shap328 said: I voted both, but I think we need to wait and see how they fully implement this with mighty tokens. They've said shards and mighty tokens will be part of progression/placement rewards, so until we see them fully integrated into the game, it's tough to really judge.As of this point in time, the only think I don't like is that opening non-standards takes forever now.
tiomono said: I like the shards. Knowing exactly how far I need to go before I get what I want is far preferable to a question mark.If my boss told me I could get a bonus this year, or that I might not, or that it could come tomorrow, I would go crazy and I sure would not plan anything around expecting it. But if he told me if i perform to a certain level and will get a bonus immediately once I reach that goal I have motivation.
froggerjohn said: Seems like shards are a positive element for the 5star tier, slightly negative for the 4star tier, and a huge step backwards in the 3star tier.We needed a solution to dilution, but instead of increasing our rewards to match the increased demands, the devs chose to give us even less then what was already inadequate.I'm sure things will improve as shards make their way into more facets of game rewards, but it's mind-boggling how they didn't learn anything from the failed support rollout.
tiomono said: A player in another thread crunched some numbers. For elite tokens under bonus heros you would get 1 3* bonus every 80 pulls on average, sometimes better sometimes worse, rng. With targeted heros you get 1 3* bonus every 23.3 pulls guaranteed.Heroic tokens with bonus hero 3* every 100 pulls average 4* bonus every 320 pulls average. Targeted system 3* every 30 tokens, 4* every 133.3 tokens guaranteed.Legendary tokens with bonus hero 4* every 23.5 tokens, 5* every 133.3 tokens average. Targeted 4* 26.7 tokens, 5* 167.7 tokens.So what the numbers show would mean bonus is better by a bit for legendary tokens, and far inferior on heroics and elites. This is a big improvement for newer players growing the 3* tier.
bluewolf said:Jormagund said:MadScientist said:Elite Tokens and Heroic Tokens yield more extra covers under the new system, Legendary Tokens less:Elite Tokens:With Bonus Heroes, you get an extra 3-star cover every 80 tokens you open (1:4 to get a 3-star cover and 1:20 to get a bonus hero).With Target Heroes, you get an extra 3-star cover every 23.3 tokens you open (300 shards / 13 shards gained).Winner: Target HeroesHeroic Tokens:With Bonus Heroes, you get an extra 3-star cover every 100 tokens you open (1:5 to get a 3-star cover and 1:20 to get a bonus hero) and an extra 4-star covery every 320 tokens you open (1:16 to get a 4-star cover and 1:20 to get a bonus hero).With Target Heroes, you get an extra 3-star cover every 30 tokens you open (300 shards / 10 shards gained) and an extra 4-star cover every 133.3 tokens you open (400 shards / 3 shards gained).Winner: Target HeroesLegendary Tokens:With Bonus Heroes, you get an extra 4-star cover every 23.5 tokens you open (17:20 to get a 4-star cover and 1:20 to get a bonus hero) and an extra 5-star cover every 133.3 tokens you open (3:20 to get a 5-star cover and 1:20 to get a bonus hero).With Target Heroes, you get an extra 4-star cover every 26.7 tokens you open (400 shards / 15 shards gained) and an extra 5-star cover every 167.7 tokens you open (500 shard / 3 shards gained).Winner: Bonus HeroesTherefore, any player who gains "100 Heroic Tokens per week" should love target heroes.Unfortunately the basic premise is wrong? For both elite and heroic tokens the pull rate was 1 BH in 20 token draws not 1 BH per 20 eligible draws.Therefore for elites you are left with a 3*BH approximately every 20 draws. 20 heroic pulls would on average also award a BH with a 16/21 chance of it being a 3* and a 5/21 chance of it being a 4*. Note: this does assume no weighting other than the stated odds in favour of either 3 or 4* BHs.If anyone is curious, here is what was posted back when BH's were introduced:-----Anthony, Demiurge wrote:Let's take the Heroic Pack. You have a ~71% chance to get a 2-Star, a ~23% chance to get a 3-Star and a ~6% chance to get a 4-Star. When you open a pack, you have an overall 5% chance to get a Bonus Hero. The way we get to that math is to set the chance to get a Bonus Hero per rarity that you draw. When you draw a 3-Star or 4-Star, you have roughly a 17% chance to get a Bonus Hero. When you multiply the chance to get a cover of that rarity with the chance to get a Bonus Hero, you get the [percent] chance to get a Bonus Hero from any one pull from a Heroic pack (~4% for 3-Stars and ~1% for 4-Stars).In other words, because 2-Stars don’t have Bonus Heroes available, the Bonus Hero drop rate is actually 17% for 3-Star and 4-Star pulls, and factoring the 2-Stars into the equation is what drops it down to 5%----So unfortunately there is no place where TH is a benefit in terms of cover rate from opening tokens. We shall see how things improve via other methods of getting shards when/if rewards are updated.It's always worth remembering that a lot of what the game is selling is the feeling of progress. Shards are a way to provide that slow progress in an observable way that keeps you coming back, as long as you feel it is worthwhile.
Jormagund said:MadScientist said:Elite Tokens and Heroic Tokens yield more extra covers under the new system, Legendary Tokens less:Elite Tokens:With Bonus Heroes, you get an extra 3-star cover every 80 tokens you open (1:4 to get a 3-star cover and 1:20 to get a bonus hero).With Target Heroes, you get an extra 3-star cover every 23.3 tokens you open (300 shards / 13 shards gained).Winner: Target HeroesHeroic Tokens:With Bonus Heroes, you get an extra 3-star cover every 100 tokens you open (1:5 to get a 3-star cover and 1:20 to get a bonus hero) and an extra 4-star covery every 320 tokens you open (1:16 to get a 4-star cover and 1:20 to get a bonus hero).With Target Heroes, you get an extra 3-star cover every 30 tokens you open (300 shards / 10 shards gained) and an extra 4-star cover every 133.3 tokens you open (400 shards / 3 shards gained).Winner: Target HeroesLegendary Tokens:With Bonus Heroes, you get an extra 4-star cover every 23.5 tokens you open (17:20 to get a 4-star cover and 1:20 to get a bonus hero) and an extra 5-star cover every 133.3 tokens you open (3:20 to get a 5-star cover and 1:20 to get a bonus hero).With Target Heroes, you get an extra 4-star cover every 26.7 tokens you open (400 shards / 15 shards gained) and an extra 5-star cover every 167.7 tokens you open (500 shard / 3 shards gained).Winner: Bonus HeroesTherefore, any player who gains "100 Heroic Tokens per week" should love target heroes.Unfortunately the basic premise is wrong? For both elite and heroic tokens the pull rate was 1 BH in 20 token draws not 1 BH per 20 eligible draws.Therefore for elites you are left with a 3*BH approximately every 20 draws. 20 heroic pulls would on average also award a BH with a 16/21 chance of it being a 3* and a 5/21 chance of it being a 4*. Note: this does assume no weighting other than the stated odds in favour of either 3 or 4* BHs.
MadScientist said:Elite Tokens and Heroic Tokens yield more extra covers under the new system, Legendary Tokens less:Elite Tokens:With Bonus Heroes, you get an extra 3-star cover every 80 tokens you open (1:4 to get a 3-star cover and 1:20 to get a bonus hero).With Target Heroes, you get an extra 3-star cover every 23.3 tokens you open (300 shards / 13 shards gained).Winner: Target HeroesHeroic Tokens:With Bonus Heroes, you get an extra 3-star cover every 100 tokens you open (1:5 to get a 3-star cover and 1:20 to get a bonus hero) and an extra 4-star covery every 320 tokens you open (1:16 to get a 4-star cover and 1:20 to get a bonus hero).With Target Heroes, you get an extra 3-star cover every 30 tokens you open (300 shards / 10 shards gained) and an extra 4-star cover every 133.3 tokens you open (400 shards / 3 shards gained).Winner: Target HeroesLegendary Tokens:With Bonus Heroes, you get an extra 4-star cover every 23.5 tokens you open (17:20 to get a 4-star cover and 1:20 to get a bonus hero) and an extra 5-star cover every 133.3 tokens you open (3:20 to get a 5-star cover and 1:20 to get a bonus hero).With Target Heroes, you get an extra 4-star cover every 26.7 tokens you open (400 shards / 15 shards gained) and an extra 5-star cover every 167.7 tokens you open (500 shard / 3 shards gained).Winner: Bonus HeroesTherefore, any player who gains "100 Heroic Tokens per week" should love target heroes.
Anthony, Demiurge wrote:Let's take the Heroic Pack. You have a ~71% chance to get a 2-Star, a ~23% chance to get a 3-Star and a ~6% chance to get a 4-Star. When you open a pack, you have an overall 5% chance to get a Bonus Hero. The way we get to that math is to set the chance to get a Bonus Hero per rarity that you draw. When you draw a 3-Star or 4-Star, you have roughly a 17% chance to get a Bonus Hero. When you multiply the chance to get a cover of that rarity with the chance to get a Bonus Hero, you get the [percent] chance to get a Bonus Hero from any one pull from a Heroic pack (~4% for 3-Stars and ~1% for 4-Stars).
Daredevil217 said: tiomono said: A player in another thread crunched some numbers. For elite tokens under bonus heros you would get 1 3* bonus every 80 pulls on average, sometimes better sometimes worse, rng. With targeted heros you get 1 3* bonus every 23.3 pulls guaranteed.Heroic tokens with bonus hero 3* every 100 pulls average 4* bonus every 320 pulls average. Targeted system 3* every 30 tokens, 4* every 133.3 tokens guaranteed.Legendary tokens with bonus hero 4* every 23.5 tokens, 5* every 133.3 tokens average. Targeted 4* 26.7 tokens, 5* 167.7 tokens.So what the numbers show would mean bonus is better by a bit for legendary tokens, and far inferior on heroics and elites. This is a big improvement for newer players growing the 3* tier. This math was already debunked in that very same thread. I wish people would stop spreading this false info. I’m posting the exact text below. The TLDR is in terms of net covers distributed, BH > TH in ALL tiers. (obviously YMMV per player, but the company is releasing more characters while handing out less covers overall). bluewolf said:Jormagund said:MadScientist said:Elite Tokens and Heroic Tokens yield more extra covers under the new system, Legendary Tokens less:Elite Tokens:With Bonus Heroes, you get an extra 3-star cover every 80 tokens you open (1:4 to get a 3-star cover and 1:20 to get a bonus hero).With Target Heroes, you get an extra 3-star cover every 23.3 tokens you open (300 shards / 13 shards gained).Winner: Target HeroesHeroic Tokens:With Bonus Heroes, you get an extra 3-star cover every 100 tokens you open (1:5 to get a 3-star cover and 1:20 to get a bonus hero) and an extra 4-star covery every 320 tokens you open (1:16 to get a 4-star cover and 1:20 to get a bonus hero).With Target Heroes, you get an extra 3-star cover every 30 tokens you open (300 shards / 10 shards gained) and an extra 4-star cover every 133.3 tokens you open (400 shards / 3 shards gained).Winner: Target HeroesLegendary Tokens:With Bonus Heroes, you get an extra 4-star cover every 23.5 tokens you open (17:20 to get a 4-star cover and 1:20 to get a bonus hero) and an extra 5-star cover every 133.3 tokens you open (3:20 to get a 5-star cover and 1:20 to get a bonus hero).With Target Heroes, you get an extra 4-star cover every 26.7 tokens you open (400 shards / 15 shards gained) and an extra 5-star cover every 167.7 tokens you open (500 shard / 3 shards gained).Winner: Bonus HeroesTherefore, any player who gains "100 Heroic Tokens per week" should love target heroes.Unfortunately the basic premise is wrong? For both elite and heroic tokens the pull rate was 1 BH in 20 token draws not 1 BH per 20 eligible draws.Therefore for elites you are left with a 3*BH approximately every 20 draws. 20 heroic pulls would on average also award a BH with a 16/21 chance of it being a 3* and a 5/21 chance of it being a 4*. Note: this does assume no weighting other than the stated odds in favour of either 3 or 4* BHs.If anyone is curious, here is what was posted back when BH's were introduced:-----Anthony, Demiurge wrote:Let's take the Heroic Pack. You have a ~71% chance to get a 2-Star, a ~23% chance to get a 3-Star and a ~6% chance to get a 4-Star. When you open a pack, you have an overall 5% chance to get a Bonus Hero. The way we get to that math is to set the chance to get a Bonus Hero per rarity that you draw. When you draw a 3-Star or 4-Star, you have roughly a 17% chance to get a Bonus Hero. When you multiply the chance to get a cover of that rarity with the chance to get a Bonus Hero, you get the [percent] chance to get a Bonus Hero from any one pull from a Heroic pack (~4% for 3-Stars and ~1% for 4-Stars).In other words, because 2-Stars don’t have Bonus Heroes available, the Bonus Hero drop rate is actually 17% for 3-Star and 4-Star pulls, and factoring the 2-Stars into the equation is what drops it down to 5%----So unfortunately there is no place where TH is a benefit in terms of cover rate from opening tokens. We shall see how things improve via other methods of getting shards when/if rewards are updated.It's always worth remembering that a lot of what the game is selling is the feeling of progress. Shards are a way to provide that slow progress in an observable way that keeps you coming back, as long as you feel it is worthwhile.
tiomono said: My bad. So you open 100 heroics and you get around 1 bonus 4* on average, and 4 3* on every 100 heroics on average?