MPQ 8th Anniversary!

1356

Comments

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    Such store will probably cost 50-100 cp per pull. 

    If such classic rotation exists, special stores and anniversary stores are redundant. Because such rotation will be predictable. How do you make anniversary and new 5* release store feels special again when you know when the next classic is rotating?
  • fight4thedream
    fight4thedream GLOBAL_MODERATORS Posts: 1,973 Chairperson of the Boards
    **Mod note: Cleaned up this thread as it had gone off tangent on a different topic discussing Fan favorites vs Meta Favorites. Please keep this thread on topic.

    Additionally, please do not post data-mined information. I know there are those curious about who will be in the Fan Favorites store but that information will be released in a few more days. The posting of data-mined information is considered a major forum rules violation. We appreciate your understanding and cooperation. Thank you!
  • toecutter3095
    toecutter3095 Posts: 56 Match Maker
    Why would a featured classics store with a 1:7 chance of getting a cover for 1 of 3 5-stars cost 2x-4x a latest legends pull. Are we saying that the classics currently available at the discounted cost of 20CP are 2-4 times better than the newly released 5's?  I've never heard that argument before.  :D  It's always been that classics are a waste of time, and you must hoard for the LL or you're just throwing your CP down the drain.

    The rotation wouldn't necessarily be known any more than we know who the next classic 5 is that will be featured in PVE, or which 4 star will appear in the Spicy vault. So special stores and anniversary stores remain relevant.  This idea was just about providing more opportunities to access the classics, not to replace anything or make them redundant in any way.

    It won't happen, so all this discussion is moot really anyway.  ;)
  • Akoni
    Akoni Posts: 790 Critical Contributor
    ...This idea was just about providing more opportunities to access the classics, not to replace anything or make them redundant in any way.
    There are other ways of of increasing opportunities without creating another store. I've mentioned having a Classic token in another thread (here). If MPQ really wanted to drive up Classic pulls, they could have a 3-day Classic store sell with a 10 or 5% discount (18 or 19cp, respectively). Unless they wanted to try to drain player hoards prior to a new release, I don't see them doing that as it would provide no benefit for them to do so.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    Because the current number of pulls needed to get a classic 5* that you want is 1/7*1*58 = 406 pulls. With that rotation, it reduces it to 21 pulls, which is 94% decrease in resource spend. 

    The other challenges of a new rotating classic store are:

    1) the growing number of classic characters
    2) the frequency of rotation (once per month means 36 characters a year)
    3) how long characters who have just entered Classic should be "locked up" before entering the rotation classic store
    4) the feasibility of having a rotating classic store: most players are not going to earn enough cps to pull such rotating stores frequently. 
    5) new set of rng to keep track of your pulls

  • Rhipf
    Rhipf Posts: 295 Mover and Shaker
    edited October 2021
    Because the current number of pulls needed to get a classic 5* that you want is 1/7*1*58 = 406 pulls. With that rotation, it reduces it to 21 pulls, which is 94% decrease in resource spend.
    Just to pick a nit...
    your 1/7*1*58=406 should actually just be 7*58=406 or 58/(1/7)=406. The multiply by 1 that you have in the middle really doesn't do anything for the equation you listed.  :)
  • helix72
    helix72 Posts: 996 Critical Contributor
    Mathemagic!
  • entrailbucket
    entrailbucket Posts: 5,828 Chairperson of the Boards
    I'm not sure a store like that would cost more than 25cp, but don't they already do this?  We get release stores for new 5* every month that always contain 2 old 5*, and often we get random bonus stores that contain 3 old 5*. 

    Frequently these are curated such that they have one really good character and two junk characters, so maybe the problem is that people want a store that only has the best characters in it. 

    I don't think they would do that, because it'd cost them money.  If people will spend into a store with Okoye/Banner/Wasp, why would they make a store with Okoye/BRB/Apocalypse and tank any future sales?

    If you want to choose the characters in the pool that would be *significantly* more expensive, because that's just how these games work -- you pay more for less RNG.  That's why outright buying a cover costs 250cp.
  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor
    Rhipf said:
    Because the current number of pulls needed to get a classic 5* that you want is 1/7*1*58 = 406 pulls. With that rotation, it reduces it to 21 pulls, which is 94% decrease in resource spend.
    Just to pick a nit...
    your 1/7*1*58=406 should actually just be 7*58=406 or 58/(1/7)=406. The multiply by 1 that you have in the middle really doesn't do anything for the equation you listed.  :)
    Actually, the 1/7 is 3/20.
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    The fan store could be a great one but nobody has the same interests.
    Last year was a good one featuring okoye kitty and apoc.
    And actually being the 3 characters good and meta, they don't have sinergy.
    Personally I didn't had so big hoard for to champ okoye and kitty and then I was only interested on apoc.

  • killahKlown
    killahKlown Posts: 583 Critical Contributor
    Bad said:

    Last year was a good one featuring okoye kitty and apoc.

    I guess that depends on who you ask 
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    I remember in some old discussion that 15% draw rate included Bonus Heroes rate. I can't remember how they work out the math and it ends up with 14.XX%.  

    Livestream lasts for 90 minutes. I wonder if funny stuff happens again. Will they close the chatroom?  :D
  • entrailbucket
    entrailbucket Posts: 5,828 Chairperson of the Boards
    I remember in some old discussion that 15% draw rate included Bonus Heroes rate. I can't remember how they work out the math and it ends up with 14.XX%.  

    Livestream lasts for 90 minutes. I wonder if funny stuff happens again. Will they close the chatroom?  :D
    Every time they do one of these, the angry entitled vets show up in the chat en masse to try to embarrass them.

    I will never understand the people who hold a years-long blood feud with a game developer, let alone the developer of a game that they play several hours a day.
  • St_Bernadus
    St_Bernadus Posts: 637 Critical Contributor
    Is it surprising that people who are heavily invested in something have strong opinions about every detail of that thing?
  • entrailbucket
    entrailbucket Posts: 5,828 Chairperson of the Boards
    Is it surprising that people who are heavily invested in something have strong opinions about every detail of that thing?
    I have strong opinions about the game.  I don't seek the developers out at conventions to scream at them, or try to publicly embarrass them on livestreams.  I don't coordinate review bombs or threaten to file class-action lawsuits.

    It's a video game.  If it's not fun, find a game to play that's fun.
  • TheEyeDoctorsWife
    TheEyeDoctorsWife Posts: 829 Critical Contributor
    Is it surprising that people who are heavily invested in something have strong opinions about every detail of that thing?
    I think so , I know millions of stock investors heavily investing in companies, and I’ve never heard of anyone of them who spend their days sending emails criticizing the CEOs, the board members , and management executives about how incompetent they are at doing their jobs and if they’d just listen to their own ideas the company would be a lot more profitable.
  • St_Bernadus
    St_Bernadus Posts: 637 Critical Contributor
    But fandom is filled with people that are obsessed with stuff like that. Look what happened when they made new Star Wars movies that were not exactly how the vets imagined they would be.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    I don't know the history of those vets and the devs but for the past couple of years, it seems to centre around the vets setting a deadline for the dev to accomplish certain thing. Most of the time, if not all, the dev won't be able to accomplish them within their specified deadline.

    Anyway, in the last twitch stream, players were asking about feeders repeatedly and the dev didn't answer the question. I suppose it's going to be the same again. It will be fun seeing how they are trying to have fun among themselves.

    Get ready for livestream! 
  • MoosePrime
    MoosePrime Posts: 969 Critical Contributor
    I remember in some old discussion that 15% draw rate included Bonus Heroes rate. I can't remember how they work out the math and it ends up with 14.XX%.  

    Livestream lasts for 90 minutes. I wonder if funny stuff happens again. Will they close the chatroom?  :D
    The 15% predates bonus heroes.  When they first introduced 5*s, legendary tokens had a 5% chance of being the first 5* (Silver Surfer).  As they added more, they increased the 5* rate in legendary tokens by 5* with each new character, until they had 3, after which they started the rotating system we have now, leaving the 5* rate from legendary tokens at 15%, or 3/20.
    I do remember that there was some funny math with the bonus heroes making a token draw rate match some desired outcome, that may have been on Standard tokens.
  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards
    Kitty Pryde, Apocalypse and Strange are the fan favourites