acescracked said: TheEyeDoctorsWife said: LavaManLee said: Marc_Spector said: 5*MK could really use a balance-pass sometime. Even with a cascade-causing or AP-generating accelerator teammate, his 10AP move cost across the board seems too high for such middling effects. Perhaps tweak him akin to Archangel, lowering the cost of his moves between 1-3 AP each, and bumping up the damage numbers on each? Even when buffed, he feels as clunky and slow as a lot of the earliest 5*s they're currently balancing now and then. Totally agree. I was very underwhelmed when 5MK has been boosted. It takes too long to collect that much AP for middling numbers when fired. Definitely needs a rehaul. I stated this the day he was released. No one in the player base will ever want or use a character with double digit power costs . Like Pavlov’s dog, we’ve become completely dependent on expecting 3-8 AP characters. So much so that we are all complaining for all the classic characters released the first 6 years be rebalanced even though no one complained up until a few years ago. A simple search produced this post from 2013 which is way later than a few years ago. Poster calling out im40 as lackluster for having high AP costs. https://forums.d3go.com/discussion/comment/843#Comment_843I've played longer than a few years ago and nobody ever liked high AP cost characters.We've always been dependent on 3-8 AP cost characters. Even passive abilities are fairly old now. Can't think of a 9+ AP per move character that was ever meta.
TheEyeDoctorsWife said: LavaManLee said: Marc_Spector said: 5*MK could really use a balance-pass sometime. Even with a cascade-causing or AP-generating accelerator teammate, his 10AP move cost across the board seems too high for such middling effects. Perhaps tweak him akin to Archangel, lowering the cost of his moves between 1-3 AP each, and bumping up the damage numbers on each? Even when buffed, he feels as clunky and slow as a lot of the earliest 5*s they're currently balancing now and then. Totally agree. I was very underwhelmed when 5MK has been boosted. It takes too long to collect that much AP for middling numbers when fired. Definitely needs a rehaul. I stated this the day he was released. No one in the player base will ever want or use a character with double digit power costs . Like Pavlov’s dog, we’ve become completely dependent on expecting 3-8 AP characters. So much so that we are all complaining for all the classic characters released the first 6 years be rebalanced even though no one complained up until a few years ago.
LavaManLee said: Marc_Spector said: 5*MK could really use a balance-pass sometime. Even with a cascade-causing or AP-generating accelerator teammate, his 10AP move cost across the board seems too high for such middling effects. Perhaps tweak him akin to Archangel, lowering the cost of his moves between 1-3 AP each, and bumping up the damage numbers on each? Even when buffed, he feels as clunky and slow as a lot of the earliest 5*s they're currently balancing now and then. Totally agree. I was very underwhelmed when 5MK has been boosted. It takes too long to collect that much AP for middling numbers when fired. Definitely needs a rehaul.
Marc_Spector said: 5*MK could really use a balance-pass sometime. Even with a cascade-causing or AP-generating accelerator teammate, his 10AP move cost across the board seems too high for such middling effects. Perhaps tweak him akin to Archangel, lowering the cost of his moves between 1-3 AP each, and bumping up the damage numbers on each? Even when buffed, he feels as clunky and slow as a lot of the earliest 5*s they're currently balancing now and then.
Phumade said: Man does anyone remember 2ap Rags? I’d love to see if his board shake would be viable with 2 chunky 5* tanking his color!
Daredevil217 said: acescracked said: TheEyeDoctorsWife said: LavaManLee said: Marc_Spector said: 5*MK could really use a balance-pass sometime. Even with a cascade-causing or AP-generating accelerator teammate, his 10AP move cost across the board seems too high for such middling effects. Perhaps tweak him akin to Archangel, lowering the cost of his moves between 1-3 AP each, and bumping up the damage numbers on each? Even when buffed, he feels as clunky and slow as a lot of the earliest 5*s they're currently balancing now and then. Totally agree. I was very underwhelmed when 5MK has been boosted. It takes too long to collect that much AP for middling numbers when fired. Definitely needs a rehaul. I stated this the day he was released. No one in the player base will ever want or use a character with double digit power costs . Like Pavlov’s dog, we’ve become completely dependent on expecting 3-8 AP characters. So much so that we are all complaining for all the classic characters released the first 6 years be rebalanced even though no one complained up until a few years ago. A simple search produced this post from 2013 which is way later than a few years ago. Poster calling out im40 as lackluster for having high AP costs. https://forums.d3go.com/discussion/comment/843#Comment_843I've played longer than a few years ago and nobody ever liked high AP cost characters.We've always been dependent on 3-8 AP cost characters. Even passive abilities are fairly old now. Can't think of a 9+ AP per move character that was ever meta. Thor green- 12Thor red- 9Thor yellow- 9Thor other yellow- 12That’s all I’ve got for a meta with 9+ AP moves across the board. But of course he fuels himself (and others) better than anyone in the game passively.
Vhailorx said: Daredevil217 said: acescracked said: TheEyeDoctorsWife said: LavaManLee said: Marc_Spector said: 5*MK could really use a balance-pass sometime. Even with a cascade-causing or AP-generating accelerator teammate, his 10AP move cost across the board seems too high for such middling effects. Perhaps tweak him akin to Archangel, lowering the cost of his moves between 1-3 AP each, and bumping up the damage numbers on each? Even when buffed, he feels as clunky and slow as a lot of the earliest 5*s they're currently balancing now and then. Totally agree. I was very underwhelmed when 5MK has been boosted. It takes too long to collect that much AP for middling numbers when fired. Definitely needs a rehaul. I stated this the day he was released. No one in the player base will ever want or use a character with double digit power costs . Like Pavlov’s dog, we’ve become completely dependent on expecting 3-8 AP characters. So much so that we are all complaining for all the classic characters released the first 6 years be rebalanced even though no one complained up until a few years ago. A simple search produced this post from 2013 which is way later than a few years ago. Poster calling out im40 as lackluster for having high AP costs. https://forums.d3go.com/discussion/comment/843#Comment_843I've played longer than a few years ago and nobody ever liked high AP cost characters.We've always been dependent on 3-8 AP cost characters. Even passive abilities are fairly old now. Can't think of a 9+ AP per move character that was ever meta. Thor green- 12Thor red- 9Thor yellow- 9Thor other yellow- 12That’s all I’ve got for a meta with 9+ AP moves across the board. But of course he fuels himself (and others) better than anyone in the game passively. Halfthor's presence in the meta has nothing to do with his active costs. If his actives all cost 12 or even 16ap, he would still be meta just for his green passive.