Step aside, Bishop
Comments
-
You can't say the Bishop nerf will save spending on healthpacks when Hulkoye, Gritty, and teams with Polaris are doing huge dmg turn 1 and now you can't even put them on pause.Remember when the first few turns were more about collecting AP than just trying to survive beyond turn 3?I hate the new metas. You can basically call the outcome of every match just by looking at the opening board. At least Bishop wasn't really doing huge dmg on his own. IMO, PvP is now worse than ever.1
-
Borstock said:You can't say the Bishop nerf will save spending on healthpacks when Hulkoye, Gritty, and teams with Polaris are doing huge dmg turn 1 and now you can't even put them on pause.Remember when the first few turns were more about collecting AP than just trying to survive beyond turn 3?I hate the new metas. You can basically call the outcome of every match just by looking at the opening board. At least Bishop wasn't really doing huge dmg on his own. IMO, PvP is now worse than ever.
1 -
All they had to do was make bishop and cap not jump in front. That’s it problem solved.1
-
Tiggida said:All they had to do was make bishop and cap not jump in front. That’s it problem solved.Nope. The biggest problem of both was massive AP gain. That is why they had to reduce Worthy's CD spam so 6* Hawnkeye would not trigger so often. Bishop was a more complex case, as his AP gain was triggered by the damage and therefore jumping.The other, probably even equally big, problem was why they were jumping. And that was due to dmg taken. So they had to change it too so Worthy and Bishop would not be triggered so easy in 5* land.1
-
Mr_F said:Tiggida said:All they had to do was make bishop and cap not jump in front. That’s it problem solved.Nope. The biggest problem of both was massive AP gain. That is why they had to reduce Worthy's CD spam so 6* Hawnkeye would not trigger so often. Bishop was a more complex case, as his AP gain was triggered by the damage and therefore jumping.The other, probably even equally big, problem was why they were jumping. And that was due to dmg taken. So they had to change it too so Worthy and Bishop would not be triggered so easy in 5* land.It wasn't the massive ap gain per se. Many other characters, like im40 and vulture, can produce massive amounts of ap. The problem with the stunner Bros, particularly bishop, was the inevitability of the ap gain, and that comes down to the jump-in-front. Because their jump in front powers triggered on almost any 5* match3, and because making matches is required, putting bishop on a team against 5* opponents guaranteed 5-10 ap on turn 2 no matter what.3
-
I have spotted a few 5* players using Polaris and Bishop in PvPs instead of their 5* teams. I check the roster of players who beat me every time, so I think it's saying something about Polaris among some of the 5* players.0
-
There are a lot more Polaris out there in the field than your average new 4* release and players are using her at lower thresholds. That is testimony to how good she is going to be.I haven't met a champed one yet so I may have to revise how much she gets skipped but so far I have been able to kill her and win matches.I never had much of a problem with Bishop even though he was clearly broken on trigger thresholds and too much AP gain. I am much happier to see Cap blunted because his CD stuff is just a nightmare.Polaris/Sabretooth will be a logical new Gritty counter but not as effective as Bishop was, lucky me I don't see too much of Hulkoye.0
-
Polaris, even champed, is massively defeatable when you are in control of the match opposing her. She isn't putting out "good" specials, just a high volume of specials, so they aren't going to be inherently problematic until a Kitty starts buffing them, or a BRB starts turning them into AP. Plus you can target her with impunity and take her out of the picture very quickly with nearly any 5* team. So I'll be curious to hear the experiences of 4* players once she gets out there in the world, but I don't see her being anything approaching a defensive nightmare like we saw with Bishop and to a lesser extent WCap.3
-
Mr_F said:Tiggida said:All they had to do was make bishop and cap not jump in front. That’s it problem solved.Nope. The biggest problem of both was massive AP gain. That is why they had to reduce Worthy's CD spam so 6* Hawnkeye would not trigger so often. Bishop was a more complex case, as his AP gain was triggered by the damage and therefore jumping.The other, probably even equally big, problem was why they were jumping. And that was due to dmg taken. So they had to change it too so Worthy and Bishop would not be triggered so easy in 5* land.5
-
there were any number of ways that those characters could have been "fixed" such that they were attackable when AI controlled but still formidable when player controlled, but i guess it's too late for all that now.0
-
The simple option with Bishop would have been to limit how often he could fire his blue power - either he self stuns for a few rounds or has a countdown that has to resolve before he can fire again. Or maybe he jumps to the back and has to rest for a few turns.There were plenty of options - it was really only the initial stun that mattered when "punching up". The point of Bishop from most 4* perspective was to stop the massive ramping up of special tiles a Gritty team could achieve in next to no time. In other words - he was needed to stun Kitty ASAP so the player had a chance to clear any specials and get shot of Kitty. More often than not Bishop would die during the fight so once he was in front he could sometimes even end up as a liability as he constantly threw himself in front of damage you didn't necessarilly want him to keep taking.It is a ludicrous situation that any 4* can stunlock an entire other team though.I wont lie though - battlin' Bishops when the other side has one too is/was chaotic fun if it wasn't a must win situation, so I will miss that a bit.1
-
One important thing to note is that when the dev design characters, they pick three traits that they think best represent those characters and try to "fit" those traits into MPQ world. If you have seen and read those blogs written a few years back and those written this year, you should be aware of that. Removing their abilities to jump in front solve problems, but it doesn't represent the chosen traits of these characters. I understand that some players don't care about such design philosophy and are more interested in practicality. However, I believe they have certain guidelines to help them with (re-)designing characters.1
-
HoundofShadow said:One important thing to note is that when the dev design characters, they pick three traits that they think best represent those characters and try to "fit" those traits into MPQ world. If you have seen and read those blogs written a few years back and those written this year, you should be aware of that. Removing their abilities to jump in front solve problem, but it can't represent the chosen traits of thess characters. I understans that some players don't care about such design philosophy and are more interested in practicality.
This is definitely true but with the limitations that a game like MPQ has, it isn't always possible. For example - with Bishop the Overclocked ability is pretty accurate but the Energy Conversion one not so much - in fact Bishop can use his stored energies to increase his strength and recovery powers so it would have been more accurate that he made attack tiles & shields with his blue power and maybe even buffed them. The yellow power is thematic so that works OK I think.
0 -
It's definitely not possible for them to implement those traits nicely into the game, and I think how traits could be translated into MPQ is pretty subjective because it involves some sort of imaginations. They could design Bishop the way you would design him and it's logical. So, as you can see, there are many ways to design characters, and I think the team simply have to pick and discard certain abilities/effects. In the MPQ, if a character can do many stuffs with one power, the effects will be pretty weak. In Bishop's rework, he's putting out protect tile when's he's in front. If recovery and attack tiles are tagged onto this power, I think the effects might not be significant.0
-
HoundofShadow said:It's definitely not possible for them to implement those traits nicely into the game, and I think how traits could be translated into MPQ is pretty subjective because it involves some sort of imaginations. They could design Bishop the way you would design him and it's logical. So, as you can see, there are many ways to design characters, and I think the team simply have to pick and discard certain abilities/effects. In the MPQ, if a character can do many stuffs with one power, the effects will be pretty weak. In Bishop's rework, he's putting out protect tile when's he's in front. If recovery and attack tiles are tagged onto this power, I think the effects might not be significant.1
-
jp1 said:Daredevil217 said:jp1 said:It’s a matter of perspective I guess. Pay close attention to all recent and current releases and offers. Notice any trends?
a) everyone had exhausted resources max-champing him.b) the counter everyone chased (Apocalypse) has left Latest Legends.
c) they created a new shiny meta 4* for people to chase.Honestly. I don’t care. He’s dead. That’s all that matters to me.“Look, here are some entirely useless buffs to counteract the sledgehammer nerfs. We are nothing if not fair... Spent hundreds of hours or thousands of dollars to get these guys maxed? We’ll happily give you a tiny useless amount of ISO and HP to offset those losses (read theft).”
The whole thing is just too much of a scumbag tactic for me to stomach honestly, the fact nobody cares is good, I guess, for those people at least. Call me old school but I really miss the days when they didn’t have to rip you off to make a profit.In any case, I seem to be in the minority. So, I’ll leave everyone to their party, cake, cherries, etc...don’t want to spoil the fun any longer.Wow!! You’ve spent thousands of dollars on a free game? I’m guessing patients isn’t one of your strong suits. I’m close to 1k in CPs, saved 300x2 savory and sweet tokens and spent maybe 20-50 a year on the game itself, my roster isn’t the strongest but for being 1 year old, I think I have a pretty decent roster. And I didn’t spend thousands of dollars. That’s just....WOW!!! Why would you do such a thing, unless you are rich, which in that case, you should have a pretty strong roster... but spending that much money when you can get those covers for free, with time and saving.... I guess I can’t understand why someone would do that.Bishop was a beast, and an exploited cover used to secure wins like a wimp... just made me realize all those people using them for a “free” win, didn’t really know how to play the game. Them nerfing worthy cap.... that one I don’t understand. He wasn’t overpowered. He was very balanced In defense and offense. So I wish, D3 would explain why they nerfed worthy Cap cause that doesn’t make sense at all.Thanks for you’re time. Hope everything works out for you.
-1 -
Ab_capone said:jp1 said:Daredevil217 said:jp1 said:It’s a matter of perspective I guess. Pay close attention to all recent and current releases and offers. Notice any trends?
a) everyone had exhausted resources max-champing him.b) the counter everyone chased (Apocalypse) has left Latest Legends.
c) they created a new shiny meta 4* for people to chase.Honestly. I don’t care. He’s dead. That’s all that matters to me.“Look, here are some entirely useless buffs to counteract the sledgehammer nerfs. We are nothing if not fair... Spent hundreds of hours or thousands of dollars to get these guys maxed? We’ll happily give you a tiny useless amount of ISO and HP to offset those losses (read theft).”
The whole thing is just too much of a scumbag tactic for me to stomach honestly, the fact nobody cares is good, I guess, for those people at least. Call me old school but I really miss the days when they didn’t have to rip you off to make a profit.In any case, I seem to be in the minority. So, I’ll leave everyone to their party, cake, cherries, etc...don’t want to spoil the fun any longer.Wow!! You’ve spent thousands of dollars on a free game? I’m guessing patients isn’t one of your strong suits. I’m close to 1k in CPs, saved 300x2 savory and sweet tokens and spent maybe 20-50 a year on the game itself, my roster isn’t the strongest but for being 1 year old, I think I have a pretty decent roster. And I didn’t spend thousands of dollars. That’s just....WOW!!! Why would you do such a thing, unless you are rich, which in that case, you should have a pretty strong roster... but spending that much money when you can get those covers for free, with time and saving.... I guess I can’t understand why someone would do that.Bishop was a beast, and an exploited cover used to secure wins like a wimp... just made me realize all those people using them for a “free” win, didn’t really know how to play the game. Them nerfing worthy cap.... that one I don’t understand. He wasn’t overpowered. He was very balanced In defense and offense. So I wish, D3 would explain why they nerfed worthy Cap cause that doesn’t make sense at all.Thanks for you’re time. Hope everything works out for you.Although if you read, I didn’t explicitly state that I personally have spent that amount, it says “hundreds of hours or thousands of dollars” those being the only two ways to make progression in this “free” game. You realize it wouldn’t exist without spending right?
Anyway, enjoy being self righteous about how others choose to handle their disposable income. If it makes you feel better I am frivolous in other areas as well, I could list them out so you could critique each one individually.2 -
**Mod note: Closing thread as it has gone off topic.1
This discussion has been closed.
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements