Patch Notes - R54 (Live 5/29)

2

Comments

  • Nemek
    Nemek Posts: 1,511
    Narkon wrote:
    IceIX wrote:
    Gameplay
      - Fixed an issue where multiple 4 of a kind matches that were the same color being destroyed at once would not always clear all rows/columns
    I never had this happen to me. How about fixing the bug with matches that include a critical not give the AP they should. (I think it has happened with regular matches as well, but I am too sure about that) I have noticed this happening lately more often and it has cost me matches.

    It doesn't happen that often, but you start to notice it a LOT if you use GSBW. You'd have some really intricate 8-9 tile blocks of green where you think one of the match-4s in there should pick up another green or two outside the block, only to realize the row/column doesn't actually get destroyed. I've never bothered to think it was a bug, but just some mechanic I didn't really understand...

    Either way, GSBW buff!
  • TazFTW
    TazFTW Posts: 695 Critical Contributor
    Nemek wrote:
    Either way, GSBW buff!

    GSBW OP! Nerf! icon_twisted.gif
  • Any word on betterment of the condition of servers?
  • Looks like a light update, which means I'll expect a bunch of surprise features they don't want us to know about.
  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    I think some time ago, I made the suggestion to look at the environment tile sound in Oasis, so I am going to take credit for that.

    On a side note, does anyone ever use the second environmental skill or is it simply too expensive / not worth it?
  • yogi_ wrote:
    I think some time ago, I made the suggestion to look at the environment tile sound in Oasis, so I am going to take credit for that.

    On a side note, does anyone ever use the second environmental skill or is it simply too expensive / not worth it?

    I've tried several times to get to that point. But I always end up downing the opps before I get enough. So now I just use them as they come. Except in desert. I save up 3-4 and then hit them back to back.
  • yogi_ wrote:
    I think some time ago, I made the suggestion to look at the environment tile sound in Oasis, so I am going to take credit for that.

    On a side note, does anyone ever use the second environmental skill or is it simply too expensive / not worth it?
    I once was able to use Narrow Alley in City environment. It was against Maggia goons and a Don who all had over 6000 health at least. That gave me time to collect e. tiles with MStorm.
  • yogi_ wrote:
    I think some time ago, I made the suggestion to look at the environment tile sound in Oasis, so I am going to take credit for that.

    On a side note, does anyone ever use the second environmental skill or is it simply too expensive / not worth it?

    I have used it a couple times in the winter stage and let me tell you is a thing of beauty.
    Most of the board becomes blue and there's cascades and shiny disco balls all over the place.
    Last time I used it, it downed a full health lazy thor and hulk.
    I wish there was a way to had it recorded.
  • yogi_ wrote:
    I think some time ago, I made the suggestion to look at the environment tile sound in Oasis, so I am going to take credit for that.

    On a side note, does anyone ever use the second environmental skill or is it simply too expensive / not worth it?

    I have used it a couple times in the winter stage and let me tell you is a thing of beauty.
    Most of the board becomes blue and there's cascades and shiny disco balls all over the place.
    Last time I used it, it downed a full health lazy thor and hulk.
    I wish there was a way to had it recorded.

    I've tried to get the screenshot timing just right but haven't been able to.
  • I've recorded mine icon_e_biggrin.gif
  • At the risk of sounding positive, have to say I really like the UI changes.
  • The new "You won" screen is ****.

    We all know we want to end the fight ASAP. Making it last longer (I know, these are seconds. but everyone who ever shield-jumped will back me up on this) makes me vulnerable longer.
  • Emeryt wrote:
    The new "You won" screen is ****.

    We all know we want to end the fight ASAP. Making it last longer (I know, these are seconds. but everyone who ever shield-jumped will back me up on this) makes me vulnerable longer.

    I think it'll come in handy in pve but adding those few seconds in pvp can be costly. Guess we'll just have to adapt and adjust to it though. icon_rolleyes.gif
  • This entire update is ridiculous. Almost every time I see an update I lose confidence that there intelligent people making decisions for the game. At this point my confidence is so low I couldn't imagine anyone involved in any kind of decision making having more than a high school diploma. I mean, seriously, let's look at the entire UI update description. This is my entire evaluation of those changes:


    Who cares. A new loading screen? Yay? I mean 90% Of the stuff they fix and put so much work into are things 95% of people could care less about.

    Tons of useless characters, pve is like broken in 50 ways, alliances need tons of work, and there are dozens of other things on the "backburners" that could actually improve the game while they work on updating **** like a new character screen. Seriously, ****?
  • scottee
    scottee Posts: 1,610 Chairperson of the Boards
    This entire update is ridiculous. Almost every time I see an update I lose confidence that there intelligent people making decisions for the game. At this point my confidence is so low I couldn't imagine anyone involved in any kind of decision making having more than a high school diploma. I mean, seriously, let's look at the entire UI update description. This is my entire evaluation of those changes:


    Who cares. A new loading screen? Yay? I mean 90% Of the stuff they fix and put so much work into are things 95% of people could care less about.

    Tons of useless characters, pve is like broken in 50 ways, alliances need tons of work, and there are dozens of other things on the "backburners" that could actually improve the game while they work on updating tinykitty like a new character screen. Seriously, ****?

    Because not every employee of a tech company does every job. You can't go to the graphic design team and say, hey, help us balance these characters.
  • Swype is still broken in Alliance Chat. Please fix that it's so tilting using the stock android keyboard.

    That and we could use a fix on Ares Sunder countdown and Loki taking Falcons tiles.
  • New update has introduced new buttons to the PVP screens but they are all offset from another which is kind of annoying.
  • Also the progression screen after each battle is kind of annoying, especially since the button to skip it is located so low at the bottom of the screen and off-set from the following screen.
  • I actually like the new battle results screen. I just wish it showed a progress bar and next reward for the parent event as well.
  • The progression rewards come in noticeably faster at least. Could just be me.