*****Heimdall (The Gatekeeper) *****
Comments
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TriSentinel said:I like the detail that Hofund's power is tied to the colours of the rainbow (bridge). Nicely done, devs!Umm, can't this same statement be made about every character in the game that doesn't have a black power? Pretty sure purple/pink and green are both in a rainbow.Also, speaking of power creep, compare his red to JJ's black. It's just better: less ap, higher contingency damage, and a cheaper support power to produce the contingent condition. Plus more health and more match damage (his third strong color is higher than JJ's strongest color at equal levels). and JJ is a well regarded 5* generally classified as right behind the meta for most of her lifespan. It's getting pretty ridiculous.0
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Vhailorx said:TriSentinel said:I like the detail that Hofund's power is tied to the colours of the rainbow (bridge). Nicely done, devs!Umm, can't this same statement be made about every character in the game that doesn't have a black power? Pretty sure purple/pink and green are both in a rainbow.2
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Vhailorx said:TriSentinel said:I like the detail that Hofund's power is tied to the colours of the rainbow (bridge). Nicely done, devs!Umm, can't this same statement be made about every character in the game that doesn't have a black power? Pretty sure purple/pink and green are both in a rainbow.Also, speaking of power creep, compare his red to JJ's black. It's just better: less ap, higher contingency damage, and a cheaper support power to produce the contingent condition. Plus more health and more match damage (his third strong color is higher than JJ's strongest color at equal levels). and JJ is a well regarded 5* generally classified as right behind the meta for most of her lifespan. It's getting pretty ridiculous.5
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Vhailorx said:ThaRoadWarrior said:I like the look of Heimdall, and his Shuri-like powers. He'll be a terror with BRB/Polaris i suspect.I'm not sure I agree with that assessment re: polaris. her strength is lots of passive damage procs and flooding the board with specials. But her tiles by themselves are fairly puny by 5* standards, so she more or less needs a damage booster (kitty, okoye, or Apoc) to really play in 5* land. Additionally, heimdall doesn't really leverage special tiles or passive damage ticks at all; his strengths are various ap shenanigans to improve active powers, and tanking damage. plus, polaris and heimdall will always be fighting for blue ap.*I think apoc might be a good fit with him (although they do overlap on 2 colors). Apoc is really good, and even better if his powers cost 6 or less, plus heimdall tanks 2 colors for him, making the team quite survivable. Add a good blue and/or red battery as the third wheel and this team looks quite strong.*HE might also be an interesting pairing, as he will passively fortify tiles that will make powers cheaper to keep the train rolling.*Okoye + IH might be also be a good match. Both can true heal on different colors (so they won't fight for ap), and IH's red is even scarier at 3ap. Add in okoye-boosting and IH's passive AOE and this team will really really hurt.2
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I'm still trying to figure out how Heimdall ties into the "Ramblin' Man" clue.
Oh yeah, character seems cool enough, I suppose.1 -
Very cool design. Sounds like fun to get the most out of his alles strongest colors, and with the AP cost reductions.
I think a fun 5* team experiment could be with Iceman & goblin. Automatic fortification of ice's repeaters & cd's will earn various power cost reductions, and then likely add a bunch to Heildall's red damage.
Iceman auto-spends blue, but the following turn should get Heimdall's own blue reduced to 3 perhaps.
EDIT: Ah shoot, sounds like blue will not be reduced.
Active ability rainbow.
(Mostly looking forward to lucky blue cascades when paired with Thorpocalypse)1 -
Heimdall doesn’t seem to self reduce unfortunately0
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Captain_Carlman said:I'm still trying to figure out how Heimdall ties into the "Ramblin' Man" clue.
Oh yeah, character seems cool enough, I suppose.0 -
Another 5-star true healer is always welcome. If nothing else, the ability to save health packs make him worth it.And an interesting power set that looks fun and will make others characters more fun/powerful (very okoye-esque in that regard).
Looks pretty effective, very fun. Maybe even very effective, very fun. Will see.0 -
ThaRoadWarrior said:Heimdall doesn’t seem to self reduce unfortunately0
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Is this early as a release? Or has it already been 2 weeks since Polaris? Every day is Monday here in coronoageddon...0
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ThaRoadWarrior said:Is this early as a release? Or has it already been 2 weeks since Polaris? Every day is Monday here in coronoageddon...0
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I felt like there MUST be some airborne play coming into 5star land, otherwise, why would they have "reworked" Archangel?
Looking forward to taking AA for a spin where he'll actually do something good
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This feels like a really fun character if you have any amount of time to actually play and build the board. I'm finding it difficult to get long matches out of PvP lately with all the iHulk and now Polaris teams.Are there any boosters that boost health regen powers? No, right?0
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Is it really ‘on time’? For a 454545 release schedule yes, but it looked like we might have been going back to 5445. The fact it’s a 5 and not a 4 being released is a major bummer. It’s too fast of a release schedule for me.1
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Captain_Carlman said:I'm still trying to figure out how Heimdall ties into the "Ramblin' Man" clue.
Oh yeah, character seems cool enough, I suppose.2 -
Karolina Dean can increase healing by 35% at 5 cover, regardless of whether it's true healing or burst healing. One of the use of sending allies airborne is that he brings them out of long-turn stun. Since Bishop/CapWorthy has been nerfed, I'm not sure if it's still useful for 5* players.
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HoundofShadow said:This is going to be a modification of my IM40, Shuri, and Mysterio team from the past.
With IM40, you'll gain 12 red, 12 blue, 9 green and 3 purple ap.
Fire Heimdall's blue power twice. You'll have 6 fortify tiles. Now, you can fire Shuri's red power 4 times, which give you 20-24 fortified tiles and another 6 from Heimdall.
You can now stun all three opponents (if you're lucky) for up to 3 turns because her green power will cost only 3ap. If you have Shuri's Support, you can gain 1 ap for each colour every turn in PvEs if you meet the condition. Repeat the above but use Heimdall's red power instead. If things go wrong, you can always use Shuri to stun the opponent.
Magik could work too if you can keep on spamming abilities and special tiles.I think Vulture works better than IM40 because of the airborne shenanigans on his Yellow (plus his own Black power). Vulture will give Green/Blue for Shuri/Heimdall to use plus with the reduction of his own Airborne power down to 3 AP it will mean keeping Vulture perpetually airborne will be automatic since he generates 4 from his own Black.You should be able to get a winfinite stun team going quite easily if you boost 3 black.KGB1 -
i think Vulture is better if you are looking for some sort of guaranteed ap over time without fear of interruption, while IM40 is better for giving large boost for long-turn game. For long turn game, IM40 could be better because with 6 yellow ap (after reduction), you can put down up to 6 cds, and you get 24 green, 24 red, 18 green. By then, the opponent team will be on a guranteed stun lock for the rest of their life, unless they are immuned to stun, and all non-tu tiles will be fortified. This team will mainly for PvEs.0
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I like his character set. After chasing Apoc before he left (one cover away from champing) I have 23 CP and no tokens. It is probably time for me to hoard. I am fine missing out on champing Onslaught, KM and OMD (just get the one cover of each) and saving for Heimdall and the next two.1
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