Chasm Stealth Buff
Comments
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@WilliamK1983 said:
comment has been removed* - fight4thedream
At best this is unnecessarily personal abuse of BCS staff. At worst this is outright bigotry. It's a bad comment and should be moderated. There is plenty of room to express dissatisfaction the state of the game/chasm without disparaging BCS personnel.
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@Colognoisseur said:
If I’m going to take a leap from what leaked out I suspect if the AP drain is going up to 4 it is also going to change to random color. I sincerely hope this is not what is being considered as history will repeat it self with Chasm 2.0 being similar to Gambit 2.0. I hope my crystal ball is malfunctioning but if the rebalance looks like this we are in for a rough ride.If it's going to hit a random AP pool then it needs to hit a random color, not "a random AP pool that contains AP." He should be able to roll green even if I have 0 green AP, and then the drain does nothing. 4AP is WAY too much though, even if it's completely random. Chasm's drain is already nearly as bad as Gambit (only because Chasm doesn't also generate his own AP).
While we're at it... infinite, completely unconditional resurrection is also a terrible idea.
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Came to say that I really urge BCS to reconsider any increase in AP drain. The infinite revive needs some curtailing but the AP drain is my most hated part about him. My least favorite mechanic in any character in fact.
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Perhaps the 4AP thing is intended to be part of a REALLY BIG NERF for his other skills.
Limiting him to only spawning 1 Abyss tile per turn with 4 Abyss tiles being the maximum he can spawn would do it.
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Just use to Chasm the same criteria you used when nerfing Magik and it will be fine.
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I'm going to be honest... The best part of Chasm reviving is helping to get through the two hardest nodes of welcome to shield, when you only get to pick one character, and the other two don't really have synergy against the opposing teams.
He's made those nodes less stressful. But that might just be my experience.
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Mod note: Removed an inappropriate post. While you are free to offer feedback and criticism regarding changes to the game, please be sure they are constructive or insightful. Posts and comments insulting members of the dev team are unacceptable and will not be tolerated. Thank you.
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Any change with Chasm that involves 4ap drain per turn is the wrong approach.
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Giving Chasm a 4AP drain is a terrible idea.
It is like asking for a Grimlock toy for your 10th birthday, Me Grimlock strongest Dinobot!!!! Instead though you get Cosmo. He is a spaceship they say but no, no he isn't, he is a frisbee.
It is like joining the police force and getting assigned to the Starsky & Hutch division but when you get there it is TJ Hooker instead and he doesn't have Heather Locklear with him and you don't solve crimes he just recites Lucy in the Sky with Diamonds on repeat.
It is like going to a masked ball and when everybody takes off their mask they are all Janice from Friends.
It is like finding out that Kevin Bacon never did join The Avengers.
Edit: No wait, I've got it: It is like being marooned on an ice planet with Arnold Rimmer and a pot noodle.
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Let's say they keep the 4ap drain, what must happen to chasm's other abilities?
For starters imo his health would need to be cut by 25-30%. Then the revives ability needs to activate at 6 abyss tiles and change the wording to say destroy all abyss AND web tiles upon revival.
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@Codex said:
Let's say they keep the 4ap drain, what must happen to chasm's other abilities?For starters imo his health would need to be cut by 25-30%. Then the revives ability needs to activate at 6 abyss tiles and change the wording to say destroy all abyss AND web tiles upon revival.
They could remove his other two abilities and the AP drain at 4 would STILL be too much.
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Put a cap of the number of Abyss tiles he can create. Increase the minimum number of Abyss tiles needed for him to revive.
Remove the stun whenever he revives (he can keep the stun at battle start).
Reduce his match damage boost (as we saw in the beta Green).
Honestly, I don't know why they're so fixated on Chasm's passive AP drain. We've already seen with Gambit 2.0 that passive AP drain is never a good thing. I get that they centred the abyss/chasm/void/empty theme that they're going with Chasm around a lack of AP/AP drain/as little AP as possible, but as every player can attest, it breaks a fundamental design of the game, i.e. collecting AP to fire your own powers. If they really want to keep this theme, just make him drain his own team's AP above a certain threshold, and maybe do damage for each AP drain, similar to 4* Blade. I know there's this chap called Kang, but if a player is required to bring a specific character to deal with an opponent, something is broken somewhere. Really, unconditional passive destruction of enemy AP should never be a thing.
Digression: they should really introduce a 5* Collector with a passive that prevents all friendly AP from being stolen or destroyed in any way. That'd be quite fun methinks
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I don't care how many passive powers are in the game - MPQ is still a game that revolves around the collection of AP - if it wasn't why design new characters that require it to use their powers? If you can't fire powers then this is just Candy Crush with people in strange fetish uniforms and so anything that fundamentally interferes with a players ability to spend the AP they have gathered is BAD. Note - fundamentally. I am not saying there cannot be AP destruction or blocking powers, just that they cannot make the player experience much worse than it should be. There is simply no good reason.
I saw someone mention that Chasm might be considered a counter to Supports? No. You cannot use one character to counter an entire boost mechanic, especially as most players do not necessarily even have the Supports which may be problematic at problematic tier levels. You are countering the whole player base. It makes no sense. It is sledgehammer to crack a nut bonkers.
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@DAZ0273 said:
Giving Chasm a 4AP drain is a terrible idea.It is like asking for a Grimlock toy for your 10th birthday, Me Grimlock strongest Dinobot!!!! Instead though you get Cosmo. He is a spaceship they say but no, no he isn't, he is a frisbee.
It is like joining the police force and getting assigned to the Starsky & Hutch division but when you get there it is TJ Hooker instead and he doesn't have Heather Locklear with him and you don't solve crimes he just recites Lucy in the Sky with Diamonds on repeat.
It is like going to a masked ball and when everybody takes off their mask they are all Janice from Friends.
It is like finding out that Kevin Bacon never did join The Avengers.
Edit: No wait, I've got it: It is like being marooned on an ice planet with Arnold Rimmer and a pot noodle.
it's like raaaaaiiiiin on your wedding day?
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@rainkingucd said:
@DAZ0273 said:
Giving Chasm a 4AP drain is a terrible idea.It is like asking for a Grimlock toy for your 10th birthday, Me Grimlock strongest Dinobot!!!! Instead though you get Cosmo. He is a spaceship they say but no, no he isn't, he is a frisbee.
It is like joining the police force and getting assigned to the Starsky & Hutch division but when you get there it is TJ Hooker instead and he doesn't have Heather Locklear with him and you don't solve crimes he just recites Lucy in the Sky with Diamonds on repeat.
It is like going to a masked ball and when everybody takes off their mask they are all Janice from Friends.
It is like finding out that Kevin Bacon never did join The Avengers.
Edit: No wait, I've got it: It is like being marooned on an ice planet with Arnold Rimmer and a pot noodle.
it's like raaaaaiiiiin on your wedding day?
Then Chasm took the umbrella away
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@BlackBoltRocks said:
Put a cap of the number of Abyss tiles he can create. Increase the minimum number of Abyss tiles needed for him to revive.Remove the stun whenever he revives (he can keep the stun at battle start).
Reduce his match damage boost (as we saw in the beta Green).
Honestly, I don't know why they're so fixated on Chasm's passive AP drain. We've already seen with Gambit 2.0 that passive AP drain is never a good thing. I get that they centred the abyss/chasm/void/empty theme that they're going with Chasm around a lack of AP/AP drain/as little AP as possible, but as every player can attest, it breaks a fundamental design of the game, i.e. collecting AP to fire your own powers. If they really want to keep this theme, just make him drain his own team's AP above a certain threshold, and maybe do damage for each AP drain, similar to 4* Blade. I know there's this chap called Kang, but if a player is required to bring a specific character to deal with an opponent, something is broken somewhere. Really, unconditional passive destruction of enemy AP should never be a thing.
Digression: they should really introduce a 5* Collector with a passive that prevents all friendly AP from being stolen or destroyed in any way. That'd be quite fun methinks
My thoughts are:
1) Double the number of Abyss tiles needed to revive each time he revives and start it at 4 (instead of 3 at 5 covers). So first time he needs 4 Abyss tiles, next time 8, next time 16. That would mean he'd likely revive once but anything afterward would be problematic.2) Change the auto AP drain so that he drains AP (random or strongest color I don't care) only when HE matches an Abyss tile. Means he needs to tank a lot of colors to get the AP drain so it won't proc near as much.
KGB
P.S. Technically Kang already does what your Collector's passive does since he returns stolen AP. On the other hand, if the Collector punished you with serious passive damage when AP was stolen/destroyed then we'd have something.
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Please reconsider. Chasm's AP drain is literally his most problematic feature. It's the one thing that cripples so many characters, including some characters meant to counterplay him. If he's nerfed, that right there is the prime candidate why.
In no way shape or form should his AP drain INCREASE instead. That literally would make this Gambit 2.0. You know, the character that got aggressive, passive AP drain as part of his nerf back in the day and ended up super-buffed from it?
I don't care how nerfed his other abilities become, the AP drain should under no circumstances increase. Absolutely not.
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I don't know why people are saying his heal on web tile match is not working. I play Chasm daily and have never not seen the heal proc. If you look at his health bar, you can tell he is getting the healing even if you don't notice the number pop up.
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@jsmjsmjsm00 said:
I don't know why people are saying his heal on web tile match is not working. I play Chasm daily and have never not seen the heal proc. If you look at his health bar, you can tell he is getting the healing even if you don't notice the number pop up.Those people probably haven't played a mirror match in a while.
It's REALLY hard to let your Chasm die once the board is filled with web tiles.1
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