marshall said: Thanks for this @IceIX !Fun methodology, so you keep the rush of beating the odds and resets for new hope of shards.A few questions:- What are the possible bonus shard outcomes? 50, more up to full cover?- Is this counter based on token type? Star type? Should I only pull legendaries after 20 or so pulls without bonus?
axmoss said: @IceIX Will the counter reset with the rotation of Latest Legends? i.e. If I pull to 95% and wait til Immortal Hulk is in Latest, will my counter for bonus shards reset to 0 when Immortal Hulk is in?
IceIX said: marshall said: Thanks for this @IceIX !Fun methodology, so you keep the rush of beating the odds and resets for new hope of shards.A few questions:- What are the possible bonus shard outcomes? 50, more up to full cover?- Is this counter based on token type? Star type? Should I only pull legendaries after 20 or so pulls without bonus? 1) Depends on the rarity and the pack being pulled, but generally, it's a round number portion of a cover in Shards up to a full cover, or more than one cover in the case of 10x and 40x packs. So think 50, 100, etc up to 300 for 3-Stars or 400 for 4-Stars, 500 for 5-Stars. 10x and 40x packs can pull more than that since the pull is essentially 10 or 40 1x pulls, so you have the chance for more there anyway if you would have pulled individually.2) The counter is for each individual pack. Standard has its own. Heroic 1x has its own. Mighty has its own. They are not linked to one another. So waiting on a Latest Legends pull because you want to pull Standards till chances are high won't work.
gahcior2 said: (in the case of heroic packs) does the timer of both 3* and 4* resets when you get either of those or is It just from the tier you got the bonus shards from ? Also thanks for the update , this is a very nice change.
IceIX said: gahcior2 said: (in the case of heroic packs) does the timer of both 3* and 4* resets when you get either of those or is It just from the tier you got the bonus shards from ? Also thanks for the update , this is a very nice change. The timer is combined for any/all pulls. Past analytics of knowing *what* is pulled after the fact, the game doesn't really differentiate between pull "types", so it'd be difficult to make it know to avoid or weight specific pull types.