ROY84 said: They made 3* gambit almost as useless as sentry. I understood they had to nerf him but they didn't have to make him completely useless. They overkilled gambit to satisfy some salty SOBs.
ThaRoadWarrior said: My guess is that there are a bunch of unclaimed powersets that are sitting around someplace that have been pre-approved and are just waiting for a character to get assigned to, designed in a fiction vacuum. Rather than iterate and adjust, it might be relatively easier to just replace powers altogether using ones from whatever that list is than to go through the exercise of playtesting balance tweaks etc. But that's just speculation.
Vhailorx said: ThaRoadWarrior said: My guess is that there are a bunch of unclaimed powersets that are sitting around someplace that have been pre-approved and are just waiting for a character to get assigned to, designed in a fiction vacuum. Rather than iterate and adjust, it might be relatively easier to just replace powers altogether using ones from whatever that list is than to go through the exercise of playtesting balance tweaks etc. But that's just speculation. I doubt there are completed, ready-to-go powersets just lying around waiting for a character. That seems inefficient. But I would believe the dev teams have partially developed powers lying around to mix and match and fit together for wheneever they get character instructions from marvel. And I would also guess that individual developers have some notes/thoughts on potential powers for favorite/anticipated powers.
DAZ0273 said: It is good to see that the Devs are back in their office after the Holiday break...
I'd also like to note that not all the character redesigns have been bad. Two that particularly stick out are Mordo and Riri.
For Mordo, his damage figures for his black and blue were increased and the purple turned into a fairly unique power that punishes enemies with passive powers (i.e. the more AP the enemy collects in colours it can't spend, the more powerful Mordo's purple becomes).
For Riri, her original blue never seemed to work particularly effectively, and if the enemy created special tiles in one colour then they'd often get unlocked fairly quickly. After the revamp, she got a new red power that could vary between single and multi-target damage, and a new blue power that fueled the red.
I wouldn't complain if we got more redesigns like that.
HoundofShadow said: I'm sure the devs have quite shared quite a number of their criteria on balancing characters. It's unfortunate that the focus was on making fun of the term "expert players". There were easily more than 10 factors that they use.As for returning OML and Gambit back to their good old days, what is a fair trade or what would the veterans as a whole, not individually, give up to get them back? Is it fair to players who sold off their Gambits and OMLs?
jamesh said: I'd also like to note that not all the character redesigns have been bad. Two that particularly stick out are Mordo and Riri.For Mordo, his damage figures for his black and blue were increased and the purple turned into a fairly unique power that punishes enemies with passive powers (i.e. the more AP the enemy collects in colours it can't spend, the more powerful Mordo's purple becomes).For Riri, her original blue never seemed to work particularly effectively, and if the enemy created special tiles in one colour then they'd often get unlocked fairly quickly. After the revamp, she got a new red power that could vary between single and multi-target damage, and a new blue power that fueled the red.I wouldn't complain if we got more redesigns like that.