***** Darren Cross (Yellowjacket) *****
Comments
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Tony_Foot said:Bad said:
About this character, is a good work and he can hit hard in the future.
I pull for meta or as good as and the only person I’ve ever regretted missing is Clint when he became part of the cap meta. Over half the 5* I have, I regret getting more than one cover for, what I should have done is get more okoye.
as someone who has been more of a gotta champ them all one benefit I feel in this approach is when I have champed the 3 LL my PVE experience in CL10 feels a lot easier. When you have the 5* essential character champed and they are fairly decent PVE is easier and less frustrating. The same could be said in having a 550 Okoye too.
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Shouldn't that black power be "Cross YouR Heart"?1
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I am very surprised that the new 5* isn't a character from WandaVision, and very disappointed that he doesn't use Swarm tiles, but otherwise I like him much, much more than Mags or Adam Warlock.0
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Tony_Foot said:Bad said:
About this character, is a good work and he can hit hard in the future.C5rol got better after her release and without a buff.And they nerfed her for it.0 -
I've never really liked this version of Yellowjacket starting from the first time I saw the Antman trailer. It would have been nice to see classic Yellowjacket but I guess we get what we get.
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Rhipf said:I've never really liked this version of Yellowjacket starting from the first time I saw the Antman trailer. It would have been nice to see classic Yellowjacket but I guess we get what we get.1
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Bzhai said:Rhipf said:I've never really liked this version of Yellowjacket starting from the first time I saw the Antman trailer. It would have been nice to see classic Yellowjacket but I guess we get what we get.0
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It's a good thing you guys don't play Marvel Contest of Champion. If you thought Yellow Jacket is bad/relatively unknown...1
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Tony_Foot said:Borstock said:Tiony_Foot said:Bad said:
About this character, is a good work and he can hit hard in the future.C5rol got better after her release and without a buff.And they nerfed her for it.
I want you to be wrong. But I don't believe you are.
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Tony_Foot said:Borstock said:Tony_Foot said:Bad said:
About this character, is a good work and he can hit hard in the future.C5rol got better after her release and without a buff.And they nerfed her for it.
Carnage
Those are the only 2 5's that I think people were like meh, on release that ended up having some play in meta later on.
Over all your right though, which tells me something is fundamentally wrong with how they do 5's.
If a 5 isn't good out the gate they'll probably never be good.
This also goes back around to why they need to do a rebalance each season, even if it's just on one 5 a season.
Or releasing characters that have heavy synergy with older 5s2 -
They said that not every 5* has to be good. They are fine with that. So, it's a conscious decision that they made.
I saw this being mentioned by other posters before, so all those veterans can help to verify whether the devs actually said that.0 -
HoundofShadow said:They said that not every 5* has to be good. They are fine with that. So, it's a conscious decision that they made.
I saw this being mentioned by other posters before, so all those veterans can help to verify whether the devs actually said that.
you could leave everything about her the same and just what a swarm token does and all of a sudden while not meta or even really good, I might want to play with the character because she has something unique and cool and powerful that has good synergy with something else.
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HoundofShadow said:They said that not every 5* has to be good. They are fine with that. So, it's a conscious decision that they made.
I saw this being mentioned by other posters before, so all those veterans can help to verify whether the devs actually said that.0 -
The whole "useful at 1 cover" schtick was never really true barring a few rare exceptions. Obviously the most notable one was OML Yellow which a low level player could really use to drag out their playtime. I think Kitty does something at 1 yellow too but I got her yellow last so don't really know whether the boost train takes off that low. I had a one cover Hawkeye for the longest time that completely relies on countdown spamming which back then was pretty slim pickings. He was useless.I think there is an even bigger issue though.I managed to get the wrong colour for a single cover iHulk in black - so not only was I having to tackle the 5E with a single cover 5* but he was actively contributing to killing himself and then coming back from death to help kill my team too! The AI always seemed able to hit him too. It was like smashing yourself in the face with a baseball bat! Adam Warlock has similar (though less bad) issues that demand that you actually have to seek a second cover to stop the bleeding. I think things like this should also be factored into 5* design - not only should new 5* not be "bad", they should not actually be detrimental to play just because RNG screwed you over. With iHulk I wanted more covers obviously but that was not to be my fate until later and he slipped away at a pathetic cover spread but a character like Adam I feel kind'a annoyed that I had to chase a different cover just to stop him being an actual liability when I am forced to use him in multiple PvE and I don't even really like him.0
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I totally agree on Adam. I have one black cover. Folks with reasonable rosters can work around it but for some people he will be their boosted damage dealer. In the 5e node of scl8 say, paired with a couple of 4*s.
What does he bring to the table there? He harms himself, over and over and over. Not only that but he demands health packs just to keep using him. That feels like bad design. He's no one-black-cover ihulk - that's next level awful - but it's still more a hindrance than a help.1 -
after playing Yellowjacket multiple times just on the one node of his introducing event I am actually pleased with this character. His black is true healing and once invisible was really easy to keep him invisible. I also like his animations. I don’t know if he will be a big Meta, but when essential in PVE he will be fun to play and more than a meat shield. When he is essential in PVE I would probably bring him as my 3rd in all hard nodes. He will be useful and make the game fun when using him.3
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If Invis protected you from AOE, he'd be meta, but since it doesn't (and really it maybe shouldn't, just saying that's the meta right now) I agree he might not be.0
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ThaRoadWarrior said:If Invis protected you from AOE, he'd be meta, but since it doesn't (and really it maybe shouldn't, just saying that's the meta right now) I agree he might not be.
Devs created Airbone for that. Sadly there are very few good airbone chars (another recent example of how to add a pretty awful airbone power was 5* Magneto).
iHulk is pretty tricky, his black makes a lot of sense with the rest of his kit, but it is true than on its own it is awful. AW black is different though, he always does more damage to the other team than to himself (as it is AoE damage), and we have always had self-damage chars so I think that power is ok. You need 6 black for him to start damaging himself (at one cover), so if you have problems with that, dont collect black or spend it fast. You might not like self-harm chars, but as a power it is ok.2 -
It's hard to find characters that have a black power that costs less than 6 though. By the time you get more than six AW is consuming one per turn so it's harder to get your black powers off to drain the AP. I fully agree about ihulk being a different, and much worse, kettle of fish but AW is, to my kind at least, badly designed.0
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I can can eventually see a 5* character with a similar power to Quake or nightcrawler. Both are really good anti AOE for the 4* tier. If a 5* comes out who can hit hard and be a good anti AOE they could be meta.
as it is for a non meta character Yellowjacket is pretty good0
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