I Miss that "Yes!!!! I got a Bonus Hero" Feeling
LavaManLee
Posts: 1,434 Chairperson of the Boards
Started a new thread only because I'm not debating shards vs BH in principle but sharing something I noticed this morning opening tokens. I really liked that whole "oooh, maybe this time I will get a bonus hero" thought before opening and the instant gratification and excitement when it happened.
Now, did it happen a lot? No, not really. But it was super fun when it did. I just realized that opening tokens is just a teensy less exciting each time knowing the shards I get, even if the ability to get a specific character is more straightforward and transparent.
Now, did it happen a lot? No, not really. But it was super fun when it did. I just realized that opening tokens is just a teensy less exciting each time knowing the shards I get, even if the ability to get a specific character is more straightforward and transparent.
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Comments
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Likewise.0
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Now you will know exactly when to be happy...2
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10000000%
The removal of the surprise is a big loss to the fun of opening tokens.
Yes, the dependability is nice. But this makes opening tokens less interesting (for me) since dilution makes it extremely unlikely that you will get the thing you are hoping for and there's no shortcut mechanism at all.0 -
My last five 5-star Bonus Heroes were disappointing, because they were the wrong color.
Good riddance.
Yes, we're using a fun "surprise" factor. And I would totally be on board with suggesting the devs find a way to bring back that element in some other feature in the future (maybe a rare big reward, like an LT, in the daily Resupply? only idea I have at the moment).
But I'll take "no surprise" over "bad surprise" any day. As nice as the excitement is for getting a good bonus hero, it doesn't balance out the disappointment of getting one and feeling like it was wasted. So drop the surprise altogether, and let me get what I actually want.2 -
Yes, the dependability is nice. But this makes opening tokens less interesting (for me) since dilution makes it extremely unlikely that you will get the thing you are hoping for and there's no shortcut mechanism at all.0
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Dogface said:Yes, the dependability is nice. But this makes opening tokens less interesting (for me) since dilution makes it extremely unlikely that you will get the thing you are hoping for and there's no shortcut mechanism at all.
COLORLESS BONUS COVERS.
Done. Keep the rate the same....sure. Make them all useful. No need for this micromanagement or extra clicks/windows.
But you can't sell bonus covers. So here we are.
I'm just relaying my thoughts. TH are boring.8 -
LOL. Everyone who posts they miss that BH feeling is literally telling them that you want the RNG back in the game. That feeling is the explicit reason they have loot boxes LOL
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Phumade said:LOL. Everyone who posts they miss that BH feeling is literally telling them that you want the RNG back in the game. That feeling is the explicit reason they have loot boxes LOL
And I agree, really not loving the new system. Too early to tell if in the end we'll be better for it, but watching the meter slowly fill doesnt do anything for me, I did like the rng of the other system, and the higher rates that came with it didn't hurt.0 -
depends if you are a "carrot" type or "gambler" type i guessCarrot people like to see the progress, approaching a goalGamblers like the endorphins of the lucky hit2
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Even though I think TH is a better system, it doesn't hit the endorphin button like opening tokens in the BH system did.1
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MegaBee said:Even though I think TH is a better system, it doesn't hit the endorphin button like opening tokens in the BH system did.
Ugh, I dont like this system either, absolutely a downgrade for now and the profileration of shards in the rewards scheme doesnt excite me at all because I know its going to be handled poorly.
The whole shards thing is really an excuse to monetize another part of the game...1 -
JHawkInc said:My last five 5-star Bonus Heroes were disappointing, because they were the wrong color.
Good riddance.
Yes, we're using a fun "surprise" factor. And I would totally be on board with suggesting the devs find a way to bring back that element in some other feature in the future (maybe a rare big reward, like an LT, in the daily Resupply? only idea I have at the moment).
But I'll take "no surprise" over "bad surprise" any day. As nice as the excitement is for getting a good bonus hero, it doesn't balance out the disappointment of getting one and feeling like it was wasted. So drop the surprise altogether, and let me get what I actually want.
Now, I'm happy to just collect all characters and eventually champ them. Even MCU Wasps of the game. I could see someone caring only about stronger characters and missing a meta one trying over and over, in which case that extra rng on BH could sting so much worse.
Still think, players are paying too much tax -20% (for now, still no other way to get shards by playing, other than legendary stores) for the certainty of a colorless cover for first 13/113 covers on a 5*/4*. That's like, for every 15 covers before - we get 12 now, and that's 3 covers ready to be swapped for 1 on a 5* that ended badly built... Of course not all players got the same number of BH, but then, not all players have 15% draw rate either.3 -
My problem with BH on 5* was I didn't want to BH a 5* with 5 covers in any color. It would feel like a waste, bc that saved cover could take months and months to ever become useful.
The other option was to BH a 5* with less than 5 covers, but hey I'm not going to BH a Wasp or another barely usuable 5*. You want the Kitties, Okoyes, Thors and so on.0 -
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I pulled a 3* from a standard token today. Made me sad when I didn't get a bonus hero with it even though I knew I wasn't going to get one anyway. Also, I've had that carrot feeling already today but it just doesn't compare to getting a bonus hero. Just had a thought. If you can collect shards and put them towards one cover for a character then you should also be able to destroy a cover that you don't want and receive shards from it and then put those shards towards a character you do want.0
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shardwick said:I pulled a 3* from a standard token today. Made me sad when I didn't get a bonus hero with it even though I knew I wasn't going to get one anyway. Also, I've had that carrot feeling already today but it just doesn't compare to getting a bonus hero. Just had a thought. If you can collect shards and put them towards one cover for a character then you should also be able to destroy a cover that you don't want and receive shards from it and then put those shards towards a character you do want.0
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Daredevil217 said:shardwick said:I pulled a 3* from a standard token today. Made me sad when I didn't get a bonus hero with it even though I knew I wasn't going to get one anyway. Also, I've had that carrot feeling already today but it just doesn't compare to getting a bonus hero. Just had a thought. If you can collect shards and put them towards one cover for a character then you should also be able to destroy a cover that you don't want and receive shards from it and then put those shards towards a character you do want.0
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JHawkInc said:My last five 5-star Bonus Heroes were disappointing, because they were the wrong color.
Good riddance.
Yes, we're using a fun "surprise" factor. And I would totally be on board with suggesting the devs find a way to bring back that element in some other feature in the future (maybe a rare big reward, like an LT, in the daily Resupply? only idea I have at the moment).
But I'll take "no surprise" over "bad surprise" any day. As nice as the excitement is for getting a good bonus hero, it doesn't balance out the disappointment of getting one and feeling like it was wasted. So drop the surprise altogether, and let me get what I actually want.0 -
I miss Bonus Heroes and Brigby - he gave me a unicorn.
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DAZ0273 said:I miss Bonus Heroes and Brigby - he gave me a unicorn.
3
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