Shards or Bonus Heroes?
Comments
-
Bonus Heroesturbomoose said:Have to say I’m quite happy with shards as I’ve finally been able to champ gladiaThor thanks to getting the extra cover for his feeder0
-
ShardsTony_Foot said:turbomoose said:Have to say I’m quite happy with shards as I’ve finally been able to champ gladiaThor thanks to getting the extra cover for his feeder1
-
Bonus HeroesShards work out best when the plans are long-term, and/or when the characters need specific colors. I look forward to getting specific 5* covers someday, and they would have been handy back when I had unbalanced 4* characters.
They've wrecked havoc on my 3* farm though, where I previously would rotate BH to the character closest to the next LT award. After a couple instances of orphaned shards (when I earned the cover via other means) it's now too frustrating and too inefficient to do that. So I'll target characters that are more than one level away from an award, but then move to someone else and await that last cover naturally. As such, my LT production has taken a noticeable drop, as has my enjoyment of opening covers.
Even though the system is likely to improve with the introduction of shards in other game rewards, nothing can change the fact that the devs devalued the std/elite/heroic tokens, which is a big slap in the face to the supporters of their game.3 -
Bonus Heroestiomono said:Tony_Foot said:turbomoose said:Have to say I’m quite happy with shards as I’ve finally been able to champ gladiaThor thanks to getting the extra cover for his feeder4
-
Why not both?Make a shard system that has a 1 or 2% chance of getting a shard jackpot meaning to get enough shards for one cover directly f. e. 300 3* shards
0 -
ShardsTony_Foot said:tiomono said:Tony_Foot said:turbomoose said:Have to say I’m quite happy with shards as I’ve finally been able to champ gladiaThor thanks to getting the extra cover for his feeder0
-
ShardsOJSP said:0
-
Why not both?There's another perspective for BH where the class is completely empty... RNG may have never produced a cover.0
-
ShardsOJSP said:tiomono said:OJSP said:
Both systems have their own benefits and drawbacks. At least the Shard system is not exploitable like the BH system. Now if we can fix the exploit with vaults, then I'll be happy.
Well, now we do have colorless covers. It takes a couple extra pulls to get one, but its guaranteed to be something you can use. I think that's a fair tradeoff. More than fair. If you were chasing the 13th cover of a 5 star with a 55x build, you could get a bonus hero earlier than shards (maybe!), but then it's the wrong color. So you're not at 133. You're at like 300 or 400 or 500+ sometimes. Hell, I've gone several hundred pulls without *any* 5 star bonus heroes under the old system.
Maybe you beat the odds under the old system. But I feel like most people just aren't remembering all the flaws of bonus heroes and bad streaks and wrong colors and whatnot, and are just reacting to 133 vs 167 or 23 vs 27 or whatever. The old ones are odds. You could beat them, sure. But most of the time youd break even or do worse than the odds. Guaranteed useful covers is much much much better IMO.
3 -
ShardsHow is BH exploitable? BH is gone anyway. The vault exploit is still unfixed yet?0
-
ShardsHoundofShadow said:How is BH exploitable? BH is gone anyway. The vault exploit is still unfixed yet?0
-
ShardsI thought those were patched some time back. That's the reason why pulls are pre-determined?0
-
ShardsOJSP said:A_Wise_Man said:People have really short term memory with bonus heroes. How many hundreds of posts have there been just on forums about wrong color BH? "Got my 13th rocket cover from BH!....wrong color. Why can't we just have colorless covers?"
Well, now we do have colorless covers......Guaranteed useful covers is much much much better IMO.I just wanted to ask what's the difference in that particular situation: a player got a Thor cover from a Valkyrie champion reward that they got from accumulating shards. One said they could've got it faster using BH, the other said the RNG could've made it longer. I just think they're the same point, which you've pointed out too that it's about beating the odds. One thought they could, the other couldn't. In this particular scenario, whatever colour they got didn't matter.
Anyway, I think I was overcomplicating the discussion. The player got the cover they wanted already. Maybe they already made Valkyrie a BH and the cover never came and they were pleased with the Targeted Hero feature because it allowed them to champion Thor.0 -
ShardsHoundofShadow said:I thought those were patched some time back. That's the reason why pulls are pre-determined?0
-
Why not both?You honestly have to look at it from a scientific point of view
in a world without luck and standard deviation, bonus heroes would mean one every 280 pulls (15% chance for 5*= 1 every 7 pulls, 2.5% for bonus heroes on every 5* pull= 1 every 40 5*, 7x40=280), with shards, 280x3=840, means 1.66 covers for 280 pulls
but in world with luck and standard deviation, this can be better or worse, you can pull 10 LT and get 10 5* with 10 BH, or you can pull 1000LT and don’t get a single one, it’s possible
so shards just take the luck out of it, and devs already stated, if I read correct, that they would update progression, placement and login rewards with shards and mighty tokens, only vaults were uh-uh until now but let’s see for that
At least with shards people can stop saying games randomat cheats on them
what I would sign directly is that shards in shard store are to expensive, 560 and rising for 20 5* shards when you need 500 is ridiculous0 -
ShardsThat was a surprise to me. At least, BH exploit is dead.
I think the for and against of BH/Shards are well established now.
For BH
- the feeling of lady luck smiling on you
- better odds than TH (subjective)
- like to switch bonus hero around instead of putting it on the same character.
- doesn't mind 5/5/3 + 5 saved covers distribution but dislike 5/5/3 + 300/400 shards distribution
- fewer taps
For TH
- poor luck in getting bonus cover is gone
- progress are made visible
- ability to choose colours of covers
- chances of bad builds are decreased or the ability to finally champ characters with 5/5/2 + 5 covers.
I might have missed out some but I think these should cover most of the points made.0 -
Why not both?I think that the shards by themselves suck. But bring back bonus heroes and rewarding us with shards then the shards wouldn't be as bad.0
-
Chrynos1989 said:You honestly have to look at it from a scientific point of view
in a world without luck and standard deviation, bonus heroes would mean one every 280 pulls (15% chance for 5*= 1 every 7 pulls, 2.5% for bonus heroes on every 5* pull= 1 every 40 5*, 7x40=280), with shards, 280x3=840, means 1.66 covers for 280 pullsI believe your initial assumption is wrong. Say you pulled 140 classics/latest under the old rules. At odds of 1 in 20 you would expect 7 bonus heroes. Therefore 1 of the 7 assuming an even distribution should be a 5 star.Under your model you pull 280 times and expect 14 BH with 1 in 14 being 5 star and 13 in 14 being 4 star. Clearly at 1 in 7 chance of a 5 star and 6 in 7 chance of a 4 star you'd expect the 14BHs from 280 pulls to give you two 5 stars and 12 4 stars.I don't know where you got the 2.5% or 1 in 40 odds from?This gives approx one 5 star in 140 pulls under the old system and 1 in 166.66... under the new system. This makes much more sense than a jump from 1 in 280 down to 1 in 166. We'd probably all be embracing shards unreservedly if that was the case!0 -
Why not both?GJormagund said:Chrynos1989 said:You honestly have to look at it from a scientific point of view
in a world without luck and standard deviation, bonus heroes would mean one every 280 pulls (15% chance for 5*= 1 every 7 pulls, 2.5% for bonus heroes on every 5* pull= 1 every 40 5*, 7x40=280), with shards, 280x3=840, means 1.66 covers for 280 pullsI believe your initial assumption is wrong. Say you pulled 140 classics/latest under the old rules. At odds of 1 in 20 you would expect 7 bonus heroes. Therefore 1 of the 7 assuming an even distribution should be a 5 star.Under your model you pull 280 times and expect 14 BH with 1 in 14 being 5 star and 13 in 14 being 4 star. Clearly at 1 in 7 chance of a 5 star and 6 in 7 chance of a 4 star you'd expect the 14BHs from 280 pulls to give you two 5 stars and 12 4 stars.I don't know where you got the 2.5% or 1 in 40 odds from?This gives approx one 5 star in 140 pulls under the old system and 1 in 166.66... under the new system. This makes much more sense than a jump from 1 in 280 down to 1 in 166. We'd probably all be embracing shards unreservedly if that was the case!
also im only referring too 5*, since that are the ones people wail the most about0 -
ShardsChrynos1989 said:GJormagund said:Chrynos1989 said:You honestly have to look at it from a scientific point of view
in a world without luck and standard deviation, bonus heroes would mean one every 280 pulls (15% chance for 5*= 1 every 7 pulls, 2.5% for bonus heroes on every 5* pull= 1 every 40 5*, 7x40=280), with shards, 280x3=840, means 1.66 covers for 280 pullsI believe your initial assumption is wrong. Say you pulled 140 classics/latest under the old rules. At odds of 1 in 20 you would expect 7 bonus heroes. Therefore 1 of the 7 assuming an even distribution should be a 5 star.Under your model you pull 280 times and expect 14 BH with 1 in 14 being 5 star and 13 in 14 being 4 star. Clearly at 1 in 7 chance of a 5 star and 6 in 7 chance of a 4 star you'd expect the 14BHs from 280 pulls to give you two 5 stars and 12 4 stars.I don't know where you got the 2.5% or 1 in 40 odds from?This gives approx one 5 star in 140 pulls under the old system and 1 in 166.66... under the new system. This makes much more sense than a jump from 1 in 280 down to 1 in 166. We'd probably all be embracing shards unreservedly if that was the case!
also im only referring too 5*, since that are the ones people wail the most about
While it "feels" bad to need the extra 34 pulls, this ends up being an extra 5 star cover every 670 pulls on average. If your BH rates were low, it evens out or shards are better. If your rates were high, maybe you lose more than 1 in 670. But factor in an unusable color and shards win hands down.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements