turbomoose said: Have to say I’m quite happy with shards as I’ve finally been able to champ gladiaThor thanks to getting the extra cover for his feeder
Tony_Foot said: turbomoose said: Have to say I’m quite happy with shards as I’ve finally been able to champ gladiaThor thanks to getting the extra cover for his feeder Which would have happened anyway with BH, just probably for less draws.
tiomono said: Tony_Foot said: turbomoose said: Have to say I’m quite happy with shards as I’ve finally been able to champ gladiaThor thanks to getting the extra cover for his feeder Which would have happened anyway with BH, just probably for less draws. Or it might have taken longer because the color of cover was rng and now it's not. Both systems have pros and cons.
Tony_Foot said: tiomono said: Tony_Foot said: turbomoose said: Have to say I’m quite happy with shards as I’ve finally been able to champ gladiaThor thanks to getting the extra cover for his feeder Which would have happened anyway with BH, just probably for less draws. Or it might have taken longer because the color of cover was rng and now it's not. Both systems have pros and cons. Nope he said he got Thor champed from a feeder from a champ reward from a 4 star. Shard system has no relevance.
OJSP said: tiomono said: Tony_Foot said:Which would have happened anyway with BH, just probably for less draws. the rng of bonus heros could have made it take longer than shards. Aren't these the same? One is looking at the glass half full and the other half empty?
tiomono said: Tony_Foot said:Which would have happened anyway with BH, just probably for less draws. the rng of bonus heros could have made it take longer than shards.
Tony_Foot said:Which would have happened anyway with BH, just probably for less draws.
OJSP said: tiomono said: OJSP said: tiomono said: Tony_Foot said:Which would have happened anyway with BH, just probably for less draws. the rng of bonus heros could have made it take longer than shards. Aren't these the same? One is looking at the glass half full and the other half empty? It's the same in that both systems give extra covers. It's different in that bonus heros was percentage based and not equally rewarding for all players. While shards shows steady trackable progress towards the reward that guarantees all players have the same progress. What I meant was, we never know if it would've been faster or slower with BH. I'm sure Tony also knows your point already, but he chose to view it from another perspective (more positively).Both systems have their own benefits and drawbacks. At least the Shard system is not exploitable like the BH system. Now if we can fix the exploit with vaults, then I'll be happy.
tiomono said: OJSP said: tiomono said: Tony_Foot said:Which would have happened anyway with BH, just probably for less draws. the rng of bonus heros could have made it take longer than shards. Aren't these the same? One is looking at the glass half full and the other half empty? It's the same in that both systems give extra covers. It's different in that bonus heros was percentage based and not equally rewarding for all players. While shards shows steady trackable progress towards the reward that guarantees all players have the same progress.
HoundofShadow said: How is BH exploitable? BH is gone anyway. The vault exploit is still unfixed yet?
OJSP said: A_Wise_Man said: People have really short term memory with bonus heroes. How many hundreds of posts have there been just on forums about wrong color BH? "Got my 13th rocket cover from BH!....wrong color. Why can't we just have colorless covers?" Well, now we do have colorless covers......Guaranteed useful covers is much much much better IMO. You made a valid point about colourless cover(s), especially for 5*s, but it wasn't what they were debating there. I've had many BH covers in colours I've already got 5 in, so I know how that feels.I just wanted to ask what's the difference in that particular situation: a player got a Thor cover from a Valkyrie champion reward that they got from accumulating shards. One said they could've got it faster using BH, the other said the RNG could've made it longer. I just think they're the same point, which you've pointed out too that it's about beating the odds. One thought they could, the other couldn't. In this particular scenario, whatever colour they got didn't matter.Anyway, I think I was overcomplicating the discussion. The player got the cover they wanted already. Maybe they already made Valkyrie a BH and the cover never came and they were pleased with the Targeted Hero feature because it allowed them to champion Thor.
A_Wise_Man said: People have really short term memory with bonus heroes. How many hundreds of posts have there been just on forums about wrong color BH? "Got my 13th rocket cover from BH!....wrong color. Why can't we just have colorless covers?" Well, now we do have colorless covers......Guaranteed useful covers is much much much better IMO.
HoundofShadow said: I thought those were patched some time back. That's the reason why pulls are pre-determined?
Chrynos1989 said: You honestly have to look at it from a scientific point of viewin a world without luck and standard deviation, bonus heroes would mean one every 280 pulls (15% chance for 5*= 1 every 7 pulls, 2.5% for bonus heroes on every 5* pull= 1 every 40 5*, 7x40=280), with shards, 280x3=840, means 1.66 covers for 280 pulls
GJormagund said: Chrynos1989 said: You honestly have to look at it from a scientific point of viewin a world without luck and standard deviation, bonus heroes would mean one every 280 pulls (15% chance for 5*= 1 every 7 pulls, 2.5% for bonus heroes on every 5* pull= 1 every 40 5*, 7x40=280), with shards, 280x3=840, means 1.66 covers for 280 pulls I believe your initial assumption is wrong. Say you pulled 140 classics/latest under the old rules. At odds of 1 in 20 you would expect 7 bonus heroes. Therefore 1 of the 7 assuming an even distribution should be a 5 star.Under your model you pull 280 times and expect 14 BH with 1 in 14 being 5 star and 13 in 14 being 4 star. Clearly at 1 in 7 chance of a 5 star and 6 in 7 chance of a 4 star you'd expect the 14BHs from 280 pulls to give you two 5 stars and 12 4 stars.I don't know where you got the 2.5% or 1 in 40 odds from?This gives approx one 5 star in 140 pulls under the old system and 1 in 166.66... under the new system. This makes much more sense than a jump from 1 in 280 down to 1 in 166. We'd probably all be embracing shards unreservedly if that was the case!
Chrynos1989 said: GJormagund said: Chrynos1989 said: You honestly have to look at it from a scientific point of viewin a world without luck and standard deviation, bonus heroes would mean one every 280 pulls (15% chance for 5*= 1 every 7 pulls, 2.5% for bonus heroes on every 5* pull= 1 every 40 5*, 7x40=280), with shards, 280x3=840, means 1.66 covers for 280 pulls I believe your initial assumption is wrong. Say you pulled 140 classics/latest under the old rules. At odds of 1 in 20 you would expect 7 bonus heroes. Therefore 1 of the 7 assuming an even distribution should be a 5 star.Under your model you pull 280 times and expect 14 BH with 1 in 14 being 5 star and 13 in 14 being 4 star. Clearly at 1 in 7 chance of a 5 star and 6 in 7 chance of a 4 star you'd expect the 14BHs from 280 pulls to give you two 5 stars and 12 4 stars.I don't know where you got the 2.5% or 1 in 40 odds from?This gives approx one 5 star in 140 pulls under the old system and 1 in 166.66... under the new system. This makes much more sense than a jump from 1 in 280 down to 1 in 166. We'd probably all be embracing shards unreservedly if that was the case! I’m pretty sure the odds for a 5* bonus hero was 1:40 in all storesalso im only referring too 5*, since that are the ones people wail the most about