Larz70 said: Those who updated prior to the event should receive 1,000 crystals.Those who did not update prior to the event should receive 2 ribbons.
Opperstamper said: @Dodecapod there are 2 more player categories to consider that I can think of:1. The bugged objective was in fact achievable by losing 5 creatures or more. So not all late-updaters are guaranteed at -4 of max score.2. There are players that lost 4 ribbons naturally, both early- and late-updaters.
Dodecapod said: The whole situation is incredibly frustrating; as it stands (more context below; most here probably won't need it, but maybe it'll help as an eventual reference in case anyone comes along later lost as to what transpired), users are essentially: (1) being punished for updating early, which the devs would presumably prefer most users do,(1a) being punished to some extent for being active in the community and working with the devs instead of against them, because those users are more likely than average to have known about and installed the update quickly for a variety of reasons,(2) being punished for updating late, because some users will have played the bottom node, missed the bugged objective, and still failed to benefit from the skewed progression rewards before the forced update came,(3) induced at least in some cases into a conflict of interest between individual goals (currency) and coalition ones (ribbons),(4) dealing with the fallout of being actively misled by an Oktagon employee about when the update would be forced, under circumstances which themselves create the impression of favoritism,(5) now in a position where any seemingly likely outcome going forward (e.g. grandfathering in the several hours of the event that have already happened and continuing as normal, rescinding all the skewed progression rewards without restarting the event, rescinding the rewards for some users but not others, such as only for those who have at least 1k crystals remaining after consuming currency, rolling back the entire game to before the event, etc.) will leave a nontrivial number of people with valid objections to the decision and its impact on them.And all of this for a problem everyone, including the devs, saw coming from a mile away yesterday, and which they had more than enough time to handle proactively in a way that wouldn’t pit so many players against each other, their teams, or the devs themselves.For context, this is my understanding of some of the key events involving this iteration of The Harvesttide:1. For several days prior to the event, The Harvesttide displayed unusually lucrative progression rewards (including, among other things, thousands of crystals), and Oktagon support indicated those rewards were erroneous and would be adjusted before the event began.2. Yesterday (less than 24 hours before the event began), several changes to the status of The Harvesttide occurred:(a) Externally, an Oktagon employee openly indicated to some players that an update would come later in the day, and that all users would be forced to install the update before the event.(b) Among other things, the update fixed a bugged objective (which players couldn't reasonably have known about before the event independently) and adjusted the progression rewards to be in line with most other events.(c) Some users were forced to update before the event, whereas others were not, contradicting the assurances of the Oktagon employee and creating disparate event experiences for different cohorts of players in The Harvesttide.(d) For users who didn't update immediately, the inflated progression rewards remained accessible for part of the event, at the cost of being unable to complete the bottom node objective that the update fixed.3. Currently, the update has been forced several hours after the event began; I believe the most notable attainable inflated progression tier would have been 1,000 crystals for players who didn't update immediately, and those players will have maximum scores up to 4 ribbons less than the nominal maximum at the end of the event.In cases where users were both aware of the situation and had a choice to update or not, this set of circumstances created a conflict of interest in multiple ways; updating would be consistent with the intentions the devs communicated on the forums and at least one other external platform multiple times, with some reasonable conceptions of competitive integrity, and with maximizing coalition ribbons, at a substantial cost to individual rewards and a substantial risk of incurring a long-term competitive disadvantage, whereas not updating would be consistent with maximizing individual rewards and with preserving long-term competitive standing, at the cost of the devs' intentions, competitive integrity, and coalition ribbons. Additionally, individual intent would seem to be difficult for the devs to effectively discern (and therefore to act upon) on a widespread basis even if they'd want to and could do so fairly (which naturally in itself is arguable), because a host of other factors could realistically influence outcomes in either direction as far as the timing of installing v5.2.2 before or after playing The Harvesttide.Now, there seems to be no obvious solution going forward which will simultaneously (a) be consistent with a reasonable, intuitive understanding of fairness to all players and competitive integrity both for The Harvesttide in isolation and for the broader long-term implications of the event on the in-game economy, and (b) clearly communicate via actions to virtually all players (including those who followed the situation closely and those who didn't, and including those who updated before playing the event and those who updated after) that their time, money, loyalty, and interest in the game are valued and respected, and that most widespread player concerns resulting from the devs' mistakes will be honored by the eventual resolution to this situation.For what it's worth, thanks to Oktagon for the attempts to communicate and resolve confusion on the forums beforehand, since that always helps in principle, but unfortunately the execution of the update in this instance directly contradicted that communication and therefore had the opposite effect (to a degree which outweighs the clarity expressed in advance), and while I hope to be proven wrong about any misgivings at this stage, I can't help but harbor concerns that when all is said and done, there's a meaningful risk that neither consistency nor player satisfaction will be clearly upheld as the foremost priority, not only that it might prove difficult to meet both of those standards simultaneously.With all of that said though, good luck to all players with making the most of this event and with whatever happens in the end, and to Oktagon and D3Go with resolving any ongoing issues and inconsistencies with The Harvesttide, as unenviable a task as all of that may seem to be for the moment for anyone attempting to make sense of the fallout.
Dodecapod said: (...)
critman said: For me, this is the biggest thing to come out of this whole affair. To learn that employees are chumming up with players in one particular group who are in direct competition for resources with other groups in the game does not sit well with me at all.It's been suggested to me by an insider that the best way of solving this problem would be to get a representative from Oktagon/D3 in the Discord of every different player group, but I couldn't agree less. I shouldn't have to sacrifice my privacy for representation.I'd like to get people's opinions on this, whether they're a member of the in-group, or one of the other player groups which Oktagon/D3 obviously consider less important, and I would certainly like Oktagon/D3 to make a statement about this.
Schmara said:the apparent collusion between the developers and a particular player group
critman said:I think you are very, very harsh to judge the behaviour new players who lack our experience as "taking advantage" and "not very sportsmen like".
Schmara said: I think we are all quite clear that there were NO BENEFITS provided by the collusion in this particular instance. That’s easily understood. I’m just wondering if there were any prior instances that did provide benefits or of there will be future instances that may provide benefits. I don’t think this is disrespectful to ask… at least not any more disrespectful then the apparent collusion in general.I do appreciate your concerns about a lack of civility… but again, I don’t think it’s rude to ask “how long has this been going on?” and “will it continue?” I don’t want to place too much importance on a silly phone game but… a lot of people try very hard and do act in good faith and it’s disheartening to think that D3Go/Oktagon and their emissary would show, at best, shockingly poor judgement that had the potential to give one group of players an unfair advantage and, at worst, blatant favoritism and, well, collusion.
Schmara said: With all possible respect @Volrak it’s clear that it’s not just the perception of favoritism. Information was provided by an employee in advance. Just because it didn’t help doesn’t mean that it was fair and above reproach.
Julie71 said: I can definitely see your point about new players.as for [redacted bk] group. if our discord was an exclusive club I could see your point but we are not. we are open to the public. I encourage anyone to come join the server.
Scrounger said: Lots of thoughts about this, but it's late and I'm tired. So here's just a few:@Larz70 proposed a solution where players who didn't update receive 1,000 gold and players who did update receive 2 more ribbons.This is not a perfect solution (as @Opperstamper observed there are other groups, including people who would have lost the ribbons naturally even if they had updated; people who did not update but did not lose 2 ribbons on the bottom node; and so on). But it's frankly hard to imagine a perfect solution to a mess that was ultimately entirely created by the developers. I think @Larz70's solution is pretty good.But I've got an important edit to this solution. The 1,000 gold was for people in platinum. In bronze, the gold reward for reaching 10 ribbons was 500 gold. I don't know what it was for silver and gold tiers (probably less than 1,000 for silver and perhaps 1,000 for gold). I think the developers should vary the amount of gold compensation based on the tier of the player.
Schmara said: Julie71 said…I encourage everyone to join… “Our discord is public” is the most ridiculous thing I’ve seen you type in a long time.You’ve driven most people away with your terrible behavior and bad attitudes. The fact that you have to resort to “come look—we get early access to secrets from the devs!” in an attempt to get people to talk to you is delightful. People don’t like hanging out in toxic environments. [redacted bk] discord is public (although we don’t allow jerks) and we had a great time correcting each other’s grammar and doing math at each other and didn’t get too bent out of shape about the mistake by the devs. Devs make mistakes a lot—we’re used to it. We are bent out of shape about the collusion though.
Julie71 said…I encourage everyone to join…