DAZ0273 said: There is no way that you would be #5 in an entire slice with that low of a score, so I think some terms are being mixed up.Float point - this is the points tally that you can reach where your unshielded team is not getting constantly hit. This is determined both by the defensive strength of your team as a "scarecrow" and also what level of points have been injected in to the slice and how active it is. Normally, if you get hit more than once it is a sign that your team has now reached a points tally where MMR has opened up and your team is visible to potentially stronger rosters who can attack you at will - it is time to shield! However, if you are able to work out your average "float point" - the points tally where you can reach and not shield and not get battered, you can use this as a staging point in your climb, queue up targets with good points and prepare to push in your next session.
KGB said: DAZ0273 said: There is no way that you would be #5 in an entire slice with that low of a score, so I think some terms are being mixed up.Float point - this is the points tally that you can reach where your unshielded team is not getting constantly hit. This is determined both by the defensive strength of your team as a "scarecrow" and also what level of points have been injected in to the slice and how active it is. Normally, if you get hit more than once it is a sign that your team has now reached a points tally where MMR has opened up and your team is visible to potentially stronger rosters who can attack you at will - it is time to shield! However, if you are able to work out your average "float point" - the points tally where you can reach and not shield and not get battered, you can use this as a staging point in your climb, queue up targets with good points and prepare to push in your next session. Tanglefoot is a new player (3* roster). I suspect he's still only playing in CL4 or CL5 for PvP so a score of 628 may well be T10 there because high level rosters won't slum down in PvP because there is no reason to do so because the placement rewards are so low compared to a T100 in CL10.One other thing to note about float point is that it changes (gets higher) as the event nears completion and scores get higher. For my low 300s 4* team early in the event it's around 575 but late in the event it's around 800.KGB
HoundofShadow said: Also, I think he can't remember the difference between a red and yellow node. He keep saying that he sees multiple covered 5* (and even fully covered 5*) and champed 4* in his queue. My bet is that he climbed too high too fast and he ends up in the queue of those champed 4* players. A lot of those players attacked him because he got a lot of points at that particular point in time, so he got a lot of red nodes from these players. If he got 9 retaliations, he needs to skip 9 times. Because he skip only thrice sometimes, that explain why he's still seeing champed 4* in his queue. That also explains why he has to skip up to 15 times before seeing a normal opponent. It's because he has too many retaliation nodes.
KGB said: HoundofShadow said: Also, I think he can't remember the difference between a red and yellow node. He keep saying that he sees multiple covered 5* (and even fully covered 5*) and champed 4* in his queue. My bet is that he climbed too high too fast and he ends up in the queue of those champed 4* players. A lot of those players attacked him because he got a lot of points at that particular point in time, so he got a lot of red nodes from these players. If he got 9 retaliations, he needs to skip 9 times. Because he skip only thrice sometimes, that explain why he's still seeing champed 4* in his queue. That also explains why he has to skip up to 15 times before seeing a normal opponent. It's because he has too many retaliation nodes. You might be right about yellow/red node confusion.On the other hand if you enter early (and I typically do because I need to play 1 PvP battle per day for my daily quest) you can often run out of viable opponents if you climb too high. For example if I enter on day 1 of a 3 day PvP, I can climb easily to 575 with my L300ish 4* team beating opponents around my level (ie up to L400ish). But at that point I am typically T10 or higher in my CL10 bracket. It seems that the top points in the entire PvP across all brackets in my slice (always 5) can't be much higher because the game constantly feeds me teams WAY stronger (like L400+ 5* teams) than I can realistically handle and they are all only worth 30ish points (even if I skip 30-50 times). That's the point where I stop playing and wait for retals, When I come back 24 hrs later I have plenty of retals including ones from dual 550 5* so I know I've broken MMR at 575 on day 1. But by day 2 I can go as high as 900+ easily before I start running out of viable opponents.So he could be seeing what I am seeing in that he's run out of viable opponents for his score if he enters on day 1. KGB
Tanglefoot said: one time I kept hitting the 10iso skip button until I found a winnable battle and ended up skipping like 35 times before I found a single competitive match, then got only unbeatable enemies again. I just cannot let myself do that every time - not giving in to the OCD...
KGB said: Tanglefoot said: one time I kept hitting the 10iso skip button until I found a winnable battle and ended up skipping like 35 times before I found a single competitive match, then got only unbeatable enemies again. I just cannot let myself do that every time - not giving in to the OCD... Terminology:Bracket - The group of players you compete against point total wise for placement. There are 1000 players per Bracket. There are at least 10 brackets per slice (CL1, CL2...CL10). Once a bracket fills, another opens so there may be 4-5 brackets at CL10 for a single slice.
Tanglefoot said: here is a good example from this morning. woke up ranked like #89 in Teenage Riot with 489 points. Did NOT do any attacks as I had other things to do. Opened MPQ about 90 minutes later and saw I had been attacked at least 14 times - 14 red retaliation nodes. I checked the players who hit me. Keep in mind, I have not now attacked anything in teenage riot in like 10 hours. 5 of the top 10 players had hit me in that cycle - all of them had over 900 points, and very few of the enemy characters were under level 300. My score was no where near them. I had not attacked, and my last activity had been 20-25 losses. Their rosters were way higher, many covers for 4* and 5* characters. MMR was still broken for me after 20+ losses and 10 hours of no attacks? That tells me MMR in general is broken.
Tanglefoot said: Briman - they were already in the top 10. When I opened them up as retaliation nodes, the available points typically showed 65-68 points for a "Rating Reward". That tells me the game KNOWS they are way above me.
Note: Each slice has it's own MMR (derived from all the players in all the brackets in that slice). Some slices have much higher MMR's than others. It's well known that slice 2 has higher scores and if you play there you will be able to reach a higher score than playing in slices that have lower MMR. So knowing your slice, we can tell you if it's worth switching to another one.