Class Action Tournament Points Counting Toward Current Mind Stone Season (8/21/22)
Comments
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Borstock said:I'm not going to get angry over what will probably amount to a few tokens for most. I've been playing around 2650 days. I'll survive missing out on a couple of heroics, especially since we've been getting a bunch of free stuff since the new team took over anyway.Unless you missed out on the Mind Stone because of this, I can't see getting all that riled up. They made a mistake. They'll fix it. It happens.
Whether and how they're able to "fix" it remains to be seen.
Free stuff due to other "mistakes" BCS has made, and increasing rate of new characters, is not a decent trade off.1 -
doom_decrees_it said:Borstock said:I'm not going to get angry over what will probably amount to a few tokens for most. I've been playing around 2650 days. I'll survive missing out on a couple of heroics, especially since we've been getting a bunch of free stuff since the new team took over anyway.Unless you missed out on the Mind Stone because of this, I can't see getting all that riled up. They made a mistake. They'll fix it. It happens.
Whether and how they're able to "fix" it remains to be seen.
Free stuff due to other "mistakes" BCS has made, and increasing rate of new characters, is not a decent trade off.They pretty much already said there is nothing they can do to fix it.1st place gets the Mindstone. 2-25 get an Advanced Support token. After that everyone else gets the same (26th place gets +2 CP and +20 HP over 500th place). Anyone losing out on a T25 spot has reason to be annoyed but for everyone else this doesn't matter in the least.Handing out an Advanced Support token to everyone in the T50 or even T100 would fix everyone but 1st place (which there is unfortunately nothing that can be done).KGB5 -
The only thing they want is compensation for alliance and personal rewards. Any form of apology is empty words and means nothing to them.1
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I don't want compensation or an apology. I just want the game to function as it should.5
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Borstock said:I'm not going to get angry over what will probably amount to a few tokens for most. I've been playing around 2650 days. I'll survive missing out on a couple of heroics, especially since we've been getting a bunch of free stuff since the new team took over anyway.Unless you missed out on the Mind Stone because of this, I can't see getting all that riled up. They made a mistake. They'll fix it. It happens.doom_decrees_it said:Borstock said:I'm not going to get angry over what will probably amount to a few tokens for most. I've been playing around 2650 days. I'll survive missing out on a couple of heroics, especially since we've been getting a bunch of free stuff since the new team took over anyway.Unless you missed out on the Mind Stone because of this, I can't see getting all that riled up. They made a mistake. They'll fix it. It happens.
Whether and how they're able to "fix" it remains to be seen.
Free stuff due to other "mistakes" BCS has made, and increasing rate of new characters, is not a decent trade off.
Season rewards are mundanities other than the very few unicorns. Everyone here -- first and foremost the devs, I'm certain -- agrees that the least we can expect is proper functionality. I, for one, can cut a new overlord some slack while they work to get their systems sussed.
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Thee least we can expect is proper functionality indeed. But we're not getting that, are we? The system wasnt broken, but someone made a mistake and have caused [however many people] to unexpecteely spend a certain portion of their day rush to S1 to climb as quickly and as high as possible. And thats IF thet were fortunate to get the memo in time, and they hadnt pre-joined a later slice.
Again, this is a month of hard work for T5 placement, which their mistakes have potentially justified.
People wanting to give BCS a pass for a growing list of imaginitive screw-ups are either long-term 550 players who are securely T1 and probably have the stones already, like several in my alliance, or people sub-T25 who, as said the rewards difference isn't huge anyhow.
And, no, I don't see how they can make up the rewards to people en masse. Honestly I'm more upset about the principle of having to waste my time in what was supposed to be a lazy mpq day to protect the placement I had "secured." And they can't make that up. And because it's (not to beat a dead horse) one more in a pile of weird mistakes that are difficult to quantify.1 -
Yepyep saidIt's not "a trade off." There is no relationship between juicy, increased rewards and an error in execution. There's no quid pro quo; they didn't buy us off over (un)anticipated screwups. It's a game and -- absent manslaughter -- new management deserves some slack as they learn how to man the rigging.
The "rigging" is in place already, they didnt need to reinvent the wheel (not to mix metaphors) and were we all crazy to assume that the new game developers had some kind of training or experience and could manage a relatively seamless transition? Apparently that's too much to expect.
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This one will annoy the tops exclusively.
The world still is not ending, I've just ckecked it myself.
What I truly miss in here is the famous "slap in the face" and "the culprit must be fired". Not discarding it could appear.
They are evolving the game on september, so unexpected things are happening and there are some mistakes. I guess the mistakes are happening because of that, hard working, not negligence.
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doom_decrees_it said:Yepyep saidIt's not "a trade off." There is no relationship between juicy, increased rewards and an error in execution. There's no quid pro quo; they didn't buy us off over (un)anticipated screwups. It's a game and -- absent manslaughter -- new management deserves some slack as they learn how to man the rigging.
The "rigging" is in place already, they didnt need to reinvent the wheel (not to mix metaphors) and were we all crazy to assume that the new game developers had some kind of training or experience and could manage a relatively seamless transition? Apparently that's too much to expect.3 -
I guess this is why the ex-dev allowed the game to run like hamster wheel: constantly running it the same (boring) way because they know a lot of perfectionists will come down hard on them. Out of all the mistakes the new dev made, I think Chasm's one rank the top and the rest isn't even closed. The rest was quickly rectified.
The new dev is taking over 7 years of (legacy) code. It's tangled like spaghetti. I understand there are expert coders in MPQ who can solve or prevent all these problems within 5 minutes. Maybe some of you guys want to volunteer your coding expertise to the dev?4 -
Nothing has changed,it's the same Hamster wheel.
So, sorry that we expect things that weren't broken to stay unbroken.
Actually the Hamster wheel is going faster now with the added releases, so yeah, would be nice if it ran at least smoothly.1 -
doom_decrees_it said:Yepyep saidIt's not "a trade off." There is no relationship between juicy, increased rewards and an error in execution. There's no quid pro quo; they didn't buy us off over (un)anticipated screwups. It's a game and -- absent manslaughter -- new management deserves some slack as they learn how to man the rigging.
The "rigging" is in place already, they didnt need to reinvent the wheel (not to mix metaphors) and were we all crazy to assume that the new game developers had some kind of training or experience and could manage a relatively seamless transition? Apparently that's too much to expect.
But more importantly, you (seem to) have the idea that picking up code from a previous developer is like stepping into a newly purchased used car: you just turn it on, release the brake, engage the transmission, and step on the gas and off you go traveling.
Code is nothing at all like that. It's often (to usually) a mystifying tangle of one-offs, patches, and ad-hocs. The more bespoke code is, the more difficult it is to try to learn, let alone to master, it -- god forbid trying to leverage its functionality for new results. BCS has already intimated that many "systems" aren't systems at all, they're cul-de-sacs of unique-to-antique code that mostly get things done but are not, because they cannot be, leveraged for greater utility.*
It seems utterly plausible that MPG started like any other game: they cobbled it together hot and dirty thinking that it would last for a minute at best and then be gone. But then they had a hit and couldn't do anything but scramble to build it out as demand and game-goals grew. This pressure pretty much always leads to brittle, spaghetti code. And they never had a chance (i.e. the budget) to go back and build resilient systems, libraries, algos, and the rest. They just had to keep building on the fly. It's analogous to the difference between cities built hundreds of years ago (like London) and cities built more recently (like Manhattan in NYC). London is a scrambled, confusing, organic thing (love London!) and Manhattan is mostly laid out in a grid (love NYC!). It takes years to learn either one, but Manhattan maybe 5 years and London maybe 50.
So lighten up. Play the game or don't, I guess. Like I would, I'm guessing you'd hate being pilloried for screwing up while doing your best at YOUR new job reverse-engineering and augmenting an 8+ year-old (?) mountain of computer code with thousands of end users intimately familiar with its UX but entirely ignorant of everything behind the curtains and intolerant of variance in their very particular experience.
~~~~~* See, e.g., https://forums.d3go.com/discussion/87189/marvel-puzzle-quest-developer-q-a-july-2022-answers-7-26-22/p1
Question – What is going to be your policy regarding retroactively providing rewards to the players if any of the in-game reward systems changes? (Domitronas)
Answer - Short answer is, we're not sure. Longer answer is that we're looking at multiple versions of retroactive rewards and what they'd do for the economy, for the game, and for future player expectations. On top of that, doing retroactive rewards isn't a straightforward process. There's no system to just swap a reward and the game automatically spits out covers and the like to players, and unfortunately, building such a system isn't exactly quick and simple. So we're still weighing all the options and figuring out which path to take. All that to say though, that we DO want to get as many of those 4s and 5s fed as possible. It's a bit odd that poor Havok still doesn't have a feeder.
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**Mod note: Removed a couple of inappropriate posts. Please refrain from using coarse language and be sure to keep this thread on topic. Thank you.0
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I'm surprised that no-one has yet suggested...
... Class Action!
Anybody know a good lawyer? Or, better yet, a cheap lawyer?
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I absolutely agree with YepYep.
Its incredibly easy to only see things from the user perspective where the game (mostly) appear glossy and pristine.
Give the new devs a break. If anyone feels ‘forced to change their plans’ to accommodate minor game disruptions I’d say that’s on the individual and not the devs.They’ve been making some incredibly beneficial changes to the game to break the stagnation, and I for one can’t wait to see what awaits us in September with the DDQ changes etc. that they’ve hinted at.2 -
Because of this latest mishap, is anyone considering quitting the game and/ or forum? Or is it just (justified) grumbling?1
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Lol the only thing I saw mentioned as what people lost out is "a certain portion of their day" Not money spent or anything, just...some time.0
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CharlieLima said:Because of this latest mishap, is anyone considering quitting the game and/ or forum? Or is it just (justified) grumbling?
Nobody will quit over this.1 -
CharlieLima said:Because of this latest mishap, is anyone considering quitting the game and/ or forum? Or is it just (justified) grumbling?
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HoundofShadow said:I guess this is why the ex-dev allowed the game to run like hamster wheel: constantly running it the same (boring) way because they know a lot of perfectionists will come down hard on them. Out of all the mistakes the new dev made, I think Chasm's one rank the top and the rest isn't even closed. The rest was quickly rectified.
The new dev is taking over 7 years of (legacy) code. It's tangled like spaghetti. I understand there are expert coders in MPQ who can solve or prevent all these problems within 5 minutes. Maybe some of you guys want to volunteer your coding expertise to the dev?
I work on code, some written today, some written 20 years ago. When I am done, every single time, before release to a live production environment, I TEST it.
And then I assign it to someone else to TEST.
And then it is also regression TESTED - meaning TESTS are done on areas that should not be affected, to see if an unintended issue occurs.
We also have software which can perform AUTOMATED TESTING.
And then - even then - there can be mistakes. So, with every release you need a rollback plan. So that when all of the TESTING goes well, and there is still an issue, the answer cannot ever be - 'ah well'. It needs to be 'here is how we roll it back / fix it'.
There is a theme in the post above. Its tricky to find though.4
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