Who should be next in line for balancing? v2
Ok so its been quite along time since i made this thread originally and we have had a lot happen. I am also seeing multiple topics come up about balance in multiple threads so I figured it was time to make this generalized one again.
Alright so here it is, anything you feel is unbalanced, whether it is a single skill or an entire character, overpower or underpowered, whatever, this is the place to talk about it.
My personal list of things that needs improvement:
4* covers-
Invisible woman
X-force wolvie
They both take forever to obtain the covers. They both take crazy amounts of iso to level. They both are below the worth of an average 3*. It is ridiculous to put them as such big trophy's with little to no actual value. I really cant believe its taken this long even to make them worthwhile characters. There as plenty of people with max 3* roster that wuld be ready to start transitioning to 4* if they were worth it and if not could at least compete with the 4* if they were brought up to a proper power level.
3* covers-
Dr. Doom
Ragnarok
Loki
They all need 3rd powers. These are the obvious
psylocke- blue power is bad. It has kinda high costs, is linked to a countdown, and is rarely effective when it does activate.
Iron man model 40 - He just needs a lot of work. With the recent strength of characters there was an obvious power creep and this guy got left in the dust. All 3 skills really need some work. He just needs completely revamped honestly.
bwgs - the glass cannon. Its really nice that her pink feeds her green so well but lets face it, her red sucks and her green is so expensive the AI getting it off is a nearly unwitnessed event. The AI can get the pink off but cant use it properly and on top of all that she can be broke like a twig. Help her out guys, come on, just a little something to put her on par.
Daredevil - He is just to inconsistent with his abilities to get much iso love. His abilities are kinda cheap cost but you never know if they will even activate. They do however create some suspense and are a fun mechanic. I wish some other characters would get some trap moves, especially Dr. Doom. Daredevil though needs 1 active move to tie things together and make him a more reliable character.
2* covers -
moonstone / bagman - just ****?
bullseye / dakken - same as above in the 3*. they need some 3rd abilities.
2* cap - hhis red needs beefed up a little bit. Just because 3* cap got made a proper character IS NOT a good excuse to neglect 2* cap for the up and comers.
hawkeye - they say he is on the list to get buffs but i dunno how far back. He definitely needs some help.
2* magneto - he is decent and not as big of an issue as others but could definitely use just a little help to bring him up to par.
obw - i stand by by argument that her pink needs fixed.
Alright so here it is, anything you feel is unbalanced, whether it is a single skill or an entire character, overpower or underpowered, whatever, this is the place to talk about it.
My personal list of things that needs improvement:
4* covers-
Invisible woman
X-force wolvie
They both take forever to obtain the covers. They both take crazy amounts of iso to level. They both are below the worth of an average 3*. It is ridiculous to put them as such big trophy's with little to no actual value. I really cant believe its taken this long even to make them worthwhile characters. There as plenty of people with max 3* roster that wuld be ready to start transitioning to 4* if they were worth it and if not could at least compete with the 4* if they were brought up to a proper power level.
3* covers-
Dr. Doom
Ragnarok
Loki
They all need 3rd powers. These are the obvious
psylocke- blue power is bad. It has kinda high costs, is linked to a countdown, and is rarely effective when it does activate.
Iron man model 40 - He just needs a lot of work. With the recent strength of characters there was an obvious power creep and this guy got left in the dust. All 3 skills really need some work. He just needs completely revamped honestly.
bwgs - the glass cannon. Its really nice that her pink feeds her green so well but lets face it, her red sucks and her green is so expensive the AI getting it off is a nearly unwitnessed event. The AI can get the pink off but cant use it properly and on top of all that she can be broke like a twig. Help her out guys, come on, just a little something to put her on par.
Daredevil - He is just to inconsistent with his abilities to get much iso love. His abilities are kinda cheap cost but you never know if they will even activate. They do however create some suspense and are a fun mechanic. I wish some other characters would get some trap moves, especially Dr. Doom. Daredevil though needs 1 active move to tie things together and make him a more reliable character.
2* covers -
moonstone / bagman - just ****?
bullseye / dakken - same as above in the 3*. they need some 3rd abilities.
2* cap - hhis red needs beefed up a little bit. Just because 3* cap got made a proper character IS NOT a good excuse to neglect 2* cap for the up and comers.
hawkeye - they say he is on the list to get buffs but i dunno how far back. He definitely needs some help.
2* magneto - he is decent and not as big of an issue as others but could definitely use just a little help to bring him up to par.
obw - i stand by by argument that her pink needs fixed.
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Comments
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I'm only going to throw changes I think that are practical. In theory I can come up with an awesome way to fix Bagman, but even if I did no one would care, so I don't expect D3 to bother either.
OBW - Aggressive Recon needs to be weaker.
The Hood - Increase HP to Human Torch class, increase power of Twin Pistols and Intimidation and decrease power on Dormammu. He's actually sort of balanced right now by the fact that multiple guys with 8K HP can kill him in one hit due to his extremely low HP, but I think that's a terrible way to keep the character balanced.
Thor (3*) - Needs to do a lot less damage on yellow/green.
Punisher - Needs to do a bit less damage on all his abilities (or a lot less on Judgment).
GSBW - HP upgraded to 5800, Deceptive Tactics needs to be weaker (this is more of a concern with the whole mess of more broken green characters than she. It's actually fine that she can pump her own Sniper Rifle but not when she's pumping green into Call the Storm or multiple World Ruptures).
Captain America (3*) - Red damage needs to be tied more into the red CD surviving.0 -
Phantron wrote:OBW - lvl3 Aggressive Recon needs to be weaker.
I've likened obw to an all-in-one complete package before. By weakening her lvl3s, you'll have to choose a focused build. So while you may still see a lot of obws, at least they'll have diverse builds.
Imo, every character should have 3 good abilities--with the condition that they're mostly only good at lvl 5 and decent at lvl4.
These characters like obw, Bag-Man, IM40 where their abilites arguably get worse at lvl5 make no sense to me.0 -
Phantron - Limit the number of nerf requests to 1 per day. If mentioning OBW nerf locked out of forum for 6 hrs.0
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A while ago I suggested 19 character buffs.
Here are a few more buffs / minor changes.
HOOD -- Change Blue power to be a Purple power. Increase health 10%.
HUMAN TORCH -- Change Green power to be a Yellow power.
HULK -- Change Red power to be a Purple power.
WOLVERINE -- Change Yellow power to a Blue power.
DAREDEVIL -- Choose trap placement. Half AP returned if trap destroyed.
IRON MAN -- Drop AP Drains. Tony Stark could figure that out.
MAGNETO -- Increase Blue by 1AP. Double Red cost and double its effect. Swap Purple/Yellow tile damage.
The above changes would improve the color spread, and increase the number of playable teams.0 -
I say C. Mags Blue skill....it's...so...good. But mainly because he has a 2 ap skill and that will have to be changed to 5 ap minimum. Other than that though...I don't particularly feel any class is overpowered. Some underpowered for sure.0
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Nonce Equitaur 2 wrote:A while ago I suggested 19 character buffs.
Here are a few more buffs / minor changes.
HOOD -- Change Blue power to be a Purple power. Increase health 10%.
HUMAN TORCH -- Change Green power to be a Yellow power.
HULK -- Change Red power to be a Purple power.
WOLVERINE -- Change Yellow power to a Blue power.
DAREDEVIL -- Choose trap placement. Half AP returned if trap destroyed.
IRON MAN -- Drop AP Drains. Tony Stark could figure that out.
MAGNETO -- Increase Blue by 1AP. Double Red cost and double its effect. Swap Purple/Yellow tile damage.
The above changes would improve the color spread, and increase the number of playable teams.
Ok so 1st off let me get this straight.
You want to change hood's blue PASSIVE ability to purple to give a better color spread.
You can't expect people to take you seriously when that's your top suggestion man.
Regardless of that, changing a few colors isn't going to solve anything. If you want more colors then they need to release characters with new colors. Not like sentry where they give him the typical red / green / yellow
I don't feel as if many of these changes you suggest were thought out at all.0 -
I think color coverage is just a design issue. I'm pretty sure Psi-Katana is black instead of purple simply because it creates attack tiles.0
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Is it too early to say "Spider-Man"?0
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Phantron wrote:I think color coverage is just a design issue. I'm pretty sure Psi-Katana is black instead of purple simply because it creates attack tiles.
I don't get this either. By the same logic couldn't they just make it purple with a purple strike tile?
I like when the colors are similar to the colors of the actual cover.
Switching Psylocke red to make it pink would make more sense to me. Still think it's time that could be better invested elsewhere though.0 -
Psykopathic wrote:Phantron wrote:I think color coverage is just a design issue. I'm pretty sure Psi-Katana is black instead of purple simply because it creates attack tiles.
I don't get this either. By the same logic couldn't they just make it purple with a purple strike tile?
I like when the colors are similar to the colors of the actual cover.
Switching Psylocke red to make it pink would make more sense to me. Still think it's time that could be better invested elsewhere though.0 -
Psykopathic wrote:Phantron wrote:I think color coverage is just a design issue. I'm pretty sure Psi-Katana is black instead of purple simply because it creates attack tiles.
I don't get this either. By the same logic couldn't they just make it purple with a purple strike tile?
I like when the colors are similar to the colors of the actual cover.
Switching Psylocke red to make it pink would make more sense to me. Still think it's time that could be better invested elsewhere though.
Well in the case of purple it's not a cosmetic issue because you can't stop Aggressive Recon if you don't have a cheap outlet for purple AP, so the fact that Psylocke doesn't have a purple power is actually a significant issue, because if Psi-Katana is 6 purple it'd be a pretty strong counter to OBW. Your general strategy would be make the first 2 purple match, Psi-Katana, and then you pretty much got nothing to worry about because there shouldn't even be enough purple to use AR on the board for a long while.
Likewise I think there's this design that goes like "red and green are damage colors, and this hero is known for blowing things up so he gets red and green", never mind that almost all heroes are known for blowing things up. Now in the case of red/green it's not as bad, but don't we have like 7 characters that are red/green/black? Even if it's not a glaring balance issue, it can't be very good to come up with variety in your team color coverage when one combination of color shows up 7 times.0 -
Spoit wrote:Psykopathic wrote:Phantron wrote:I think color coverage is just a design issue. I'm pretty sure Psi-Katana is black instead of purple simply because it creates attack tiles.
I don't get this either. By the same logic couldn't they just make it purple with a purple strike tile?
I like when the colors are similar to the colors of the actual cover.
Switching Psylocke red to make it pink would make more sense to me. Still think it's time that could be better invested elsewhere though.
There are always exception but you can tell certain tendencies, like attack tiles are very strongly tied to the color black.0 -
Psykopathic wrote:Regardless of that, changing a few colors isn't going to solve anything.
Purple is under-covered. As such, Magneto and BWGS are increased in importance more than they should be, just because they are the only good options for Purple. You suggest bringing in new characters, which is a good suggestion, but it's not going to happen for months. I suggested a change that would be simple to do and which would have minimal downside and appreciable upside. If these four characters had their colors shuffled slightly, the number of fieldable rainbow teams would be increased with Hood, Hulk, Mags, BWGS and nerfSpidey covering purple.
Usage of Mags (and Spidey) has been artificially high partially because they helped cover the color spread. Sentry is another Red/Green/Yellow character and does not compare well to Thor or Patch, so I don't expect to see him gaining popularity partially for this reason. Daken doesn't have great powers, but he covers a lot of rare colors. If Daken was also Red/Green/Yellow, he wouldn't be nearly as popular.0 -
I dunno about 3* chars so I will comment on 2*s and below.
Bullseye and Daken need third skills.
Captain America's power costs should be tweaked or they should made to worth their costs.
Mawkeye might need an intervention, not so sure about him. I don't use him.
At least two of Moonstone's abilities should be tweaked.
Bagman needs to be redone.
Yelena is the worst of all it seems but she is a 1* and she often becomes the enemy in PvE, so not much is cared for her.
Apart from those, they should release a few more 2* characters using purple, blue and black to change things up in PvP. Also, they should do more of the different PvPs where you don't have a featured character. This will also increase the variety of teams in PvP.0 -
Nonce Equitaur 2 wrote:Psykopathic wrote:Regardless of that, changing a few colors isn't going to solve anything.
Purple is under-covered. As such, Magneto and BWGS are increased in importance more than they should be, just because they are the only good options for Purple. You suggest bringing in new characters, which is a good suggestion, but it's not going to happen for months. I suggested a change that would be simple to do and which would have minimal downside and appreciable upside. If these four characters had their colors shuffled slightly, the number of fieldable rainbow teams would be increased with Hood, Hulk, Mags, BWGS and nerfSpidey covering purple.
Usage of Mags (and Spidey) has been artificially high partially because they helped cover the color spread. Sentry is another Red/Green/Yellow character and does not compare well to Thor or Patch, so I don't expect to see him gaining popularity partially for this reason. Daken doesn't have great powers, but he covers a lot of rare colors. If Daken was also Red/Green/Yellow, he wouldn't be nearly as popular.
No one ever takes into account poor Loki and his purple. Hehe
Hulk I think is fine. Human torch is fine also but there are sooo many good greens.
I kind of see where you are going with the idea but not the characters you chose to change perhaps.
Daredevil I believe also has a purple. There are plenty of different pinks out there just not the best skills. Maybe instead of switching colors the current pinks could be made a lil better. Or you could implement another pink by giving dr doom a pink as his 3rd. Kill 2 birds with 1 stone. I dunno. Something.0 -
Doom, Loki, Rags, and Bullseye all definitely need third powers. But I don't expect D3 to act on these characters anytime soon.
Doom should get a purple power.
Rags should get a blue power.
Loki should get a green or yellow power.
Bullseye should get a green or yellow power.
Random tile placement for valuable tiles should mostly be removed ... Black panther, Daredevil, Doctor Doom, Human Torch, Spiderman, Punisher, Hawkeye, Magneto MN should all have more power over where their tiles go. In the fun to play polls, the characters with some degree of power are voted to be much more fun to play than those where the tile placement is random.
Hulk would be better as Green/Purple/Black. Same powers, just change Red to Purple. In most teams I see, his red power is overshadowed by someone with a better red power.0 -
Red-massive damage,mild board control.
Blue: stuns and heavy ap/board control
Green: above average damage and strike tiles.
Black: average damage and attack tiles
Purple: defensive- tiles and ap stealing.
Yellow: kinda all.over the place. Hood's is board control, bp is strike.tiles, thor is massive damage/board control, its also self.healing for wolvie/patch, and def tiles. Fury's avenged assemble color being yellow is not a misnomer.imo. yellow is the wilder joker color that does what they need a skill to do but don't want to fit elsewhere.0 -
soenottelling wrote:Red-massive damage,mild board control.
Blue: stuns and heavy ap/board control
Green: above average damage and strike tiles.
Black: average damage and attack tiles
Purple: defensive- tiles and ap stealing.
Yellow: kinda all.over the place. Hood's is board control, bp is strike.tiles, thor is massive damage/board control, its also self.healing for wolvie/patch, and def tiles. Fury's avenged assemble color being yellow is not a misnomer.imo. yellow is the wilder joker color that does what they need a skill to do but don't want to fit elsewhere.
There are exceptions to all of these though so I wouldn't call any of them rules or think of limiting any colors to certain types of skills.
Mag c purple
Loki black
Hulk / rags / storm c green
OBW blue.
Mag c blue technically sposed to be defense.
Red is prolly most stereotypical. Prolly a lot more examples but those are just a few off the top of my head.0 -
Some of this is already covered in the color discussion thread.
Some character's could have their least popular color changed. For example, the Hulk's red could be changed.
The Hulk is dangerous to hit. When damaged for over 5% of his health, a random basic Purple tile becomes a 3 turn Countdown tile. For each Purple AP, 1% of the damage received is reflected back, and Hulk heals the same amount as he shrugs it off.
Level Upgrades
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Level 2: 2% reflected and healed per purple AP.
Level 3: Countdown timer reduced to 2.
Level 4: 3% reflected and healed.
Level 5: 4% reflected and healed.
At level 5, if Hulk collects 25 Purple, then he could get countdown timers which eventually reflected and healed 100% of all major attacks -- unless the countdown tiles are removed. With 3AP, it would be 12% healed/reflected. This also feeds into the "strongest there is" theme for the Hulk, and matches well with the Anger power.0 -
Yeah, back to the topic of characters that actually need balancing. Haha!
I still think daredevil would be much more fun of his skills were as is except all 3 would randomly be placed on any tiles. That would make him more fun to play against and make him more useful.0
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