HoundofShadow said: As for characters being left unused, it's up to the players to find a use for them. Why wait for the dev to force you to use them? Think out of the box or explore the synergies of different characters if you want to use all of them. If you need someone to force you to do something like using unused characters, it simply means that you have no urge or desire to use them because it's not important and not necessary.
Bad said: The game forces us to roster all characters but if there aren't modes intended to use them, apart from having a single cover for required nodes, players feel that rostering all those characters is useless. It would be positive a mode for all those characters, featuring a bunch of them in regular schedule, banning all the other characters and loaning them too.If one player thinks that in a season it's using characters he usually plays, in the next one with another bunch possibly there will be characters he don't.A mode like this, and being battles and not puzzles, should be positive both for the gacha all policy and for the player remembering unused characters .
Sekilicious said: Bad said: The game forces us to roster all characters but if there aren't modes intended to use them, apart from having a single cover for required nodes, players feel that rostering all those characters is useless. It would be positive a mode for all those characters, featuring a bunch of them in regular schedule, banning all the other characters and loaning them too.If one player thinks that in a season it's using characters he usually plays, in the next one with another bunch possibly there will be characters he don't.A mode like this, and being battles and not puzzles, should be positive both for the gacha all policy and for the player remembering unused characters . I do agree, but should add that adding content isn’t necessarily a good thing. Like you said in your initial post people tend to only have a limited amount of time to dedicate to games before it impacts their personal life. If there is too much to do that can be detrimental to a player’s desire to play as well.
entrailbucket said: Many many years ago, they added some really crazy high PvE progression rewards that were only achievable with super-optimal play
HoundofShadow said: You mentioned that you didn't want to use 4* sitting on the bench because of time constraint but you want the dev to create new game mode on top Of existing game mode that will require you to use up more time.
Bad said: HoundofShadow said: You mentioned that you didn't want to use 4* sitting on the bench because of time constraint but you want the dev to create new game mode on top Of existing game mode that will require you to use up more time. Exactly. I want a mode to enjoy all the 4*s characters I rostered without lowering my tier playing with them on free modes(I could try to play all modes with 3*s too "out of curiosity or interest" but I won't do it neither. I want curated content).Conversely, if I was a 4* player I would like a mode in which I could play with 5*s loaned, in the same way as Introducing but in a gauntlet format.Before puzzle gauntlet, the only goal to level 4*s was for get some rewards or for to have a good meat shield on pvps.With new content featuring 4*s or 5*s, more goals would be added.
StreetPreacher said: I am talking about refining the PVE and PVP experiences. I don't want to add to the daily to-do list.
entrailbucket said:Imagine 4* players being forced to do an entire event without Polaris.
Bad said: Loaned characters should be at a doable level, and players having them more leveled having an easier time.Rewards, what devs wanted to set.Without polaris, a lot of people would realize a new game, and this is all what is about.And complaining, what people freely wanted to discharge.But a mode in a game should be sized by the people playing and not by complaints on forums.If it was the opposite, Introducing and puzzle gauntlet would be cancelled.
Phumade said: Personally, I would play an event with just loaners and no chars from your roster. Let it be a competition solely based on your skill in recognizing potential matches. As long as it didn't affect alliances scores. I'd be fine with either low value prizes or high value prizes (assuming you could make multiple attempts at improving scores)I think many high level players would just skip it, but alot would play it based on their free time and availability. Sorta like these forum post contests. Which are great for the community but not worth my time to compose a message.