Slot price
Comments
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TheEyeDoctorsWife said:I don’t have that problem because I DON’T WASTE HP with useless farming that everyone thinks is necessary to play the game effectively. If you choose to be a collectionist and do so because you believe he who dies with the most toys wins is the object of the game, then you deserve the higher roster costs. I never tracked it but it seems I get at least 200 HP on average every day so 5 days buys me a slot for a character release that only occurs every 14 days . Even at 2K cost I could still tread water and remain in the black .3
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There is freedom for everyone to play the game at the pace each one whishes.
However forum's spirit is to provide info in order to make progress on the game. It would be really bad to not provide that info to people interested.
So it could be considered to fail to this forum if not saying that farming characters is actually as effective as playing consistently. It provides absolutely valuable resources like a lot of LL tokens, iso, tokens, cps, and HP.
That very HP which can sustain an HP slot increase.
Currently I have 274 characters, so still I have time, but when I had 2000 HP per slot I will easily manage it, as farming and playing consistently allows that and much more (like buying 60 5* shards when appears your character on daily store).0 -
acescracked said:jsmjsmjsm00 said:They can't make that change because people will literally only complain that they paid 2k HP pre-change. They will want to be reimbursed because "it isn't fair".
D3 isn't going to go out of their way to make a change that 1) causes backlash and 2) can lead to them paying out millions of HP, hurting their bottom line far more than the reduced slot cost.
You would complain if gas prices lowered because you were paying more in the past?
And yes, there are numerous non-MPQ examples of this which you cherry-picked around. A more apt example would be the large representation of people against reducing predatory student debt because they already paid theirs off.
It really should not be such a surprise to you that these forums primarily represent the interests of veteran players who generally aren't interested in changes that assist new players in developing their rosters. Every new release is only considered valuable if they are one of the best in champed 4* or 5* meta, to the point where the community actively berates the devs with comments calling characters trash.4 -
jsmjsmjsm00 said:
It really should not be such a surprise to you that these forums primarily represent the interests of veteran players who generally aren't interested in changes that assist new players in developing their rosters. Every new release is only considered valuable if they are one of the best in champed 4* or 5* meta, to the point where the community actively berates the devs with comments calling characters trash.
First of all, I don't think vet players do that on a ill willed way. I think they act like that because they actually feel it.
However they fail to consider one important fact: the game doesn't run just for them .
I remember when I downloaded the game 4 years ago, and it said no more than 500k download (I'm not sure if actually was 150k).
Right now it has more than 10 millions downloads on android, and thanks to android sharing that data. I don't know if apple shares it too but obviously it should be added to android.
I wanted to share that data in my last thread because people use to lose perspective playing on their MMR, watching brackets or listening to fake rumours: the game is wildly played worldwide and new characters are designed and released accordingly, in order to appeal new players who could very well represent a 95% over the vet players.
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acescracked said:TheEyeDoctorsWife said:I don’t have that problem because I DON’T WASTE HP with useless farming that everyone thinks is necessary to play the game effectively. If you choose to be a collectionist and do so because you believe he who dies with the most toys wins is the object of the game, then you deserve the higher roster costs. I never tracked it but it seems I get at least 200 HP on average every day so 5 days buys me a slot for a character release that only occurs every 14 days . Even at 2K cost I could still tread water and remain in the black .0
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TheEyeDoctorsWife said:As others stated , how you play is a personal choice . But if you choose to play a certain way you should not come here and complain because the style you chose has a negative effect on your view of the game . I choose to win and progress . I don’t farm , or hoard, or look at a clock for when I must play , and still enjoy animations. I still finish top 20 usually without all the mechanics players say you must do to win or gather rewards. I’m not #1, but apparently my way works better than 98% of the other players and I’m satisfied with that .
Anyway I'm deep in 300 slots country and I would welcome a 1000HP cap. I wouldn't want the HP back and didn't see any complaining the last time the costs were adjusted. I'm also post iso and have about 24million spare. Despite that I've long mentioned being behind halving the four star champ cost to help newer players as the wall is too large for the amount of 4 stars in the game. I don't want pay back off that either.
I'm F2P. Played for 2600 days or something like that and have 350k HP sitting there doing nothing. Cut the cost to 1k and I'd still be happy for the players that benefit. I was more annoyed when they took the HP out of rewards but now with the 2k cost I no longer bank anything like the HP I did each year F2P.
Farming, that's the reason I can play so low level. 4 clears and 500 in pvp. Yet I have 22,000 CP and nearly 400 LT's waiting for my next break. I feel no pressure because I farm, not pressure to farm. That easy farming sustains my play easily and those level 370 four stars give me back 1k towards rostering the dupe.5 -
TheEyeDoctorsWife said:acescracked said:TheEyeDoctorsWife said:I don’t have that problem because I DON’T WASTE HP with useless farming that everyone thinks is necessary to play the game effectively. If you choose to be a collectionist and do so because you believe he who dies with the most toys wins is the object of the game, then you deserve the higher roster costs. I never tracked it but it seems I get at least 200 HP on average every day so 5 days buys me a slot for a character release that only occurs every 14 days . Even at 2K cost I could still tread water and remain in the black .2
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I think T20 playtime is around 30-35 minutes. If not, I think you joined the second bracket onwards.0
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HoundofShadow said:I think T20 playtime is around 30-35 minutes. If not, I think you joined the second bracket onwards.0
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TheEyeDoctorsWife said:I don’t have that problem because I DON’T WASTE HP with useless farming that everyone thinks is necessary to play the game effectively. If you choose to be a collectionist and do so because you believe he who dies with the most toys wins is the object of the game, then you deserve the higher roster costs. I never tracked it but it seems I get at least 200 HP on average every day so 5 days buys me a slot for a character release that only occurs every 14 days . Even at 2K cost I could still tread water and remain in the black .2
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shardwick said:TheEyeDoctorsWife said:I don’t have that problem because I DON’T WASTE HP with useless farming that everyone thinks is necessary to play the game effectively. If you choose to be a collectionist and do so because you believe he who dies with the most toys wins is the object of the game, then you deserve the higher roster costs. I never tracked it but it seems I get at least 200 HP on average every day so 5 days buys me a slot for a character release that only occurs every 14 days . Even at 2K cost I could still tread water and remain in the black .0
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TheEyeDoctorsWife said:We’re all free to believe what we choose to and play accordingly to our beliefs.
If you think the game is fine as it is just carry on. Most people start discussions because there are genuine issues that need to be addressed. It may not be urgent or relevant to you or I but it's still an issue and there is no harm in highlighting it for discussion.
For all the complaining that we perceive I believe that people genuinely love this game and wanna see it improve and go on for as long as it can.2 -
Back to roster slot cost, there's a huge gap in goals between the dev and players.
Generally speaking:
Players who hit more than 300 slots
1) want to use as little resources as possible or want to conserve resources as much as possible.
2) highly unlikely to spend on Logan's Loonies or higher tier purchase.
3) more likely to spend $2 to trigger rewards. VIP is not worth the money.
4) has deep rosters, so all other purchases aren't attractive.
5) don't care if reduction of roster slots from 2000 to 1000 cause the dev's revenues to drop. It's the dev's problem, not their problem.
Developer
1) Anything to do with HP requires approval from finance.
2) reducing roster slot costs from 2000 to 1000 is as good as reducing their revenues.
3) players who benefits from such reduction are largely small or non-spender.
Conclusion
Therefore, looking at the above statements, it doesn' make sense to reduce the roster slot cost because those who benefits from it are either small spenders, rare spenders or non-spenders. Since doing this doesn't increase revenue, and as a matter of fact, are likely to reduce revenue; therefore, the finance will not approve this deal, unless something major happens.
The besy solution that can balance between a pseudo/temporary reduction of roster slot costs and increase/maintaun revenue is to give bonus for Logan's Loonies and above slightly more frequently, or give HP deals with top favourite characters more frequently.0 -
HoundofShadow said:Back to roster slot cost, there's a huge gap in goals between the dev and players.
Generally speaking:
Players who hit more than 300 slots
1) want to use as little resources as possible or want to conserve resources as much as possible.
2) highly unlikely to spend on Logan's Loonies or higher tier purchase.
3) more likely to spend $2 to trigger rewards. VIP is not worth the money.
4) has deep rosters, so all other purchases aren't attractive.
5) don't care if reduction of roster slots from 2000 to 1000 cause the dev's revenues to drop. It's the dev's problem, not their problem.
Developer
1) Anything to do with HP requires approval from finance.
2) reducing roster slot costs from 2000 to 1000 is as good as reducing their revenues.
3) players who benefits from such reduction are largely small or non-spender.
Conclusion
Therefore, looking at the above statements, it doesn' make sense to reduce the roster slot cost because those who benefits from it are either small spenders, rare spenders or non-spenders. Since doing this doesn't increase revenue, and as a matter of fact, are likely to reduce revenue; therefore, the finance will not approve this deal, unless something major happens.
The besy solution that can balance between a pseudo/temporary reduction of roster slot costs and increase/maintaun revenue is to give bonus for Logan's Loonies and above slightly more frequently, or give HP deals with top favourite characters more frequently.0 -
BlackBoltRocks said:So...what about those slot prices, eh?
To use a Pokemon comparison (because I love Pokemon): imagine if, after you caught 100 Pokemon, the prices of all Poke Balls went up. And then went up again after you'd caught 200.0 -
TheEyeDoctorsWife said:shardwick said:TheEyeDoctorsWife said:I don’t have that problem because I DON’T WASTE HP with useless farming that everyone thinks is necessary to play the game effectively. If you choose to be a collectionist and do so because you believe he who dies with the most toys wins is the object of the game, then you deserve the higher roster costs. I never tracked it but it seems I get at least 200 HP on average every day so 5 days buys me a slot for a character release that only occurs every 14 days . Even at 2K cost I could still tread water and remain in the black .2
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There are 24 releases in a year, which work out to 48,000 hp for roster slots.
By reducing the cost by half, players will have an additional 24,000 hp to spend on, like really good vaults with 5* shards or other goodies.
24,000 hp is approximately a Stark + Logan Loonies + Bugle Pittances x 10. I'm not saying that all players spend on these, but it will impact the spending habits of existing players.
People buy things when they have a need. When the need doesn't exist, there's no sales. Likewise, by releasing 2 characters a month and making them essentials for a couple months, they are creating a need.
Every companies linked to MPQ are either private companies or listed companies. Their main goals are to make good money. No decent service company is interested in making ~3% net profit margin. This is the type of profit margin Walmart achieves.If dropping roster slot costs from 2000 to 1000 is beneficial to the company's revenues, the finance would have already gone ahead with the change years ago. 2000 hp for 300th roster slot onwards has been a thing since 2018 or even earlier. It has been more than 4 years and they are still not reducing it. Maybe someone out there can convince them that dropping roster slot cost can actually increase or maintain their revenues in the long term. Who's going to be the Barack Obama of MPQ to convince the finance that doing this will make MPQ greater?
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If right now there are 263 characters, that means people exceding 300 slots are farming (I don't understand why some badly wrong player who is not farming comments on this thread, by the way).
If farming and playing consistently, there is a HP excedent which can easily handle the 2000 HP cost, so there shouldn't be any problem.
Perhaps when MPQ released the 300th character they'd raise the 2000 HP capped line, but there are still 2 years left for that number.0 -
jsmjsmjsm00 said:acescracked said:jsmjsmjsm00 said:They can't make that change because people will literally only complain that they paid 2k HP pre-change. They will want to be reimbursed because "it isn't fair".
D3 isn't going to go out of their way to make a change that 1) causes backlash and 2) can lead to them paying out millions of HP, hurting their bottom line far more than the reduced slot cost.
You would complain if gas prices lowered because you were paying more in the past?
And yes, there are numerous non-MPQ examples of this which you cherry-picked around. A more apt example would be the large representation of people against reducing predatory student debt because they already paid theirs off.
It really should not be such a surprise to you that these forums primarily represent the interests of veteran players who generally aren't interested in changes that assist new players in developing their rosters. Every new release is only considered valuable if they are one of the best in champed 4* or 5* meta, to the point where the community actively berates the devs with comments calling characters trash.
I'm at 322 slots and would be higher but I've figured out I don't need to keep any maxed 3*s anymore. I've never been under 30k hp & don't spend money.
If the slot prices are lowered I'd like to think I'm not going to come cry here about 22000 hp. Though it appears you know me better than I know myself. The players I know above 300 slots wouldn't care either.
The feeder uproar is way different than losing out on some HP. If you take a simplistic view it might seem the same. These mean veterans have huge HP surpluses but 5* covers for us is the endgame/goal.
Quality of 4*/5* characters has zero to do with the discussion that veterans would riot if slot prices above 300 are lowered.
This opinion you have that 'veteran' players are bothered by changes that help new players is silly comment number 2. Why would it matter? Actually it's the opposite. There are development rooms in Line app to help new 4* & 4* transitioning players to improve & reach 1200 in PvP. My alliance is public alot to attract new players. Just picked one up who has a single max champed 4* and no 5s that we are giving pointers to.
Anyway, you certainly are entitled to an incorrect opinion.5 -
Bad said:If right now there are 263 characters, that means people exceding 300 slots are farming (I don't understand why some badly wrong player who is not farming comments on this thread, by the way).
If farming and playing consistently, there is a HP excedent which can easily handle the 2000 HP cost, so there shouldn't be any problem.
Perhaps when MPQ released the 300th character they'd raise the 2000 HP capped line, but there are still 2 years left for that number.
For me (and probably most of the players that are at 300 or more roster slots), it's not an issue that I can't farm the HP required. It's more about punishing players who have played and invested in the game for so long to reach that point. Especially since the design of the game is centered around collecting and keeping every character.
I also think the financial arguments several people have brought up are moot. The f2p's and occasional purchasers are not going to change their spending behavior at this point in the game, and the big whales are going to keep purchasing anyway.
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