HoundofShadow said: Am I missing something? The last reward in LR is 500 iso-8. And I'm surprised shield sim got reduction in wins as well. We have over 25 days to hit 75 wins, and it looks like a lot of players are not hitting it?
BriMan2222 said: greenglove said: This is definitely a good change. Now if you would only fix the larger problem of losing points when someone attacks in pvp, thus making the higher rewards nearly impossible to obtain, I might play pvp a lot more. If I get close to a reward, I get attacked a million times, and lose a third of my points, since apparently 80 people can attack me at the same time, while I can only attack once. The whole pvp system needs a complete overhaul. You also need to consider real time fights between actual people, real pvp, not AI always representing one side. They want you to spend money on HP for shields to protect your points. Their not gonna change it to a new system that makes players spend less.
greenglove said: This is definitely a good change. Now if you would only fix the larger problem of losing points when someone attacks in pvp, thus making the higher rewards nearly impossible to obtain, I might play pvp a lot more. If I get close to a reward, I get attacked a million times, and lose a third of my points, since apparently 80 people can attack me at the same time, while I can only attack once. The whole pvp system needs a complete overhaul. You also need to consider real time fights between actual people, real pvp, not AI always representing one side.
LavaManLee said: Off topic but a big problem with SIM is the Shielding of it. I can get to 2000 no problem, but if I do that too early in the season, I may as well wave goodbye to those season points. There should be some way to lock in your 2000 points no matter what. It is way to expensive to keep Shielding every 24 hours.
DAZ0273 said: It is the only thing I like about SHIELD Sim that you are at least normally capable of finding some juicy targets. However the whole thing needs a revamp in my opinion - having a single 4* cover at the end of it in an era of shards just seems nuts. I haven't bothered to go to 2000 in ages and it doesn't impact champing 4*. If we are going to start getting 5* covers for Boss Event possibly on a semi-regular basis for big movie releases or the like (*fingers crossed*) it will make SS look even more outdated. There should at least be room in there for some extra 4* stuff or maybe even some 5* shards - not talking whole covers here.
TheEyeDoctorsWife said: All these suggestions are useless to over 95% of the player base. Increasing rewards to benefit the top 1% of the 5* player tier will kill any interest in joining a game where the reward you get won’t be useful for 2 years or more . The problem is when you achieve everything you possibly can do in your field with no future challenges, normal behavior is TO QUIT and seek out a new challenge. To keep doing the same thing monotonously day after day with no challenge or reward is something I don’t understand. Asking for better rewards because you refuse to quit is a personal problem not a game mechanics problem. 99% of us ( the people who play but don’t post in forum ) are satisfied with the game status quo.
bladewing said: Have you guys noticed any change in people's behaviors in PVP? Before the Win Rewards change, I was getting a steady 800 or so points in PVP nearly every time, placing top 25.