Sekilicious said: Patiently waiting for Gamora to enter LL
Bad said: This game right now has no other character who just being baby champed can take down all challenge nodes by himself, plus there is no one else who can face a carnage level 650 without stunners and end the battle with a perfect on health. Perhaps I will record two hammers of knull someday if I'm in the mood.
entrailbucket said: Okoye can beat Carnage lvl650 without stunners and finish with 100% health!But you make an excellent point. If a character compares with Okoye, for any reason, they're very powerful.
Bad said: entrailbucket said: Okoye can beat Carnage lvl650 without stunners and finish with 100% health!But you make an excellent point. If a character compares with Okoye, for any reason, they're very powerful. What level on okoye? Because SC it's just champed. And you have 2 free slots in your team for any small whim you can have.
entrailbucket said: Sekilicious said: Being good defensively is a detriment in PvP if you are going for 75 wins. The easier teams that die quickly are all below 7-800 pts. My 3/0/3 Shang-Chi is much faster than my 3/2/3 BRB once he gets rolling. At 10 combo points every he makes hits like a truck or nuclear freight train if he gets a critical tile. The problem I find is he doesn't always get rolling, which is only a problem with BRB and Polaris against certain anti-SAP teams. I think the "getting rolling" thing gets much better with practice. Shang-Chi plays so differently from every other character in the game that we're just not used to looking at the board this way.The more I use him, the better I get at seeing patterns on the board that he can use. It was exactly the same way with 3* Magneto back in 2014 -- it was difficult to go infinite at first, but I used him so much that eventually, I could win almost every fight before the enemy even got a turn.
Sekilicious said: Being good defensively is a detriment in PvP if you are going for 75 wins. The easier teams that die quickly are all below 7-800 pts. My 3/0/3 Shang-Chi is much faster than my 3/2/3 BRB once he gets rolling. At 10 combo points every he makes hits like a truck or nuclear freight train if he gets a critical tile. The problem I find is he doesn't always get rolling, which is only a problem with BRB and Polaris against certain anti-SAP teams.
Sekilicious said: entrailbucket said: Sekilicious said: Being good defensively is a detriment in PvP if you are going for 75 wins. The easier teams that die quickly are all below 7-800 pts. My 3/0/3 Shang-Chi is much faster than my 3/2/3 BRB once he gets rolling. At 10 combo points every he makes hits like a truck or nuclear freight train if he gets a critical tile. The problem I find is he doesn't always get rolling, which is only a problem with BRB and Polaris against certain anti-SAP teams. I think the "getting rolling" thing gets much better with practice. Shang-Chi plays so differently from every other character in the game that we're just not used to looking at the board this way.The more I use him, the better I get at seeing patterns on the board that he can use. It was exactly the same way with 3* Magneto back in 2014 -- it was difficult to go infinite at first, but I used him so much that eventually, I could win almost every fight before the enemy even got a turn. How did you spec SC and Aloki?
Sekilicious said: How did you spec SC and Aloki?
entrailbucket said: Oh, as far as the amount of healing on his red: I've found that it doesn't really matter. In fights where I've gotten the combo going (which is every fight I don't accidentally wipe) he heals to full by the end no matter what.