Vhailorx said: Daredevil217 said: Vhailorx said: ThaRoadWarrior said: I've got a feeling that 50% Gladiathor/BRB teams are going to be an option. I doubt it'll take any time at all to earn 12 green when you're scooping it up passively every battle start. Maybe, but the dirty little secret about Thor's green is that as an active power it's just meh. And that's also true of BRB. Add in okoye's black and things look different. But on their own, I think I might prefer hela's green or even rescue's red for fast, cheap damage fueled by Thor's passive.And that's without considering okoye's true healing. . . Here’s an even dirtier secret. Here are the damage per AP spent for the 4 powers you mentioned. 3281.52790.32247.81928.5Any guesses on which characters have the highest damage output per AP spent?3281.5 - Thor Green2790.3 - BRB Green2247.8 - Rescue Red1928.5 - Hela GreenHardly “meh”. This assumes that there are 3 targets that can all absorb ~13k damage. I would say brb's green is slightly better than Thor's (just active elements) because it is useful in more scenarios.Also, a few caveats to my statement that I thought were obvious, but clearly aren't.(1) I explicitly limited my comment to Thor's active green. His passive green power is arguably the top power in the game, and certainly top 5.(2) I said that hela/rescue's powers are better for cheap, fast damage. Thor sure smokes them for damage/AP against a full team of three. But hela and rescue (and brb too) keep their damage/AP value regardless of the number of opponents, while Thor drops down to just under 1300 against a single target. And for purposes of efficiently proc'ing okoye, it isn't even close (Thor's green is fine for proc'ing okoye, and since I comes along with his green passive, they are an awesome pairing. But damage/AP is less important than AP/tick of damage when it comes to proc'ing okoye).(3) 12ap for 13k aoe damage is pretty good. But that's still only 1/3-1/5 of a typical 5* health pool. In a meta that requires speed, high cost nukes that don't end the game outright are not the best options. Add some additional damage (via strikes from Thor's own yellow, or okoye etc) and thor's green plays much better, but that it outside the scope of my original discussion.
Daredevil217 said: Vhailorx said: ThaRoadWarrior said: I've got a feeling that 50% Gladiathor/BRB teams are going to be an option. I doubt it'll take any time at all to earn 12 green when you're scooping it up passively every battle start. Maybe, but the dirty little secret about Thor's green is that as an active power it's just meh. And that's also true of BRB. Add in okoye's black and things look different. But on their own, I think I might prefer hela's green or even rescue's red for fast, cheap damage fueled by Thor's passive.And that's without considering okoye's true healing. . . Here’s an even dirtier secret. Here are the damage per AP spent for the 4 powers you mentioned. 3281.52790.32247.81928.5Any guesses on which characters have the highest damage output per AP spent?3281.5 - Thor Green2790.3 - BRB Green2247.8 - Rescue Red1928.5 - Hela GreenHardly “meh”.
Vhailorx said: ThaRoadWarrior said: I've got a feeling that 50% Gladiathor/BRB teams are going to be an option. I doubt it'll take any time at all to earn 12 green when you're scooping it up passively every battle start. Maybe, but the dirty little secret about Thor's green is that as an active power it's just meh. And that's also true of BRB. Add in okoye's black and things look different. But on their own, I think I might prefer hela's green or even rescue's red for fast, cheap damage fueled by Thor's passive.And that's without considering okoye's true healing. . .
ThaRoadWarrior said: I've got a feeling that 50% Gladiathor/BRB teams are going to be an option. I doubt it'll take any time at all to earn 12 green when you're scooping it up passively every battle start.
3281.5
2790.3
2247.8
1928.5
Any guesses on which characters have the highest damage output per AP spent?
IceIX said: Note:Bill's Blue has been updated from the preview - It no longer creates 2 tiles per incoming damage taken at level 4, but now deals highly increased damage at levels 4 and 5 and provides larger strength Protect tiles than before.
RickOShay said: IceIX said: Note:Bill's Blue has been updated from the preview - It no longer creates 2 tiles per incoming damage taken at level 4, but now deals highly increased damage at levels 4 and 5 and provides larger strength Protect tiles than before. = we finally play tested him and... Whoa we gotta change that.And on that note, I think he's improved from before simply due to having more offense. At Champ level his blue is now 12,278 damage and a strength 557 protect tile. It's better this way and more fair than it would have been IMO.
RickOShay said: wymtime said: so with Kitty you just run 5,3,5 since on turn 2 you have eliminated match damage. Blue and green do decent damage.if Kitty was not in the game I would not mind this character, but with Kitty buffing free tiles to stupid high levels this will be another Rock Paper Scissors team probably with Eddy Brock nullifying protect tiles. If BRB creates 4 Protect tiles at start, I know I'll lose at least 2 by turn 3.. Sure, match damage against us will be reduced due to the ones we keep, and we will be prioritizing blue to get more protects on the board. We'll need to be very careful since the only significant damage we may deal is from his 12 AP green, all while trying to avoid protect tile matches for the most part (yes we earn b & g AP from them but still don't want to lose them). We'll get some damage from his blue, and hopefully Kitty's red will earn you some attack tiles at some point. No matter how this plays out, we are looking at a 5+ minute match. I think we may get hit faster than we can climb.----------Now, when facing against Kitty BRB, match or destroy 1 Protect as soon as possible and Kitty will no longer be buffing since she requires 4 on the board for her buff (unless your 3rd ally is an X-men, then it will require just 3 to buff). It will be hard to deny them blue for very long, but this team is not nearly as scary to face as Gritty itself, or many other combos.Heck, even 5* Carnage has an advantage over this team (free turn etc) if you can't seem to get their protects matched away quickly. Fun to try 4* Thanos as well. Gritty itself destroys a BRB-Kitty team starting on turn 3 or 4 if you can deny them blue, with little fear of taking damage yourself.If the PvP essential character is good at creating special tiles then yes we have a real problem with BRB-Kitty, otherwise not a big deal. As stated though, in Sim with Gritty & BRB that can be efficient to use and a pain to face.
wymtime said: so with Kitty you just run 5,3,5 since on turn 2 you have eliminated match damage. Blue and green do decent damage.if Kitty was not in the game I would not mind this character, but with Kitty buffing free tiles to stupid high levels this will be another Rock Paper Scissors team probably with Eddy Brock nullifying protect tiles.
Daredevil217 said: Daredevil217 said: Vhailorx said: ThaRoadWarrior said: I've got a feeling that 50% Gladiathor/BRB teams are going to be an option. I doubt it'll take any time at all to earn 12 green when you're scooping it up passively every battle start. Maybe, but the dirty little secret about Thor's green is that as an active power it's just meh. And that's also true of BRB. Add in okoye's black and things look different. But on their own, I think I might prefer hela's green or even rescue's red for fast, cheap damage fueled by Thor's passive.And that's without considering okoye's true healing. . . Here’s an even dirtier secret. Here are the damage per AP spent for the 4 powers you mentioned. 3281.52790.32247.81928.5Any guesses on which characters have the highest damage output per AP spent?3281.5 - Thor Green2790.3 - BRB Green2247.8 - Rescue Red1928.5 - Hela GreenHardly “meh”. @IceIX looks at Beta Ray Bill’s blue.”Hold my beer...”Is this the best active blue in the tier? I think so. You can argue Strange but he’s a glass cannon while Bill here is a two-nuke tank. Blue is an underrepresented color in the tier, and so this switch increases his playability big time with a ton of characters/teams. I predict BRBishop will be a defensive meta team in pick two for sure. You’re either stun locked or eating a big nuke, and have to fight through waves of protect tiles while keeping an eye on opponent green. I barely get hit when I run Jessica/Bish (way way less than Gritty). BRBishop will be instaskip I imagine.
Thanos said: Daredevil217 said:I predict BRBishop will be a defensive meta team in pick two for sure. You’re either stun locked or eating a big nuke, and have to fight through waves of protect tiles while keeping an eye on opponent green. I barely get hit when I run Jessica/Bish (way way less than Gritty). BRBishop will be instaskip I imagine. Bishop eats protect tiles every turn.
Daredevil217 said:I predict BRBishop will be a defensive meta team in pick two for sure. You’re either stun locked or eating a big nuke, and have to fight through waves of protect tiles while keeping an eye on opponent green. I barely get hit when I run Jessica/Bish (way way less than Gritty). BRBishop will be instaskip I imagine.
HoundofShadow said: Wouldn't Worthy Hawkeye be better, unless there can only be one Clash of the Worthy countdown tile on the board? I heard stories about how this team gain 30 blue aps on their first or second turn. That's worth 61,390 of damage. Add in Hawkeye's red and it adds up to over 100k of damage.If BRB's countdown tiles stack, it will churn out 2500 strength of protect tiles per match.
Thanos said: Daredevil217 said: Daredevil217 said: Vhailorx said: ThaRoadWarrior said: I've got a feeling that 50% Gladiathor/BRB teams are going to be an option. I doubt it'll take any time at all to earn 12 green when you're scooping it up passively every battle start. Maybe, but the dirty little secret about Thor's green is that as an active power it's just meh. And that's also true of BRB. Add in okoye's black and things look different. But on their own, I think I might prefer hela's green or even rescue's red for fast, cheap damage fueled by Thor's passive.And that's without considering okoye's true healing. . . Here’s an even dirtier secret. Here are the damage per AP spent for the 4 powers you mentioned. 3281.52790.32247.81928.5Any guesses on which characters have the highest damage output per AP spent?3281.5 - Thor Green2790.3 - BRB Green2247.8 - Rescue Red1928.5 - Hela GreenHardly “meh”. @IceIX looks at Beta Ray Bill’s blue.”Hold my beer...”Is this the best active blue in the tier? I think so. You can argue Strange but he’s a glass cannon while Bill here is a two-nuke tank. Blue is an underrepresented color in the tier, and so this switch increases his playability big time with a ton of characters/teams. I predict BRBishop will be a defensive meta team in pick two for sure. You’re either stun locked or eating a big nuke, and have to fight through waves of protect tiles while keeping an eye on opponent green. I barely get hit when I run Jessica/Bish (way way less than Gritty). BRBishop will be instaskip I imagine. Bishop eats protect tiles every turn.
tiomono said: HoundofShadow said: Wouldn't Worthy Hawkeye be better, unless there can only be one Clash of the Worthy countdown tile on the board? I heard stories about how this team gain 30 blue aps on their first or second turn. That's worth 61,390 of damage. Add in Hawkeye's red and it adds up to over 100k of damage.If BRB's countdown tiles stack, it will churn out 2500 strength of protect tiles per match. Pretty sure his countdown is just like kitty's. Hers says "while it's on the board" but does not stack. Having one on the board does not stop her from firing again. I assume bill works the same.
HoundofShadow said: BRB is up in game, but it's still showing his "older" ability which churns out two protect tiles?His updated ability churns out only 1 protect tile at 5 covers, isn't it?
bluewolf said: tiomono said: HoundofShadow said: Wouldn't Worthy Hawkeye be better, unless there can only be one Clash of the Worthy countdown tile on the board? I heard stories about how this team gain 30 blue aps on their first or second turn. That's worth 61,390 of damage. Add in Hawkeye's red and it adds up to over 100k of damage.If BRB's countdown tiles stack, it will churn out 2500 strength of protect tiles per match. Pretty sure his countdown is just like kitty's. Hers says "while it's on the board" but does not stack. Having one on the board does not stop her from firing again. I assume bill works the same. Regardless of that part, gathering enough AP for around 36-48 K dmg in a turn would work great if it was allowed. Maybe you can't fire his blue again if there's a CD out.