MPQ 8th Anniversary!
Comments
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Such store will probably cost 50-100 cp per pull.
If such classic rotation exists, special stores and anniversary stores are redundant. Because such rotation will be predictable. How do you make anniversary and new 5* release store feels special again when you know when the next classic is rotating?1 -
**Mod note: Cleaned up this thread as it had gone off tangent on a different topic discussing Fan favorites vs Meta Favorites. Please keep this thread on topic.
Additionally, please do not post data-mined information. I know there are those curious about who will be in the Fan Favorites store but that information will be released in a few more days. The posting of data-mined information is considered a major forum rules violation. We appreciate your understanding and cooperation. Thank you!0 -
Why would a featured classics store with a 1:7 chance of getting a cover for 1 of 3 5-stars cost 2x-4x a latest legends pull. Are we saying that the classics currently available at the discounted cost of 20CP are 2-4 times better than the newly released 5's? I've never heard that argument before. It's always been that classics are a waste of time, and you must hoard for the LL or you're just throwing your CP down the drain.
The rotation wouldn't necessarily be known any more than we know who the next classic 5 is that will be featured in PVE, or which 4 star will appear in the Spicy vault. So special stores and anniversary stores remain relevant. This idea was just about providing more opportunities to access the classics, not to replace anything or make them redundant in any way.
It won't happen, so all this discussion is moot really anyway.1 -
toecutter3095 said:...This idea was just about providing more opportunities to access the classics, not to replace anything or make them redundant in any way.0
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Because the current number of pulls needed to get a classic 5* that you want is 1/7*1*58 = 406 pulls. With that rotation, it reduces it to 21 pulls, which is 94% decrease in resource spend.
The other challenges of a new rotating classic store are:
1) the growing number of classic characters
2) the frequency of rotation (once per month means 36 characters a year)
3) how long characters who have just entered Classic should be "locked up" before entering the rotation classic store
4) the feasibility of having a rotating classic store: most players are not going to earn enough cps to pull such rotating stores frequently.
5) new set of rng to keep track of your pulls
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HoundofShadow said:Because the current number of pulls needed to get a classic 5* that you want is 1/7*1*58 = 406 pulls. With that rotation, it reduces it to 21 pulls, which is 94% decrease in resource spend.Just to pick a nit...your 1/7*1*58=406 should actually just be 7*58=406 or 58/(1/7)=406. The multiply by 1 that you have in the middle really doesn't do anything for the equation you listed.0
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Mathemagic!0
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I'm not sure a store like that would cost more than 25cp, but don't they already do this? We get release stores for new 5* every month that always contain 2 old 5*, and often we get random bonus stores that contain 3 old 5*.
Frequently these are curated such that they have one really good character and two junk characters, so maybe the problem is that people want a store that only has the best characters in it.
I don't think they would do that, because it'd cost them money. If people will spend into a store with Okoye/Banner/Wasp, why would they make a store with Okoye/BRB/Apocalypse and tank any future sales?
If you want to choose the characters in the pool that would be *significantly* more expensive, because that's just how these games work -- you pay more for less RNG. That's why outright buying a cover costs 250cp.0 -
Rhipf said:HoundofShadow said:Because the current number of pulls needed to get a classic 5* that you want is 1/7*1*58 = 406 pulls. With that rotation, it reduces it to 21 pulls, which is 94% decrease in resource spend.Just to pick a nit...your 1/7*1*58=406 should actually just be 7*58=406 or 58/(1/7)=406. The multiply by 1 that you have in the middle really doesn't do anything for the equation you listed.
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The fan store could be a great one but nobody has the same interests.
Last year was a good one featuring okoye kitty and apoc.
And actually being the 3 characters good and meta, they don't have sinergy.
Personally I didn't had so big hoard for to champ okoye and kitty and then I was only interested on apoc.
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Bad said:
Last year was a good one featuring okoye kitty and apoc.1 -
I remember in some old discussion that 15% draw rate included Bonus Heroes rate. I can't remember how they work out the math and it ends up with 14.XX%.
Livestream lasts for 90 minutes. I wonder if funny stuff happens again. Will they close the chatroom?0 -
HoundofShadow said:I remember in some old discussion that 15% draw rate included Bonus Heroes rate. I can't remember how they work out the math and it ends up with 14.XX%.
Livestream lasts for 90 minutes. I wonder if funny stuff happens again. Will they close the chatroom?
I will never understand the people who hold a years-long blood feud with a game developer, let alone the developer of a game that they play several hours a day.3 -
Is it surprising that people who are heavily invested in something have strong opinions about every detail of that thing?2
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St_Bernadus said:Is it surprising that people who are heavily invested in something have strong opinions about every detail of that thing?
It's a video game. If it's not fun, find a game to play that's fun.4 -
St_Bernadus said:Is it surprising that people who are heavily invested in something have strong opinions about every detail of that thing?2
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But fandom is filled with people that are obsessed with stuff like that. Look what happened when they made new Star Wars movies that were not exactly how the vets imagined they would be.0
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I don't know the history of those vets and the devs but for the past couple of years, it seems to centre around the vets setting a deadline for the dev to accomplish certain thing. Most of the time, if not all, the dev won't be able to accomplish them within their specified deadline.
Anyway, in the last twitch stream, players were asking about feeders repeatedly and the dev didn't answer the question. I suppose it's going to be the same again. It will be fun seeing how they are trying to have fun among themselves.
Get ready for livestream!0 -
HoundofShadow said:I remember in some old discussion that 15% draw rate included Bonus Heroes rate. I can't remember how they work out the math and it ends up with 14.XX%.
Livestream lasts for 90 minutes. I wonder if funny stuff happens again. Will they close the chatroom?The 15% predates bonus heroes. When they first introduced 5*s, legendary tokens had a 5% chance of being the first 5* (Silver Surfer). As they added more, they increased the 5* rate in legendary tokens by 5* with each new character, until they had 3, after which they started the rotating system we have now, leaving the 5* rate from legendary tokens at 15%, or 3/20.I do remember that there was some funny math with the bonus heroes making a token draw rate match some desired outcome, that may have been on Standard tokens.0 -
Kitty Pryde, Apocalypse and Strange are the fan favourites0
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