R199 New Feature: Bonus Shard Forced Timer
Comments
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MoonKnight said:IceIX said:gahcior2 said:(in the case of heroic packs) does the timer of both 3* and 4* resets when you get either of those or is It just from the tier you got the bonus shards from ? Also thanks for the update , this is a very nice change.What he is saying is that there is not a 4* and 5* bonus shard timer. There is just a single LT bonus shard timer. Once you get bonus shards of any kind on an LT draw it resets to 0.So what you wrote is essentially correct/ This is assuming 4* bonus shards happen more often than 5* bonus shards on LT draws. We don't know that for a fact but it's very very probable that it's true.KGB
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Cool, this is a great addition!
It would be cool to have something like this in LTs. I still remember the dark times when I managed to open 50+ LTs in a row without pulling a 5 ... Heart breaking and depressing ...0 -
IceIX said:gahcior2 said:(in the case of heroic packs) does the timer of both 3* and 4* resets when you get either of those or is It just from the tier you got the bonus shards from ? Also thanks for the update , this is a very nice change.0
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Can anyone tell me If this counter has a time limit? Example: I do 33 pulls without bonus shards. Probably my next pull will have a bonus. What if I do that pull months later? Will the counter still be in 33? Or does it reset after some time?0
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IceIX said:gahcior2 said:(in the case of heroic packs) does the timer of both 3* and 4* resets when you get either of those or is It just from the tier you got the bonus shards from ? Also thanks for the update , this is a very nice change.0
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I thought pulls were pre-determined out to effectively infinity? shouldn't it have the information available to it out until the cows come home about whether you're getting a 4* or 5*? Presumably that same table would have historical data available to it as well.
I've heard this idea before, that the game somehow knows what its going to give you before the "roll" happens. Sounds like **** to me though. For one thing, the contents of the packs change over time. For another, it just seems to violate the spirit of "this is random" that the game implies. Can someone explain a little more about "predetermined" outcomes here?
Good job on the shard timer though. I too have yet to notice any bonus shards at all, so putting a limit on it, forcing shards to pop at some outer maximum number of pulls seems only fair.0 -
Projectus2501 said:Can anyone tell me If this counter has a time limit? Example: I do 33 pulls without bonus shards. Probably my next pull will have a bonus. What if I do that pull months later? Will the counter still be in 33? Or does it reset after some time?1
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grenadier said:I thought pulls were pre-determined out to effectively infinity? shouldn't it have the information available to it out until the cows come home about whether you're getting a 4* or 5*? Presumably that same table would have historical data available to it as well.
I've heard this idea before, that the game somehow knows what its going to give you before the "roll" happens. Sounds like **** to me though. For one thing, the contents of the packs change over time. For another, it just seems to violate the spirit of "this is random" that the game implies. Can someone explain a little more about "predetermined" outcomes here?There are any number of prior posts on this subject if you search the archives.In simple terms it works like this. All the rolls are predetermined but what you get cover wise from the roll is not.For example lets say the game uses a number between 1-1000. For an LT, 1-50, 51-100 and 101-150 are the 3 5* characters. The remaining 850 numbers are the 4* characters. Lets say the next 3 predetermined sequence numbers for you are 30,800 and 250. The 30 will give you a 5* token of the oldest 5* (currently BRB) if you open it today. If you wait till BRB cycles out of latest then that pull would then give you whomever is the oldest character in latest (Mr Sinister).Similarly, the 800 number might be a 4* Carol today. But after the next 4* enters latest then that 4* might give Medusa.So the numbers are fixed but what you get isn't thanks to dilution on the 4* level and 5* rotating in on the 5* level.KGB
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grenadier said:I thought pulls were pre-determined out to effectively infinity? shouldn't it have the information available to it out until the cows come home about whether you're getting a 4* or 5*? Presumably that same table would have historical data available to it as well.
I've heard this idea before, that the game somehow knows what its going to give you before the "roll" happens. Sounds like **** to me though. For one thing, the contents of the packs change over time. For another, it just seems to violate the spirit of "this is random" that the game implies. Can someone explain a little more about "predetermined" outcomes here?
Good job on the shard timer though. I too have yet to notice any bonus shards at all, so putting a limit on it, forcing shards to pop at some outer maximum number of pulls seems only fair.
*edit* looks like @KGB got there first. quick correction though - it's not based off of oldest in the case of the 5*s I'm told, but alphabetical by primary name. so BRB won't get replaced with next oldest, it'll go in alphabetical order. so Today's Beta Ray Bill would get replaced by whoever is alphabetically first after that. So Havok in this case.
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They have posted the % in-game, except for iHulk G&M CP store.
Standard: + ~1% Bonus (3-Star)
Elite: + ~2% Bonus (3-Star)
Heroics x 1: + ~2% Bonus (3-Star), + ~1% Bonus (4-Star)
Heroics x10: + ~6% Bonus (3-Star), + ~3% Bonus (4-Star)
Heroics x40: + ~5% Bonus (3-Star), + ~4% Bonus (4-Star)
Mighty: + ~3% Bonus (3-Star), + <1% Bonus (4-Star)
Latest: + ~2% Bonus (4-Star), + <1% Bonus (5-Star)
Classic: + ~2% Bonus (4-Star), + <1% Bonus (5-Star)
Featured 3-Star Token: + ~1% Bonus (3-Star), + ~1% Bonus (4-Star)
Featured 4-Star Token x 1: + ~1% Bonus (3-Star), + ~1% Bonus (4-Star)
Featured 4-Star Token x 10: + ~4% Bonus (3-Star), + ~5% Bonus (4-Star)
Featured 4-Star Token x 40: + ~4% Bonus (3-Star), + ~5% Bonus (4-Star)
Featured 5-Star Token x 1: + ~1% Bonus (3-Star), + <1% Bonus (4-Star)
Featured 5-Star Token x 10: + ~3% Bonus (3-Star), + ~2% Bonus (4-Star)
Featured 5-Star Token x 40: + ~2% Bonus (3-Star), + ~2% Bonus (4-Star), +~4% Bonus (5-Star)
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This is great news, and I'm looking forward to my first bonus shard pull!0
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Ok, so I opened 50 Standards just now and got the standard 300 3-star shards. Shouldn't bonus shards have triggered?0
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I wonder how 34 pulls are calculated for Heroic x1? Is it a range of hard coded number, since about was used.
34 pulls = 340 3-star shards and 102 4-star shards.
Has anyone pulled ~34 Heroic x1 to get the bonus shards?0 -
St_Bernadus said:Ok, so I opened 50 Standards just now and got the standard 300 3-star shards. Shouldn't bonus shards have triggered?0
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I get where the 34 pulls come from. Simply take 100 and divide by the total % for all rarities. 100 / ~3 gives you 34.
Isn't it too simple?
If that's the case, Heroic 10x almost guarantees a bonus shard within 2 x10 packs.
And 40X guarantees at least 3 bonus shards?
Someone correct me?
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What would happen with the special legendary stores, would their counter go from release to release or would each one be specific to the particular store?
If it is the latter then it would seem like a good reason to skip them completely unless you were planning to break a hoard on that particular store, so hopefully it is the former instead.0 -
Crowl said:What would happen with the special legendary stores, would their counter go from release to release or would each one be specific to the particular store?
If it is the latter then it would seem like a good reason to skip them completely unless you were planning to break a hoard on that particular store, so hopefully it is the former instead.
On the other hand......how quickly you get a some bonus shards (50 is the most likely outcome) might not be the biggest factor in your decision-making about whether to skip a store. A normal store is always there so if you divert to opening in a special store you'll just get whatever bonus shards trigger a little later.1 -
Anyone knows the % of 5* shards in lattest legends or classic legends. It just says lower than 1%...0
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Their favourite numbers for 5* pull rates are 167 and 250:
1/ 167 pulls = ~0.6%
1/ 250 pulls = 0.4%
50 bonus 5* shards is equivalent to 17 pulls.
I think setting a range for this +/- 17 pulls might work.0 -
I know that this feature "was added to the game" more than a week ago, but was just wondering if we could get an ETA on when it's actually going to be added to the game? More than 75 standard tokens, more than 40 elite, still waiting on fabled "bonus shards" to ever show up. (Also plenty of heroic and LL, but not expecting forced 4*/5* shards to ever actually happen, so was ignoring them/not bothering tracking.)
*edit: Or was this only implemented for non-Steam? (like numerous features over the years that "oops, only showed up in mobile for X weeks/months before making it to Steam")
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