Breaking the clearing speed status quo
Comments
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ThaRoadWarrior said:Using obfuscated rules to make your game more challenging is bad design. I like this game, but that is an artificial barrier to entry. Go in game and look at the "Event Rules" description for Weapon Tex-Mex that's running at the time of this post:
"Oh come on...Didn't you read the event intro text? Do I have to spell this out all over again?
Whatever... Fine...
Join forces with Deadpool (it's me, deadpool!) and blah, blah, blah ...Let's just skip to the next bit.
Protect yourself by raising SHIELDS!
I won't think less of you for hiding behind a shield - fear is a natural reaction when people try to hurt you.
I've been hurt by unfeeling words too often to count.
They leave marks you know. Scars that no-one sees. I've got real scars too! you wanna see 'em?
But that's what this job is all about, amiright?
Harsh Language, callous flesh wounds, major arterial bleeding, organ failure - nothing you can't bounce back from with the right attitude and a healing factor.
you don't have a healing factor? Don't sweat it.
The right attitude is what's really important. POsitive thinking. Mind-over-matter.
Oh, hey, is this your intestine?"
I guess that tells me how to play PVP, and what MMR does?One of our newest members complained that his fights were getting tougher in Versus and he then excitedly exclaimed that the reason was because he had joined SCL7 Story mode. Actually he had rostered a 1 cover Professor $ and was pretty confused when we told him our suspicions.
This game is clear as mud. I mean getting a higher lever chararacter - that should be a good thing, right? He sold that cover - things went back to being easier.3 -
I think Each character should be worth X amount of points for a clear, *5 tier's being worth the most down to either 3 or 2 tiers depending on how they want to do it, weekly powered up hero's would also give bonus points.
Having Dupes wouldn't count.
Daily clear could also be worth points incentivizing people to clear each day. Speed would count but it would be worth the lease amount of points mostly to break up ties.
This would mean you'd need to put some thoughts into clearing easy nodes quickly, do you blow through with thanos and lose those clear points with him or do you use some of your 2/3 stars to finish off those nodes and get max points?
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broll said:Any change to how it's done needs to remove time slices IMO. Time slices give certain players a permanent & consistent unfair advantage and others a a permanent & constant unfair disadvantage just based on where they live and their real life schedule. This is a game that should be played at ones leisure, you shouldn't need to reorganize your life to be able to be competitive.2
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ThaRoadWarrior said:Using obfuscated rules to make your game more challenging is bad design. I like this game, but that is an artificial barrier to entry. Go in game and look at the "Event Rules" description for Weapon Tex-Mex that's running at the time of this post:
<snip>
I guess that tells me how to play PVP, and what MMR does?1 -
Reecoh said:broll said:Any change to how it's done needs to remove time slices IMO. Time slices give certain players a permanent & consistent unfair advantage and others a a permanent & constant unfair disadvantage just based on where they live and their real life schedule. This is a game that should be played at ones leisure, you shouldn't need to reorganize your life to be able to be competitive.0
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broll said:Any change to how it's done needs to remove time slices IMO. Time slices give certain players a permanent & consistent unfair advantage and others a a permanent & constant unfair disadvantage just based on where they live and their real life schedule. This is a game that should be played at ones leisure, you shouldn't need to reorganize your life to be able to be competitive.
Frankly, I think I "discovered" it just about the right time in my MPQ progression. I was able to enjoy ignorant/peaceful casual play for a few years, then when I was just about FINALLY stable in my HP income/spending I learned about optimal play to help me roster new chars faster. Those new chars (namely Juggs) allowed me really put together a speed team to greatly improve my rankings to the point that I am now SHIELD Training stable.
It's been a good evolution of play for me, but next is the dreaded jump to 5* Land. Not looking forward to that...0
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