R199 New Feature: Bonus Shard Forced Timer
Comments
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bahamut685 said:I know that this feature "was added to the game" more than a week ago, but was just wondering if we could get an ETA on when it's actually going to be added to the game? More than 75 standard tokens, more than 40 elite, still waiting on fabled "bonus shards" to ever show up. (Also plenty of heroic and LL, but not expecting forced 4*/5* shards to ever actually happen, so was ignoring them/not bothering tracking.)
*edit: Or was this only implemented for non-Steam? (like numerous features over the years that "oops, only showed up in mobile for X weeks/months before making it to Steam")0 -
bahamut685 said:I know that this feature "was added to the game" more than a week ago, but was just wondering if we could get an ETA on when it's actually going to be added to the game? More than 75 standard tokens, more than 40 elite, still waiting on fabled "bonus shards" to ever show up. (Also plenty of heroic and LL, but not expecting forced 4*/5* shards to ever actually happen, so was ignoring them/not bothering tracking.)
*edit: Or was this only implemented for non-Steam? (like numerous features over the years that "oops, only showed up in mobile for X weeks/months before making it to Steam")0 -
I've also not seen this feature yet, or any bonus shards prior and I'm on iOS.1
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Nada on Steam.
When this was rolled out, it was said that they were doing it via a data change, as opposed to something in the app requiring a patch. Will there eventually be some kind of visual indicator added to the UI to show what our current chances of pulling bonus shards are?
Seems like such a thing would simultaneously:- Eliminate these questions
- Provide a sense of progress
- Act as a debugging mechanism. If we see the chances are NOT increasing after each pull, or reach a number over 100%, we'd have something to report to the devs.
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Finally got my first bonus shards this morning, on Steam. They do exist. ;-)
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I keep clicking fast and miss to watch my bonus reward. Can you make it possible for us to check our reward history? Also, when i do story I always get reward for last story while I’m in the story and time is important so I skip it. I like if you can make it possible to let me watch all my rewards the past day or so.
Anyway thx for a great game3 -
Just got my first bonus shards as well. 50 shards for a 3*.
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I love the timer,
I got a 400 shards towards a Riri Williams cover the other day, only need a bit more to go before I champion her0 -
Few days ago a player in the alliance i'm in said that he read somewhere that the forced timer is being reset every day. Is that true ? Can someone confirm this ?
At first i didn't believe, but i read on reddit that the limit without getting bonus shards is 34 and i'm sure i've opened more than 34 standard tokens and more than 34 elite tokens without getting bonus shards by any of those two token types, so i'm starting to think the daily reset of the timer might be true.
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The number ~34 comes from the example of pulling a single token from Heroic. Besides, I don't remember they said that exactly at the 34th pull of Heroic Token, you will be guaranteed a bonus shards. The number will be around 34 pulls. The 34th pull do not apply to all other tokens.
For standard token, the % is ~1%. It means you need at least 100 pulls to get closer to activating Forced Bonus Shards. For Elite, you need at least 50 pulls.2 -
This is a solid improvement. When will we get a similar fix for the Legends tokens? I just opened 30 and didn't see a 5* until #30. ~1:7 my tinykitty.0
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Reecoh said:This is a solid improvement. When will we get a similar fix for the Legends tokens? I just opened 30 and didn't see a 5* until #30. ~1:7 my tinykitty.0
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MoonKnight said:IceIX said:gahcior2 said:(in the case of heroic packs) does the timer of both 3* and 4* resets when you get either of those or is It just from the tier you got the bonus shards from ? Also thanks for the update , this is a very nice change.
Ice's answer wasn't clear - he said there's a timer per pack, and that the pack doesn't differentiate between 4s and 5s. A reader could interpret this to mean;
A) Both timers reset when a 4 Bonus or 5 Bonus is Triggered
or
The pack accrues both timer values when A 4 or a 5 is pulled
We know for a fact that B is true now. I would like a developer to weigh in on A.
The Question in Earnest:
If you have pulled, say, 100 Latest Legends, and your "pity timer" is very near 100%, and on your next pull the "Bonus 4* Shards!" Triggers, does the pity timer on your Bonus 5* Shards also reset at that time?
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