DAZ0273 said: There is a console version of MPQ. It is very boring.
HoundofShadow said: Unfortunately, they are not creating a console/handheld version of MPQ. They are creating a gacha version of it. Everything you hate about Gacha MPQ is solved by creating Console/handheld MPQ.That's what I meant by you don't travel to a desert expecting to be surrounded by water. And the closer your request is to making F2P MPQ into a console/handheld version of MPQ, the less likely it is to be fulfilled.
HoundofShadow said: There are some players who actually like that because it doesn't have all the roster slot pressure and RNG, but those were reviews back in 2015/2016. The content is old but what I meant is a console version that has up to date content (2021). An up to date console version of MPQ will solve majority of the complains about the game.As for feedbacks, I'm not putting down feedbacks. As a matter of fact, without feedbacks, the game won't be where it is today. When I'm talking about managing expectations, I'm focusing about how players respond to dev not implementing stuff exactly the way they want it. Let's use feeders as an example.The common requests are:All Classic 5* should have feeders. (Currently, a total of 17 5*, including KK + 3 Latest don't have feeders.)All Latest 5* leaving LT should have feeders.If you remember, when almost all 5* got feeders during Shardmas, it didn't went the way players expected. The ex-dev wanted tradeoff for making almost all 5* have feeders. And we had meltdowns from players and months of zero feeder followed that incident.With the new dev team taking over, they mentioned that they want to avoid Shardmas 2.0 and it looks like they are still unsure about making all Classic 5* have feeders immediately. The best way out of this as of now is that all new characters will be feeders. However it doesn't solve both requests above, and This is where managing expectations is important. If players continue to insist that all 5* should have feeders (immediately) (without tradeoffs) and then berate the dev for not doing so, then they will be unhappy and frustrated for maybe the rest of their MPQ experiences. If players prepare for themselves the reality that the way dev implement important changes will be a watered down version of it, then they will perhaps be less angry and slightly happier.Lastly, there are huge differences between feedbacks and demands.If I give a company feedback, I don't expect them to implement my feedback exactly as I recommended, and I don't expect them to implement it at all. I'll feel good if they implement it but if they don't, it's fine because they have to consider other factors as well.If I give a company feedback, and if they don't implement my feedback or they don't implement it the way I wanted it to be, I get angry and berate them, and keep insisting them that they do things my way, then it's not a feedback anymore. It's a demand. This is why managing expectations is important.
DAZ0273 said: How did we get from keeping new PvP rewards to 5* having feeders? Have I missed a page somewhere?!?!?!?
So far, we have been really nice to each other (dev and players). However, the real test comes this September when Hero Points crunch and 15 minutes DDQ starts rolling into the game. This is where things could be heating up.
HoundofShadow said: I think it's common to see multiplayer mode in most games nowadays, so it shouldn't be a problem. For players who don't play pves competitively, they can play in any timeslice actually. Anyway, the other point is, some players seem to have a lot of anger against the ex-dev team. Over the years, these are the kind of names given to ex-dev team: moneygrab, out of touch, greedy, stingy etc and we have players calling for them to be fired just because the dev didn't do things their ways, or we have players disrespecting the dev with their words. If players can't manage their expectations and also their emotions because of their differences with the dev, the above scenario will still happen with the new dev team. The last thing we want to see is the new dev team communicating lesser and lesser just because of a few angry players constantly berating them for not doing things the way they want it to be done within a certain timeframe.So far, we have been really nice to each other (dev and players). However, the real test comes this September when Hero Points crunch and 15 minutes DDQ starts rolling into the game. This is where things could be heating up.
Blergh said:And sure, if you are not playing competitively, you can play anytime you like. But are the non-competitive players voicing concerns over the time it takes to clear and rewards not being fulfilling enough? If so, why - what is driving that behaviour? That seems kind of odd.
Bad said: Blergh said:And sure, if you are not playing competitively, you can play anytime you like. But are the non-competitive players voicing concerns over the time it takes to clear and rewards not being fulfilling enough? If so, why - what is driving that behaviour? That seems kind of odd. Yes, the answer seems simple, to not play competitive, but it's not at all.Being a gacha game there is a strong psychological factor about the grind: I have to play that, and in that way, or I will lose those resources. It's really hard to not fall into this feeling. It's what keeps hooked on the competitive player. It's what makes the player feel better once he has cleared his daily pve nodes.But also is a puzzle game. That rigid system is what has kept it running for 8 years. To change it would cause uncertain consequences.Still pve is interrupted during boss events and it doesn't happens anything. I've suggested many many times ideas for new content. I think I've suggested new content of all possible types. I.e: if there was a gauntlet running for a week, with scl implemented, no rankings, and pve interrupted for 2 days, I think it would be extremely beneficial. People would play without looking at the clock for once. Even some player could get so far as to play without meta characters, just for the joy to play.It's up to the devs, anyway.There is a lot of work to do, and to rebalance a lot of characters not released to be fast in a game where 80% of the content is focused on speed. If all that work gets done some day the game would experiment an awesome progress.But it's a lot of work and former devs couldn't afford to do it.I hope new devs could.