MPQ Developer Q&A June 2023 (QUESTIONS)
Hi everyone!
I can't believe June is halfway over. Time flies when you're slaying lunar dragons!
June Developer Q&A Google Form:
https://mpq.social/devqa
If you don't have a Google account, please post your question in the thread and a friendly neighborhood Iso hunter may swoop in and help out.
1. Max 1 Questions:
To ensure that we're able to answer as many questions as possible, questions are limited to 1 per player and a maximum of 250 characters.
2. Copy Questions to original Q&A thread:
To avoid duplicate questions, we kindly ask that you post your question in this month's Q&A forum thread to display them publicly for others to see here.
3. Deadline to submit questions:
12pm PST/8pm BST on June 30th
4. Answers posted:
Week of July 1st
Best,
MPQBlaine
Comments
-
Is the character release schedule sustainable? It feels like it's just on inertial auto-pilot without a long-term plan. You need hundreds of roster spots just to keep up, most of the rewards are random so you have to collect everyone to avoid "wasting" them (and to play events where they're required), and there's dozens of new characters each year, most of whom players show little to no interest in. It'll take players longer and longer to progress past the three & four star tiers, rostering & champing all characters.
Is the game just going to continue on like this past 400, 500, and 600 characters?
3 -
What percentage of regular players have at least one character at level 450 or higher (ie at least one champion 5*)?
2 -
Are there any plans for the next Community event (like GoG or Ms. Marvel)? If so are there plans to make it easier the community to be aware of the event and the overall progress?
0 -
How do you decide what character is rebalanced?
- Characters no one asked to rebalance or needed (e.g., Kate, 4* Wasp)
- Characters that needed it but still broken or still not good (e.g., 5* Mags, Wasp)
- Characters who are now very difficult to play against in PvE (5* KP, 3* Doc Ock, Sentry)
1 -
Are there any developments on the 3* characters that were shelved before the release of their 5* counterpart (Riri & Wong). How/when would/will they debut in MPQ?
1 -
We haven't seen the Simulator PvE run in quite a while - is it gone forever or going through a revamp of some kind?
3 -
Hi, thank you as always for injecting more dynamism into MPQ and looking to change things up, in that regard are you able to share any plans / ideas on how you plan to address the dilution of each tier due to the sheer volume of characters available now and going forward?
For example:
A classic legends token at the moment is almost worthless as it could pull one of 80ish 5* and one of 135ish 4*.
A full yearly cycle of events would not get through the full roster for 4* and 5* anymore, so getting event shards for half a cover doesn't seem useful anymore, and investment in one character that is only used for say 12 weeks and then not for months and months feels much less rewarding than it used to.
2 -
Hey guys, can we get answers as to why the latest 5* are no longer being used for PvE. Also why are we reverting back to the letter H for PvP rewards when we should be on R for the 4* stars. And why are we skipping 5* J-N characters in PvE
7 -
With affiliations becoming more involved, any chance that in PvP matchups when looking for a match, to have all of the affiliations of the opposing team listed in that blank space under ‘defeat another players team’?
1 -
Is there any chance of affiliations being attached to costumes and/or supports. If equipped the character would gain the affiliation. For example, a Shield ID support would provide the Shield affiliation, the appropriate costume would provide Kitty with the GotG affiliation.
0 -
What are BCS thoughts on character limitation, as in, not being able to use 3* Rocket&Groot with their 4* counterpart? Has there been any discussions on keeping/removing this feature? Thank you
0 -
does anyone have links to previous answers? when i search "Q&A (ANSWERS)" only jan pops up for some reason
0 -
Regarding the lack of interest, or lack of manpower, whatever the reason is BC has a hard time fixing bugs, past, present and likely future.
Any plans to stop releasing overly complicated characters BC can't always get to work correctly, and reutn to or mix in some more traditional normal characters ?
With numerous bugs in this game, it doesn't seem in anyone's best interest BC or the players to keep churning out these complex characters with layers upon layers for each ability. More isn't always better. Every character doesn't need a passive and active tied into all three abilities. However it would be great instead if making each power try to do two or three different things and not do any of them well, just concentrate making each ability do one thing very well.
These jack or all trade characters are getting pretty boring, some players may or may not agree. I understand BC wants to release new abilities, things we haven't seen before, but it would be nice though if you weren't trying to reinvent the wheel with each release. I think many would welcome a healthy mix of these more complicated characters along side more traditional ability sets.
4 -
Who's the new admin?
2 -
Not just new released bugged characters, old meta characters are bugged ( colossus kingping PX on offense don't have any damage reduction), also send away with chasm and Ihulk still continues being a gamble, it could finish the battle next turn, it could continue until almost finishing the sent away. And not talking about rebalanced characters.
When the fix?1 -
Do you block specific abilities as team ups if they are believed to be too strong? 5star Magneto blue for example
0 -
Will you revert 4* Beast to his previous form? He is actually worse after his rework.
8 -
Any chance the 10th anniversary month can be back to back boss events with the chance to get some classic 5* covers? I mean I’m not greedy expecting more than 2 latest release covers per month
1 -
Any chance of getting rotating weekly legends stores? With as many 5* characters now available it’s really not viable to go into the classic legends store to pull for a character. I get that shards are meant to help with that, but it would be nice to see varying assortments of 5* characters to pull from.
9 -
Are you planning (medium to long term) to expand the game gameplay to move away from "speed meta" and provide more unique challenges like boss (not bland bosses) and puzzle, so more characters can be viable at each rarity level ?
2
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