MPQ Developer Q&A January 2023 (ANSWERS)

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Comments

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    @Captain_Trips88 said:
    I'd still love some variant on the gauntlet coming back, but it would need some serious roster handicaps coming in to make it challenging like it used to be.

    It would need some seriously updated rewards to make it worth playing.

  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards

    @Bowgentle said:

    @ThaRoadWarrior said:
    Man, I completely forgot about iso-8 Brotherhood even existing. Wasn't there a 7-day version of The Hunt as well?

    No.
    No no no no.
    Don't give them ideas.
    You're thinking of The Hulk, where we are hunting... The Hulk.

    That 3* Hulk cover sure is looking sweet!

  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    edited February 2023

    SEVEN DAYS OF LOST IN FLORIDA LETS GO!!!

    Luckily the anti all-caps rule is only a suggestion.

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    @Bowgentle said:

    @Captain_Trips88 said:
    I'd still love some variant on the gauntlet coming back, but it would need some serious roster handicaps coming in to make it challenging like it used to be.

    It would need some seriously updated rewards to make it worth playing.

    Nah, they could run it with the same rewards if they left all the matchups the same. It'd take about a minute and a half to clear the whole thing today.

    The problem with running The Gauntlet today is that every single player now has one or more teams that can win fights against any opposing team of infinite level. The Gauntlet used to be fun because our characters weren't as good, and winning those fights was hard. Now anybody can easily just combo off and trivially beat lvl2000 characters.

    Puzzle Gauntlet is the permanent replacement -- the only way they can make fights hard now is to introduce alternate win conditions.

  • GrimSkald
    GrimSkald Posts: 2,640 Chairperson of the Boards

    @entrailbucket said:
    Question: Can you confirm no nerf to chasm is coming? Based on the lackluster counters for him, it makes sense to try and get chasm to 550.

    Answer: Although we do try and avoid them, we'll always in the end do what is best for the game.

    Chasm nerf confirmed!!!!!

    I would say "confirmed" is too strong a word, but they're definitely not taking it off the table and it's looking reasonably likely, I'd say.

    We're honestly lucky they answered as they did. The answer to "can you confirm you won't X" is almost always "No, we legally can't assure you we won't do that." They always need to leave their options open.

  • GrimSkald
    GrimSkald Posts: 2,640 Chairperson of the Boards

    @S0kun said:

    1. @Pantera236 [Forums]
      Question: Trap tiles have always been bad design to me in that they can be overwritten, but with Arcade it makes what could actually be a good character worthless. Any chance you guys could rework trap tiles to not be overwritten?

      Answer: We have some ideas for trap tiles that we'd like to try (and your suggestions is among them). Will share more if we move forward with an official change.

    I'd definitely say this change would make all the trap users a lot more useful. The fact that traps are so ridiculously easy to over-write is something that holds back all trap creators. Arcade is definitely not half-bad, but he's so weak against special tile creators because of this.

    1. @Punisher5784 [Forums]
      Question: Are there any plans to further revamp DDQ, such as, adding SCL? There's no reason for 4/5 players to have 1/2/3* only nodes. It is very boring and redundant. Auto-complete DDQ for VIP players would also be a nice perk.

      Answer: We're observing the current state of DDQs post our last overhaul while we tend to other aspects of the game. We're not done with DDQs though....

    I will point out that the 1* and 2* nodes have become more-or-less optional since the last update - the only reward for them is Iso and you can make full progression without them. If you're willing to forgo the 3k Iso for them, you don't have to do them.

    I'm post-Iso myself, and haven't done them since they made the change.

  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    edited February 2023

    @GrimSkald said:

    @S0kun said:

    1. @Pantera236 [Forums]
      Question: Trap tiles have always been bad design to me in that they can be overwritten, but with Arcade it makes what could actually be a good character worthless. Any chance you guys could rework trap tiles to not be overwritten?

      Answer: We have some ideas for trap tiles that we'd like to try (and your suggestions is among them). Will share more if we move forward with an official change.

    I'd definitely say this change would make all the trap users a lot more useful. The fact that traps are so ridiculously easy to over-write is something that holds back all trap creators. Arcade is definitely not half-bad, but he's so weak against special tile creators because of this.

    1. @Punisher5784 [Forums]
      Question: Are there any plans to further revamp DDQ, such as, adding SCL? There's no reason for 4/5 players to have 1/2/3* only nodes. It is very boring and redundant. Auto-complete DDQ for VIP players would also be a nice perk.

      Answer: We're observing the current state of DDQs post our last overhaul while we tend to other aspects of the game. We're not done with DDQs though....

    I will point out that the 1* and 2* nodes have become more-or-less optional since the last update - the only reward for them is Iso and you can make full progression without them. If you're willing to forgo the 3k Iso for them, you don't have to do them.

    I'm post-Iso myself, and haven't done them since they made the change.

    I understand that for those in Post-Iso but most players aren't. Regardless, they have a SCL system, it'd make sense to apply it to DDQ for rewards and challenges that make sense for the player level

  • Timemachinego
    Timemachinego Posts: 492 Mover and Shaker

    It's more than a little interesting to look at what gets answered and what doesn't... I assume a lot of us talk about what we're asking in other socials (discord, line, etc). There are many subjects I see not even getting spoken to that I have high confidence were asked. I'm still heavily in favor of the new team but that's pretty "big brother" of them.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards

    @Timemachinego said:
    It's more than a little interesting to look at what gets answered and what doesn't... I assume a lot of us talk about what we're asking in other socials (discord, line, etc). There are many subjects I see not even getting spoken to that I have high confidence were asked. I'm still heavily in favor of the new team but that's pretty "big brother" of them.

    Give an example?

  • GrimSkald
    GrimSkald Posts: 2,640 Chairperson of the Boards

    @Punisher5784 said:

    @GrimSkald said:

    @S0kun said:

    1. @Pantera236 [Forums]
      Question: Trap tiles have always been bad design to me in that they can be overwritten, but with Arcade it makes what could actually be a good character worthless. Any chance you guys could rework trap tiles to not be overwritten?

      Answer: We have some ideas for trap tiles that we'd like to try (and your suggestions is among them). Will share more if we move forward with an official change.

    I'd definitely say this change would make all the trap users a lot more useful. The fact that traps are so ridiculously easy to over-write is something that holds back all trap creators. Arcade is definitely not half-bad, but he's so weak against special tile creators because of this.

    1. @Punisher5784 [Forums]
      Question: Are there any plans to further revamp DDQ, such as, adding SCL? There's no reason for 4/5 players to have 1/2/3* only nodes. It is very boring and redundant. Auto-complete DDQ for VIP players would also be a nice perk.

      Answer: We're observing the current state of DDQs post our last overhaul while we tend to other aspects of the game. We're not done with DDQs though....

    I will point out that the 1* and 2* nodes have become more-or-less optional since the last update - the only reward for them is Iso and you can make full progression without them. If you're willing to forgo the 3k Iso for them, you don't have to do them.

    I'm post-Iso myself, and haven't done them since they made the change.

    I understand that for those in Post-Iso but most players aren't. Regardless, they have a SCL system, it'd make sense to apply it to DDQ for rewards and challenges that make sense for the player level

    Sure, though I'll counter-propose the time investment is pretty short for 3K iso. I guess it's a matter of where you want the developers spending their time, really -- changing the whole event so that it one can chose a SCL and have that reflect the rewards, or doing other things.

  • fractalvisions
    fractalvisions Posts: 313 Mover and Shaker

    @fractalvisions [Forums]
    Question: Will we again have issues with some characters spending longer in latest than others around next anniversary/Christmas due to the introduction of characters into LL no longer being synchronised with the release of new characters?

    Answer: It is entirely possible, yes. It's a time of the year that is jam-packed with things going on, and we plan on this year being the biggest yet. While our goal is to keep things on-track with the calendar, deviations like what you describe may be necessary. If we do change things up, we'll get them back under control in short order, though.

    @S0kun Can I ask some follow up questions? What was the purpose of the change? Changing the characters in LL regularly once every 4 weeks seemed to work well in the past. What's the benefit of tying it to the start of a new season?

    Given that we had an Emma Frost store because she left LL early, is there a possibility of getting ones for Arcade and Riri too as they spend a similarly short time in LL?