Thank you all once again for submitting your questions in our January 2023 Q&A! As you can see, we tried to answer as many as we could and glad to see that the new rules didn't slow down the flow of inquiries from the community!
A lot of questions about pves and rewards being answered. Here are the more interesting answers to questions being answered to me and answers that are more interesting to me bolded:
About PvP We don't dislike PVP. Our goal surrounding PVP is more to create interesting dynamics rather than focus on speed to completion. MPQ is a puzzle game, and we believe that part of keeping the game interesting is presenting challenges to players and providing tools with which to solve those challenges.
About emphasis of speed in pve Answer: We've got some plans to alleviate this somewhat, but since it's a built-in part of the game, we have to VERY carefully consider and test any adjustments to this mechanic.
Also, there could be control of banners and possibly removal of them in the future. PvEs in 10 minutes seem possible in the future.
Question: Can you confirm no nerf to chasm is coming? Based on the lackluster counters for him, it makes sense to try and get chasm to 550.
Answer: Although we do try and avoid them, we'll always in the end do what is best for the game.
Chasm nerf confirmed!!!!!
Compensations incoming!
I’m not sure how I feel about that PVP speed answer. I hope that whatever these new MMR changes mentioned in previous Q&A threads are considered holistically.
I think it's difficult to balance speed and challenge. On one hand, players talk about how the game is all about speed and want things to be shaken up by making things less about speed. On the other hand, players want to deal with challenging things once per unique challenge.
The next important focus are these two:
1) Supports coming out this month or next.
2) The potential buff(?) to (future) trap tiles.
I'm looking forward to 1) trap tiles that can't be overwritten or 2) trap tiles that destroy themselves along with whatever tiles replaced them.
I don’t have a problem with them slowing down PvP matches IF I need fewer matches to get full progression. If I have an hour to play I don’t care if I get full progression in 30 quick matches of 2 min each or 12 matches of 5 min each, as long as I get full progression in the same amount of time. The issue is the new meta now gets me 12 matches of 5 min each but leaves me at 12/30ths of progression.
That was my angle too - quality of life changes definitely need to be considered with any attempt to slow down the game in my opinion. There is only so much time in a day.
@HoundofShadow said: I think it's difficult to balance speed and challenge. On one hand, players talk about how the game is all about speed and want things to be shaken up by making things less about speed. On the other hand, players want to deal with challenging things once per unique challenge. The next important focus are these two: 1) Supports coming out this month or next. 2) The potential buff(?) to (future) trap tiles. I'm looking forward to 1) trap tiles that can't be overwritten or 2) trap tiles that destroy themselves along with whatever tiles replaced them.
@HoundofShadow said: I think it's difficult to balance speed and challenge. On one hand, players talk about how the game is all about speed and want things to be shaken up by making things less about speed. On the other hand, players want to deal with challenging things once per unique challenge.
To further develop this, maybe trap users wording needs to change. If matched does x damage, if overwritten/destroyed by other means does x damage. This can also lend it way to a new ability a character neutralize a trap and not activates its trigger.
I'm sure they can do it. However, they can't ensure that their QOL change will benefit each individual player. Realistically, it's impossible to do that. For 550 players, it's likely not going to be easy because most 550 players would always go for meta, and since it takes about 1 year or so for them to hoard for another 550, it's either nerf or overpowered 450 5* release to give them QOL.
Edit: is there anyone who remembers the survey about pvp opponents a few years back? I think one question was about selecting difficulty or range of opponents. Probably this would be the change that can benefit all players. However, this would be like simulator in pve, but players can pick choose their opponents.
As for the trap tile suggestion, I'm not sure if it would be overpowered. If it can't be replaced, and it triggers regardless of what happens, it means players can only look for characters with trap removing ability like 5* Strange or bring damage reduction specialist.
If they slow down pvp then the rewards system must be changed. With chasm teams to get 1200 points is already a struggle. Are these answers ok?. There are a lot of unknown nicknames on forum and also I'd say there are questions missing.
Eh, I'd take that PvP speed answer with a pretty massive grain of salt. Could be something as simple as lowering the wins thresholds again. I really doubt they'll screw around with PvP too much at this point.
So since 7 day events are not coming back (weird conflicting answers there), this means Simulator, Deadpool VS MPQ and the Heroics are. Can't say I missed the stupid two day subs of DP running after every new character release like clockwork, but I'm looking forward to Simulator returning. We need more PVEs with at least a tiny bit of challenge.
Can we get a character refresh of the lighting rounds. Could be tier for tier replacements, but at least mix up the characters
@Phumade said: Can we get a character refresh of the lighting rounds. Could be tier for tier replacements, but at least mix up the characters
I asked that a few months back. Answer was "yes but it's not on the immediate schedule ".
@Bowgentle said: So since 7 day events are not coming back (weird conflicting answers there), this means Simulator, Deadpool VS MPQ and the Heroics are. Can't say I missed the stupid two day subs of DP running after every new character release like clockwork, but I'm looking forward to Simulator returning. We need more PVEs with at least a tiny bit of challenge.
I’m curious if the 7 days are being reworked. I wonder how difficult or time consuming it would be to split them into two events and just run them consecutively. Whatever, at least new PvEs are being teased.
how many 7 day events were there? I feel like there were maybe 3?
I wonder if un-nerfing Fight For Wakanda would be fun with the current state of the character list or if it would still feel like a punishing experience?
@ThaRoadWarrior said: how many 7 day events were there? I feel like there were maybe 3? I wonder if un-nerfing Fight For Wakanda would be fun with the current state of the character list or if it would still feel like a punishing experience?
@ThaRoadWarrior said: how many 7 day events were there? I feel like there were maybe 3?
Prodigal Sun, The Hulk, Enemy of the State, & ISO-8 Brotherhood
Man, I completely forgot about iso-8 Brotherhood even existing. Wasn't there a 7-day version of The Hunt as well?
@ThaRoadWarrior said: Man, I completely forgot about iso-8 Brotherhood even existing. Wasn't there a 7-day version of The Hunt as well?
No. No no no no. Don't give them ideas. You're thinking of The Hulk, where we are hunting... The Hulk.
I'd still love some variant on the gauntlet coming back, but it would need some serious roster handicaps coming in to make it challenging like it used to be.