Soft lock on support destruction [Fixed]
Gormhaus
Posts: 190 Tile Toppler
Im getting a lot of softlocks when my gem conversions destroy supports. The board freezes and the gems just hang there and i have to quit.
Thanks!
Thanks!
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Comments
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Ok. Not sure what is causing the lock ups but it definately has to do with supports getting matched. Im having to quit matches in Fate is rarely fair due to this issue.0
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Just had what seems to be exactly the same issue, see attached screenshots (ironically, in my case it was a Gold token - which is supposed to be destroyed) . The game softlocks, I can only open the "Game Paused" menu. Even had the loop prevention timer appear and expire.
Our Discord has reports from several players of this happening with different supports.
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Hello guys,
Thank you for all the information provided, this issue will be investigated!
If you have any additional information that you consider relevant, please don't hesitate to send me 😊Rebeca.
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I was able to reproduce it.
As you can see, it was a simple conversion that destroyed four djinn wishes.
I'll try to recreate it again and make a video.
Will provide more information when I get them.
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freeze conversion when prism is destroyed during cascade
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Here is a video of the bug.
https://youtu.be/SaJiSsiRgQI
The bug is easily reproducible.
I used the following deck to make it trigger earlier.
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@Oktagon_Support I found this old post the screenshot of the mana cascade fail is spot on.
https://forums.d3go.com/discussion/74743/game-freezes-if-a-support-triggers-at-the-same-time-as-its-destroyed
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I've noticed this happening when I have a support with 2 shields that takes damage twice in the same instance (not from a cascade). The damage should only reduce the shield by 1, but the support is actually destroyed and the game locks. Hope this helps.
Example: Support is on a green gem with 2 shields remaining; Hour of Promise changes gems to green; there's a 3 match with the support as well as a 4/5 gem burst hitting the support.
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Last week in TotP:And just now in TotP another freeze:But earlier in the same turn I also destroyed 2 pests and it did not freeze:On both of the freezes you can see one pest triggers and then the next match in the cascade triggers. Maybe the freezes are because it doesn't finish processing all the triggers before the next match in the cascade occurs and it knows there was something else to do but since the new cascade happened the 'effect stack' has been wiped out and it is essentially an index out of bounds kind of error.0
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This is still happening and its super annoying.0
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It's as critical of an issue as there is out there. I also wish it had higher priority. There are so many cards we cannot risk playing right now because of this.
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I had a report of a spell destroying multiple supports lock the game up. will send screenshots not sure if its also related. not conversation was made.1
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This issue should now be fixed on the current live build.
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