DonkeyTeeth said: @Neko The 8/12 - 8/19 boost list has six (6) boosted 3 stars and 4 stars. Is this correct or just a typo?Also, it looks like 3 star Beast is boosted but you have Beast (AOA) in there instead of Beast (Classic).
MackDan1 said: If you are not creating new 3* characters, could you please stop making us use 3* characters as the center character in pvp? They are pretty much useless now and we have over 100 4* characters that should rotate in pvp instead of 3s. I realize that it's probably for the newer players with growing rosters. Maybe we could have an option to choose which route to go, like we do when we select our SCL. Once you choose 8 or above we get a 4* as the center character. Just a thought.
Theghouse said: MackDan1 said: If you are not creating new 3* characters, could you please stop making us use 3* characters as the center character in pvp? They are pretty much useless now and we have over 100 4* characters that should rotate in pvp instead of 3s. I realize that it's probably for the newer players with growing rosters. Maybe we could have an option to choose which route to go, like we do when we select our SCL. Once you choose 8 or above we get a 4* as the center character. Just a thought. The continued dilution of the 4* tier, combined with the gigantic iso costs to champ them all, would make 4* only PVP a huge competition gap between older rosters and newer rosters. Even if newer rosters are playing highly competitively in top alliances in both PVE and PVP and spending on the game, they will have a harder time catching up to the vet rosters that have completed nearly every 4* as a new release and kept up with 5* releases to have a giant network of champ rewards as well. Plenty of players playing SCL 8 or above have less than half of the 4* champed, with the extreme dilution now some SCL 8 and 9 players have not even collected the entire tier yet.Old rosters already get a natural advantage, the earlier you started playing the easier it was to collect 4* and 5* and the more champ levels you collected. Now old rosters get an additional gigantic advantage with boosted 5*, which again favors those who had an easier time collecting older characters with less dilution in the tiers.We don't need another reason for newer rosters to give up on the game because they can't compete and have literally no means to beat dilution to get to a competitive level.
DAZ0273 said: I think so. I guess the precedent I would say for it being possible is Karnak being a Lockjaw power not stopping him being released as an actual character (maybe we can get Crystal too one day?)
fractalvisions said:As MackDan says, what's the point in having all these characters if we rarely use them?
ThaRoadWarrior said: Give it time, i'm sure you'll say it eventually. We all have.
Bad said: ThaRoadWarrior said: Give it time, i'm sure you'll say it eventually. We all have. Funny. And yet, you are using another time "we".I can name someone who never will say it: me.
fractalvisions said: Theghouse said: MackDan1 said: If you are not creating new 3* characters, could you please stop making us use 3* characters as the center character in pvp? They are pretty much useless now and we have over 100 4* characters that should rotate in pvp instead of 3s. I realize that it's probably for the newer players with growing rosters. Maybe we could have an option to choose which route to go, like we do when we select our SCL. Once you choose 8 or above we get a 4* as the center character. Just a thought. The continued dilution of the 4* tier, combined with the gigantic iso costs to champ them all, would make 4* only PVP a huge competition gap between older rosters and newer rosters. Even if newer rosters are playing highly competitively in top alliances in both PVE and PVP and spending on the game, they will have a harder time catching up to the vet rosters that have completed nearly every 4* as a new release and kept up with 5* releases to have a giant network of champ rewards as well. Plenty of players playing SCL 8 or above have less than half of the 4* champed, with the extreme dilution now some SCL 8 and 9 players have not even collected the entire tier yet.Old rosters already get a natural advantage, the earlier you started playing the easier it was to collect 4* and 5* and the more champ levels you collected. Now old rosters get an additional gigantic advantage with boosted 5*, which again favors those who had an easier time collecting older characters with less dilution in the tiers.We don't need another reason for newer rosters to give up on the game because they can't compete and have literally no means to beat dilution to get to a competitive level. How often are newer rosters competing with old rosters? Surely the old rosters are mostly just competing among themselves. I'm unconvinced that this would put off newer players. It would be an opportunity to try out 4* that they don't already have and rarely play against. As MackDan says, what's the point in having all these characters if we rarely use them? Also, I suspect the vast majority of SCL 8 & 9 players have less than half the 4* champed. I'm almost eligible for SCL 10 and I only have 36 of the champed. But I see no reason why that should put us off having a more varied PVP.