Known Issue: Hit-Monkey's Team Up, Monkey Business Not Keeping Enemies Downed
We're aware of an issue where the Team-Up version of Hit-Monkey's Red ability, Monkey Business is not properly leaving enemies downed if the enemy has a self-revival mechanic. This issue will be fixed soon, once the engineers have some downtime from the current Google issue.
Comments
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Is this related to this thread as well where firing Monkey's red (not teamup) will still trigger She-Hulk or Chasm passive tile destruction even after they are downed but not revived?
Or is this pinned thread an issue specific to Monkey's red teamup?
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We’re approaching mid-March and it’s still not addressed.
Don’t hold your breath.
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I just experienced this and had no idea it was an issue until it happened. Thanks for the failed team up effect! Please get this worked on!
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So is this still happening, or are we all supposed to just use Kamar-Taj?
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I checked 2 weeks ago it was still happening.
I got a bunch of Monkee supports ready to go. Just waiting on the fix… since his release.
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@IceIX said:
In the meantime, with tomorrow's data patch, we'll be making it so that she simply doesn't take AoE damage at all (unless her allies are down. In which case, it's not really AoE damage anyway). This does mean that outgoing AoE damage will be weaker than it should otherwise be, but we figure that's better than having her taking the damage in the first place.In the same veins as moony fix, can we have monkey TU just kill the whole enemy team while we wait for a fix ? it does make it stronger, but net result is it may actually work as a chasm counter while we wait for a fix.
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@pepitedechocolat said:
@IceIX said:
In the meantime, with tomorrow's data patch, we'll be making it so that she simply doesn't take AoE damage at all (unless her allies are down. In which case, it's not really AoE damage anyway). This does mean that outgoing AoE damage will be weaker than it should otherwise be, but we figure that's better than having her taking the damage in the first place.In the same veins as moony fix, can we have monkey TU just kill the whole enemy team while we wait for a fix ? it does make it stronger, but net result is it may actually work as a chasm counter while we wait for a fix.
Wait they still didn't fix this?
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Of course not.
They keep introducing new bugs with every character instead of fixing old ones.0 -
Used a monkey business tu yesterday and to my surprise it's still broken. What do you do all day over at bcs? This is pathetic.
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My bet is the issue is fixing the bug requires going very deep in the code and thus high risk of breaking more things by fixing it, so they are waiting for the "big overhaul" that has been in the work for months...
Or they just dont care fixing bugs so long ppl are still pushing money in the game, and once they stop well why fix bugs for no money? Fixing bugs always has terrible ROI
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Necro-ing the thread, but the bug is still active...so maybe there's a chance for an update?
Just posted this exact scenario in the "Your WORST MPQ moment of the day (REALITY thread)" thread, not knowing about the bug.
"Fighting in the Victor Mancha event, I brought along a Monkey Business team-up to stop iHulk from returning after he died. I fired off the team-up, doing 14K damage to him. He died, and then came right back again. with his 51K health. And yes, I ended up losing the match..."
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