TheEyeDoctorsWife said: Yes the answer is that simple , unless you’re a player who lacks basic common sense. But for the vast majority ( I presume 97% since I’m not competitive and can still finish top 3-4% in SCL 10 just using common sense ) of players, we just enjoy the game more than rewards. There’s a player in my alliance playing 4.5 years and he’s still collecting and playing the 4* tier. Vast majority of my alliance is similar. Maybe 4 chase placement rewards. I know I’ll get a lot of pushback because I’m not a dork with spreadsheets spending half the day on Lime or Readit. So obviously I must be clueless not being in that cartel. But to most players this game is merely a distraction in our leisure time .
HoundofShadow said: That's why setting realistic expectation and realistic goal is important. For example, if a player played MPQ casually or non-competitively for 5-6 years and his earn rate is only 1.5 to 2 LT a day but his expectation is that he should be able to catch up to all Latest 5* or he should be to champ all characters because he has already played 5 years, then it's an expectation problem. The top players are earning an average of ~4.5 to 5 LTs or its equivalent a day. I earn ~3.2 LTs a day. If you want to champ all Latest 5* consistently, shards aside, you need to earn ~3 LT a day. Using the above example again, if you're earning 1.5 LT to 2 LT a day, and you also expect to champ all 5*, then it's an expectation problem. If your solution is simply not to play/pay more or play as hard as those top players, but to expect the dev to increase the rewards such that you are champing all latest 5* consistently, then you'll have an uphill battle. In order to fulfill your request of champing all 5*, the dev need to increase the number of CPs by 50-75 per day permanently to fulfill casual/non-competitive players who want to champ all 5* easily within a certain timeframe. If that happens, top players would also be earning 7-8 LTs a day instead. Then, the resources economy would be messed up.
HoundofShadow said: I saw the comment asking the dev team to be fired in the past recent months. It was in one of the 4*/5* character threads. The reason why we haven't seen more of such comments yet is because the real test for the new dev team has yet to arrived. We are still in the Orientation phase and the first term begins in September. Brigby was a nice and helpful moderator but there were players who were unhappy with him because he doesn't come back with clear answers about questions being asked. And this bring us to "solving problems" in MPQ. If the new dev team doesn't "solve" problems within a certain timeframe set by those players, you'll definitely see more of the above comments in the future. One of the favourite neutral answers that the ex-dev give goes something like "We're looking at it." or "We're still thinking about it." And those (veteran) players don't like that kind of answers. If the dev does give answer but it's not the answer that they want to hear, we'll get "out of touch" comments directed at them.As for mob, I believe they (those in Line) can do it if they want to. Shardmas review bombing was a good one. Posting cheating videos in here and in reddit simultaneously and revealing to players in reddit on how to cheat was another coordinated way of pressuring the dev to do things within the timeframe they want. As for woods, fuels, and fire, things are getting more expensive (~20-30% increase) for everyone However, high unemployment rates and recession will bring down the price of all these goods. Pick your poison.
Well they may not like those kind of answers but if they express that in a reasonable and polite manner then it is fine. If they are rude or aggressive, hopefully it is shut down as being unacceptable.
Here is my poison - look out things are gonna get torchy when I finally think of something to *really* complain about! Now where did I leave those marshmallows?
HoundofShadow said: That's not fearmongering, but history. It's useful to learn from history or past events. It could pre-empt us future events or give us signs. Unfortunately, I don't remember those names that said those things and I don't remember that was the name given to Brigby. I rarely look at names when I post unless I need to. I believe that communication between dev and players in a civilised manner, regardless of differences in goals/thinking, is important because it affects relationship in the long term. At the end of day, everyone wants to see MPQ last as long as possible, I think. I think marshmallow has been kept away due to sugar tax.
Bowgentle said: Just don't feed trolls.And ignore everything that doesn't come with a Screenshot with scores for alleged placement.
Blergh said: As for feeling unrewarded, this is subjective...No. As stated earlier this is kind of a gatcha model. Not a typical one but close. Making people feel rewarded is the whole point of the model - and how the model thrives.