New Survey: Rebalance in the works?
Comments
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It would be nice if there was some indication of their planned approach to rebalances.
Is the era of "nerf them until they are a worm I step on" over? Would they consider a gentle rebalance? There is no reason they need to obliterate people other than if they think it benefits them monetarily to make your efforts and work become worthless and therefore force you to chase someone else. But there are plenty of people who quit as soon as that happens so I'm not sure that approach really works out that well.
I realize they are a seeming communication shutdown, but the lead designer in place when the last rebalance, and most other prior rebalances, occurred is no longer with the company and maybe they have a different philosophy. Letting us know something like that would help the players' expectations and maybe inform our requests, etc.
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I would be fine if they change Bishop's powers as follows:In matches vs Kitty: Bishop's passive stuns her immediately and then explodes her also until she is quiet dead, twice over. Bishop then disappears back in time until there is another Kitty outbreak.In matches vs everybody else: Passive: Bishop immediately explodes killing himself.0
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I don't like the idea of nerfs and would rather see them buff characters up to meet the newer metas. For that reason I voted for 5* Banner to get a rework.
I wouldn't be too upset if they nerfed Bishop or 4* Cap, but I wouldn't want to see them nerfed to the ground. Despite the fact that I'm a 5* player I like the idea of having a few 4* characters that allow 4* players to be competitive with 5* players, it makes the game more interesting, but those two are probably a little too OP.
I hate all supports and was annoyed there was no such option. Instead I just left the support questions blank because if they insist on wasting their time on supports IDC which ones they waste that time on.1 -
DAZ0273 said:MegaBee said:Buff underperforming characters. Rebalance 5* Wasp.
Without another character to make her bee tile thingies relevant I fear this would be a waste of time.
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Godzillafan67 said:DAZ0273 said:MegaBee said:Buff underperforming characters. Rebalance 5* Wasp.
Without another character to make her bee tile thingies relevant I fear this would be a waste of time.
Well as long as those things instantly kill Kitty, sign me up.
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Godzillafan67 said:DAZ0273 said:MegaBee said:Buff underperforming characters. Rebalance 5* Wasp.
Without another character to make her bee tile thingies relevant I fear this would be a waste of time.5 -
Has anybody thought to go to the GI Joe forum to find the developers? I mean, I know they have absolutely nothing to do with that game but that is what makes it such an ingenious hiding place.
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acescracked said:St_Bernadus said:Only one answer to that survey.
#nerfBishop
#savebishop2 -
😎 to nerf or not to nerf, that is the question?! 😝0
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DyingLegend said:I dont like surveys when they dont give me the option of N/A
For example;
Favorite Support : None - I personally don't like supports or use them
Favorite Costume : None - I don't value or like costumes
And we really should have had multiple choice for character re-balances.
Same. I just left those questions blank.
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If they do go about rebalancing any characters, I hope it is to strengthen some of the weak ones, rather than nerfing the strongest ones (even though I think kitty and bishop could be brought down a peg).0
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you could immediately solve the bishop problem by adding a jump-in-front to Dazzler, or making it so she does her vocal solo anytime an ally takes a hit. getting her to tank is very difficult.3
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ThaRoadWarrior said:you could immediately solve the bishop problem by adding a jump-in-front to Dazzler, or making it so she does her vocal solo anytime an ally takes a hit. getting her to tank is very difficult.0
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I picked rebalance of the few over the top characters. I felt like if we expect rebalancing, bringing the handful of over powered characters down a notch would be more practical and easier for D3 than giving the hoard of meh to standard ones a boost or redesign.
I'd also like to see PVP matching balancing. Crazy SCL 7 hitting a wall of rosters with 5* level 480-500+ and higher. Players with 5s leveled that high should get funneled into a higher tier with other rosters who have their 5s leveled similarly. Someone who just entered the 5 tier shouldn't face rosters in lower SCLs that have been collecting 5 champ covers for years and their 5s are all level 500+. Especially when some of the highest leveled 5s are so numerous and a bit over the top like Thor and Kitty.1 -
I still dont understand the Kitty hate. Shes worthless without allied AND/OR enemy tiles on the board.
And shes vulnerable to stun teams.
Shes only a problem when paired with Grocket. Even then, if those two are together, Bishop is the higher pain in the neck. Sure, you target her, but thats because you CAN'T target Bishop without wanting to end your game sooner than it should.
I dunno... I mean, im not gonna change any minds on this, i know. Its just -- well, its a 5*. They SHOULD be good. They should do what they do rather well. If she didnt boost as much, or her circuit breaker didnt do what it does, then she'd be mediocre at best, and we'd still only use Thorkoye.
Honestly, i think you want the OTHER 5s to do what they do on the same level as Kitty, Thor, Okoye, BRB etc. Prof X, Iceman, and a couple others do a good job... But imagine if other 5*s did the same top tier match damage, had abilities up-scaled to match, and actually did their schtick on the same level?
If you bring the top characters down a peg, you're gonna probably lose players. Players who either earned or invested in fast gameplay. Also, some that stay may pine for the days when games were faster, Thor was more reliable, Kitty was useful, Okoye boosted better, etc.
NOBODY would complain if a lesser character got an upgrade. No one. Theres not a single soul that would be pissed if 5* Wasp got an upgrade. Now ...there may be some people that would be upset that time and resources were used on a character that no ones using, but thats a different complaint, really.
Sorry - this is the wrong topic, and i got off point. Just dont understand the kitty-hate.18 -
It isn't Kitty hate, it is Kitty fatigue. But you are a 5* player so you are not seeing the effect she has at lower levels. It isn't like the Bishop thing where 5* players jam up Shield Sim with their Bishop's and nobody else is affected much really. Kitty is everywhere and all levels and not just with Rocket and it seriously tedious. This coming week is going to be very boring and annoying...2
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DAZ0273 said:It isn't Kitty hate, it is Kitty fatigue. But you are a 5* player so you are not seeing the effect she has at lower levels. It isn't like the Bishop thing where 5* players jam up Shield Sim with their Bishop's and nobody else is affected much really. Kitty is everywhere and all levels and not just with Rocket and it seriously tedious. This coming week is going to be very boring and annoying...
There's still a strong argument that Kitty's purple is too good and shuts down too many character's powers.
But yes. The dilution combined with Targeted Heroes leads to anyone who is serious about playing the game targeting ONLY the meta characters first, and pretty much not "accidentally" developing other characters in the 4 and 5 tiers. I mean the 5 tier is maybe a little different because RNG, but no one new should really be chasing anyone except Kitty, since the fastest route to competitive (or just plain fast) PVE clears is Kitty plus Rocket.
My point is the fatigue/ubiquitousness will only grow thanks to the way the game has developed. Not sure a nerf is a good idea, but it seems like a problem that will grow.1
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