***** Beta Ray Bill (Korbinite Cyborg) *****
Comments
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Note:
Bill's Blue has been updated from the preview - It no longer creates 2 tiles per incoming damage taken at level 4, but now deals highly increased damage at levels 4 and 5 and provides larger strength Protect tiles than before.5 -
IceIX said:Note:
Bill's Blue has been updated from the preview - It no longer creates 2 tiles per incoming damage taken at level 4, but now deals highly increased damage at levels 4 and 5 and provides larger strength Protect tiles than before.
And on that note, I think he's improved from before simply due to having more offense.
At Champ level his blue is now 12,278 damage and a strength 557 protect tile.
It's better this way and more fair than it would have been IMO.0 -
RickOShay said:IceIX said:Note:
Bill's Blue has been updated from the preview - It no longer creates 2 tiles per incoming damage taken at level 4, but now deals highly increased damage at levels 4 and 5 and provides larger strength Protect tiles than before.
And on that note, I think he's improved from before simply due to having more offense.
At Champ level his blue is now 12,278 damage and a strength 557 protect tile.
It's better this way and more fair than it would have been IMO.1 -
RickOShay said:wymtime said:so with Kitty you just run 5,3,5 since on turn 2 you have eliminated match damage. Blue and green do decent damage.
if Kitty was not in the game I would not mind this character, but with Kitty buffing free tiles to stupid high levels this will be another Rock Paper Scissors team probably with Eddy Brock nullifying protect tiles.
We'll need to be very careful since the only significant damage we may deal is from his 12 AP green, all while trying to avoid protect tile matches for the most part (yes we earn b & g AP from them but still don't want to lose them).
We'll get some damage from his blue, and hopefully Kitty's red will earn you some attack tiles at some point. No matter how this plays out, we are looking at a 5+ minute match. I think we may get hit faster than we can climb.
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Now, when facing against Kitty BRB, match or destroy 1 Protect as soon as possible and Kitty will no longer be buffing since she requires 4 on the board for her buff (unless your 3rd ally is an X-men, then it will require just 3 to buff). It will be hard to deny them blue for very long, but this team is not nearly as scary to face as Gritty itself, or many other combos.
Heck, even 5* Carnage has an advantage over this team (free turn etc) if you can't seem to get their protects matched away quickly. Fun to try 4* Thanos as well.
Gritty itself destroys a BRB-Kitty team starting on turn 3 or 4 if you can deny them blue, with little fear of taking damage yourself.
If the PvP essential character is good at creating special tiles then yes we have a real problem with BRB-Kitty, otherwise not a big deal. As stated though, in Sim with Gritty & BRB that can be efficient to use and a pain to face.
the issue I have is how it will slow down game play.1 -
How does the latest legends work? Will he be available right after December 16?0
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Daredevil217 said:Vhailorx said:ThaRoadWarrior said:I've got a feeling that 50% Gladiathor/BRB teams are going to be an option. I doubt it'll take any time at all to earn 12 green when you're scooping it up passively every battle start.Maybe, but the dirty little secret about Thor's green is that as an active power it's just meh. And that's also true of BRB. Add in okoye's black and things look different. But on their own, I think I might prefer hela's green or even rescue's red for fast, cheap damage fueled by Thor's passive.And that's without considering okoye's true healing. . .
3281.5
2790.3
2247.8
1928.5
Any guesses on which characters have the highest damage output per AP spent?
3281.5 - Thor Green
2790.3 - BRB Green
2247.8 - Rescue Red
1928.5 - Hela Green
Hardly “meh”.
”Hold my beer...”
Is this the best active blue in the tier? I think so. You can argue Strange but he’s a glass cannon while Bill here is a two-nuke tank. Blue is an underrepresented color in the tier, and so this switch increases his playability big time with a ton of characters/teams.I predict BRBishop will be a defensive meta team in pick two for sure. You’re either stun locked or eating a big nuke, and have to fight through waves of protect tiles while keeping an eye on opponent green. I barely get hit when I run Jessica/Bish (way way less than Gritty). BRBishop will be instaskip I imagine.3 -
12k damage for 6 AP is good. Hawkeye's blue is similarly efficient, but requires cycling through 7 arrows to get there. And BRB produces fairly strong protect tiles out of the bargain too!This shift pushes him closer to the meta, but will brbishop actually be more reliable than gritty? Fast offense usually trump's defense in mpq.0
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Daredevil217 said:Daredevil217 said:Vhailorx said:ThaRoadWarrior said:I've got a feeling that 50% Gladiathor/BRB teams are going to be an option. I doubt it'll take any time at all to earn 12 green when you're scooping it up passively every battle start.Maybe, but the dirty little secret about Thor's green is that as an active power it's just meh. And that's also true of BRB. Add in okoye's black and things look different. But on their own, I think I might prefer hela's green or even rescue's red for fast, cheap damage fueled by Thor's passive.And that's without considering okoye's true healing. . .
3281.5
2790.3
2247.8
1928.5
Any guesses on which characters have the highest damage output per AP spent?
3281.5 - Thor Green
2790.3 - BRB Green
2247.8 - Rescue Red
1928.5 - Hela Green
Hardly “meh”.
”Hold my beer...”
Is this the best active blue in the tier? I think so. You can argue Strange but he’s a glass cannon while Bill here is a two-nuke tank. Blue is an underrepresented color in the tier, and so this switch increases his playability big time with a ton of characters/teams.I predict BRBishop will be a defensive meta team in pick two for sure. You’re either stun locked or eating a big nuke, and have to fight through waves of protect tiles while keeping an eye on opponent green. I barely get hit when I run Jessica/Bish (way way less than Gritty). BRBishop will be instaskip I imagine.
3 -
Thanos said:Daredevil217 said:I predict BRBishop will be a defensive meta team in pick two for sure. You’re either stun locked or eating a big nuke, and have to fight through waves of protect tiles while keeping an eye on opponent green. I barely get hit when I run Jessica/Bish (way way less than Gritty). BRBishop will be instaskip I imagine.
I’m def curious to see how this plays out. BRB countdown puts out a protect every time he or an ally takes damage (multiples from cascades or aoe powers?), and Bishop eats them 2 per turn to gain 2 blue AP (at level 3 yellow, which I imagine is what everybody runs him with).
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Wouldn't Worthy Hawkeye be better, unless there can only be one Clash of the Worthy countdown tile on the board? I heard stories about how this team gain 30 blue aps on their first or second turn. That's worth 61,390 of damage. Add in Hawkeye's red and it adds up to over 100k of damage.
If BRB's countdown tiles stack, it will churn out 2500 strength of protect tiles per match.0 -
HoundofShadow said:Wouldn't Worthy Hawkeye be better, unless there can only be one Clash of the Worthy countdown tile on the board? I heard stories about how this team gain 30 blue aps on their first or second turn. That's worth 61,390 of damage. Add in Hawkeye's red and it adds up to over 100k of damage.
If BRB's countdown tiles stack, it will churn out 2500 strength of protect tiles per match.0 -
I haven't done the math but imagine the AOE of BRB with Okoye sporting 20+ TUs would be pretty nice.0
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Thanos said:Daredevil217 said:Daredevil217 said:Vhailorx said:ThaRoadWarrior said:I've got a feeling that 50% Gladiathor/BRB teams are going to be an option. I doubt it'll take any time at all to earn 12 green when you're scooping it up passively every battle start.Maybe, but the dirty little secret about Thor's green is that as an active power it's just meh. And that's also true of BRB. Add in okoye's black and things look different. But on their own, I think I might prefer hela's green or even rescue's red for fast, cheap damage fueled by Thor's passive.And that's without considering okoye's true healing. . .
3281.5
2790.3
2247.8
1928.5
Any guesses on which characters have the highest damage output per AP spent?
3281.5 - Thor Green
2790.3 - BRB Green
2247.8 - Rescue Red
1928.5 - Hela Green
Hardly “meh”.
”Hold my beer...”
Is this the best active blue in the tier? I think so. You can argue Strange but he’s a glass cannon while Bill here is a two-nuke tank. Blue is an underrepresented color in the tier, and so this switch increases his playability big time with a ton of characters/teams.I predict BRBishop will be a defensive meta team in pick two for sure. You’re either stun locked or eating a big nuke, and have to fight through waves of protect tiles while keeping an eye on opponent green. I barely get hit when I run Jessica/Bish (way way less than Gritty). BRBishop will be instaskip I imagine.
I believe this is why they changed his blue. More damage but the protect spam would get insane.0 -
tiomono said:HoundofShadow said:Wouldn't Worthy Hawkeye be better, unless there can only be one Clash of the Worthy countdown tile on the board? I heard stories about how this team gain 30 blue aps on their first or second turn. That's worth 61,390 of damage. Add in Hawkeye's red and it adds up to over 100k of damage.
If BRB's countdown tiles stack, it will churn out 2500 strength of protect tiles per match.0 -
BRB is up in game, but it's still showing his "older" ability which churns out two protect tiles?
His updated ability churns out only 1 protect tile at 5 covers, isn't it?0 -
HoundofShadow said:BRB is up in game, but it's still showing his "older" ability which churns out two protect tiles?
His updated ability churns out only 1 protect tile at 5 covers, isn't it?0 -
bluewolf said:tiomono said:HoundofShadow said:Wouldn't Worthy Hawkeye be better, unless there can only be one Clash of the Worthy countdown tile on the board? I heard stories about how this team gain 30 blue aps on their first or second turn. That's worth 61,390 of damage. Add in Hawkeye's red and it adds up to over 100k of damage.
If BRB's countdown tiles stack, it will churn out 2500 strength of protect tiles per match.0 -
l agree that it will work similar to Kitty's Practiced Offense. Imagine you have 5 of his cd tiles out and the opponent AoE your team. Is it more likely to have 3 protect tiles out or 15 protect tiles out? I should have used this question on myself.
Regardless, those extra damage will allow you to down either one of the many of the baby champed 5*, Bishop or Worthy Cap.0 -
Making Capt. Marvel great again! Unfortunately, once they update his blue power this won't be as effective.8
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HoundofShadow said:l agree that it will work similar to Kitty's Practiced Offense. Imagine you have 5 of his cd tiles out and the opponent AoE your team. Is it more likely to have 3 protect tiles out or 15 protect tiles out? I should have used this question on myself.
Regardless, those extra damage will allow you to down either one of the many of the baby champed 5*, Bishop or Worthy Cap.But you also would have done 61K damage at that point, so do the amount of protects even matter? Lol.1
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