Boss event goes bye-bye

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Comments

  • bluewolf
    bluewolf Posts: 5,819 Chairperson of the Boards

    @Ugh said:

    @LavaManLee said:

    @Ugh said:

    That doesn't even go into the you have to come back every 8 hours and screw up your schedule for pretty much anything else and have to deal with the horrible scaling on the side stuff that makes it an extremely painful slog before long

    I'm guessing you are not in an Alliance that knew what they were doing. If you are in a good Alliance, it is definitely NOT a slog. These events take up way less time than the normal PVE.

    I'm talking about the horrible scaling where the side nodes take 10x as long to get through as the actual boss

    In top alliances (where you have 18+ playing hard) you will probably finish off the boss (if you stick with it) by Saturday morning (for me) or thereabouts, which translates into under 48 hours after the event opens up. Even if you have lagging players your individual progression should be done around then, and if other ally members can't hit it hard early, you can still finish it off.

    That assume that you CAN hit all the clears early (when often, at least one refresh is difficult to play around) and that you have enough hard playing people in your alliance that stopping at individual progression gives your ally enough overage to still hit alliance goals (not always the case, depends on how strong it is).

    It's a bit of a false premise to suggest that an alliance who can't be done early doesn't know what they are doing. Any alliance with lower-end rosters (3* or early 4) can easily have players who struggle as the nodes get harder and give up vs trying to fight increasing scaling.

    I hope - assuming they are delaying boss events for some reworking - that they are looking at ways to allow lower end rosters to keep playing (not feel as locked out) by adjusting scaling (and possibly rewards, but really giving away a few extra 4* covers to a newer player is hardly game-breaking when we are rapidly closing in on 100 4's and hence 1,300 covers to cover them all).

  • pheregas
    pheregas Posts: 1,721 Chairperson of the Boards

    @bluewolf said:

    @Ugh said:

    @LavaManLee said:

    @Ugh said:

    That doesn't even go into the you have to come back every 8 hours and screw up your schedule for pretty much anything else and have to deal with the horrible scaling on the side stuff that makes it an extremely painful slog before long

    I'm guessing you are not in an Alliance that knew what they were doing. If you are in a good Alliance, it is definitely NOT a slog. These events take up way less time than the normal PVE.

    I'm talking about the horrible scaling where the side nodes take 10x as long to get through as the actual boss

    In top alliances (where you have 18+ playing hard) you will probably finish off the boss (if you stick with it) by Saturday morning (for me) or thereabouts, which translates into under 48 hours after the event opens up. Even if you have lagging players your individual progression should be done around then, and if other ally members can't hit it hard early, you can still finish it off.

    That assume that you CAN hit all the clears early (when often, at least one refresh is difficult to play around) and that you have enough hard playing people in your alliance that stopping at individual progression gives your ally enough overage to still hit alliance goals (not always the case, depends on how strong it is).

    It's a bit of a false premise to suggest that an alliance who can't be done early doesn't know what they are doing. Any alliance with lower-end rosters (3* or early 4) can easily have players who struggle as the nodes get harder and give up vs trying to fight increasing scaling.

    I hope - assuming they are delaying boss events for some reworking - that they are looking at ways to allow lower end rosters to keep playing (not feel as locked out) by adjusting scaling (and possibly rewards, but really giving away a few extra 4* covers to a newer player is hardly game-breaking when we are rapidly closing in on 100 4's and hence 1,300 covers to cover them all).

    What he said!

    Even if you have 10-15 people, you can easily, with proper coordination, get to Round 4 before the first reset.

  • PiMacleod
    PiMacleod Posts: 1,786 Chairperson of the Boards

    @pheregas said:

    @bluewolf said:

    @Ugh said:

    @LavaManLee said:

    @Ugh said:

    That doesn't even go into the you have to come back every 8 hours and screw up your schedule for pretty much anything else and have to deal with the horrible scaling on the side stuff that makes it an extremely painful slog before long

    I'm guessing you are not in an Alliance that knew what they were doing. If you are in a good Alliance, it is definitely NOT a slog. These events take up way less time than the normal PVE.

    I'm talking about the horrible scaling where the side nodes take 10x as long to get through as the actual boss

    In top alliances (where you have 18+ playing hard) you will probably finish off the boss (if you stick with it) by Saturday morning (for me) or thereabouts, which translates into under 48 hours after the event opens up. Even if you have lagging players your individual progression should be done around then, and if other ally members can't hit it hard early, you can still finish it off.

    That assume that you CAN hit all the clears early (when often, at least one refresh is difficult to play around) and that you have enough hard playing people in your alliance that stopping at individual progression gives your ally enough overage to still hit alliance goals (not always the case, depends on how strong it is).

    It's a bit of a false premise to suggest that an alliance who can't be done early doesn't know what they are doing. Any alliance with lower-end rosters (3* or early 4) can easily have players who struggle as the nodes get harder and give up vs trying to fight increasing scaling.

    I hope - assuming they are delaying boss events for some reworking - that they are looking at ways to allow lower end rosters to keep playing (not feel as locked out) by adjusting scaling (and possibly rewards, but really giving away a few extra 4* covers to a newer player is hardly game-breaking when we are rapidly closing in on 100 4's and hence 1,300 covers to cover them all).

    What he said!

    Even if you have 10-15 people, you can easily, with proper coordination, get to Round 4 before the first reset.

    I second this. My alliance is NOT top at all... a good 5 to 6 of us coordinate, but the rest just do as they do. And we hit round 4 within those first 8 hours. Ever since we started doing that, our whole alliance looks forwards to these bosses, because even those that don't coordinate feel like our alliance is showing its strength.

  • Ugh
    Ugh Posts: 83 Match Maker

    I have a job so I usually working during the first set. Can't play too much until the weekend when I already want to bash my head against the wall going through the side nodes. Sadly not everyone can schedule their lives around this game