shardwick said: I pulled a 3* from a standard token today. Made me sad when I didn't get a bonus hero with it even though I knew I wasn't going to get one anyway. Also, I've had that carrot feeling already today but it just doesn't compare to getting a bonus hero. Just had a thought. If you can collect shards and put them towards one cover for a character then you should also be able to destroy a cover that you don't want and receive shards from it and then put those shards towards a character you do want.
Phumade said: LOL. Everyone who posts they miss that BH feeling is literally telling them that you want the RNG back in the game. That feeling is the explicit reason they have loot boxes LOL
broll said: Phumade said: LOL. Everyone who posts they miss that BH feeling is literally telling them that you want the RNG back in the game. That feeling is the explicit reason they have loot boxes LOL Agreed. I’m surprised they made the shard change for this exact reason. The optimistic side says this is basically part one of a multiphase change and phase two or three will implement a new RNG cover system to replace that feeling that’s better than BH was.
DAZ0273 said: broll said: Phumade said: LOL. Everyone who posts they miss that BH feeling is literally telling them that you want the RNG back in the game. That feeling is the explicit reason they have loot boxes LOL Agreed. I’m surprised they made the shard change for this exact reason. The optimistic side says this is basically part one of a multiphase change and phase two or three will implement a new RNG cover system to replace that feeling that’s better than BH was. Whoa...I thought you were dead, dude?!?!
broll said: DAZ0273 said: broll said: Phumade said: LOL. Everyone who posts they miss that BH feeling is literally telling them that you want the RNG back in the game. That feeling is the explicit reason they have loot boxes LOL Agreed. I’m surprised they made the shard change for this exact reason. The optimistic side says this is basically part one of a multiphase change and phase two or three will implement a new RNG cover system to replace that feeling that’s better than BH was. Whoa...I thought you were dead, dude?!?! No, just quit for 9 or 10 months
JHawkInc said: My last five 5-star Bonus Heroes were disappointing, because they were the wrong color.Good riddance.Yes, we're using a fun "surprise" factor. And I would totally be on board with suggesting the devs find a way to bring back that element in some other feature in the future (maybe a rare big reward, like an LT, in the daily Resupply? only idea I have at the moment).But I'll take "no surprise" over "bad surprise" any day. As nice as the excitement is for getting a good bonus hero, it doesn't balance out the disappointment of getting one and feeling like it was wasted. So drop the surprise altogether, and let me get what I actually want.
Wonko33 said: depends if you are a "carrot" type or "gambler" type i guessCarrot people like to see the progress, approaching a goalGamblers like the endorphins of the lucky hit
Daredevil217 said: shardwick said: I pulled a 3* from a standard token today. Made me sad when I didn't get a bonus hero with it even though I knew I wasn't going to get one anyway. Also, I've had that carrot feeling already today but it just doesn't compare to getting a bonus hero. Just had a thought. If you can collect shards and put them towards one cover for a character then you should also be able to destroy a cover that you don't want and receive shards from it and then put those shards towards a character you do want. I like the idea of “breaking down” covers into shards but the payout couldn’t be 1:1. You’d just 550 three characters, break them down and 550 three new characters lol. Have the new meta instantly.
Chameleon said: Wonko33 said: depends if you are a "carrot" type or "gambler" type i guessCarrot people like to see the progress, approaching a goalGamblers like the endorphins of the lucky hit I just don't like feeling like my investments, time.. money.. resources or otherwise, have been wasted.
broll said: Chameleon said: Wonko33 said: depends if you are a "carrot" type or "gambler" type i guessCarrot people like to see the progress, approaching a goalGamblers like the endorphins of the lucky hit I just don't like feeling like my investments, time.. money.. resources or otherwise, have been wasted. How is that different now then before?if you were chasing 1 cover there was a 66.7% chance your ‘effort’ would go to ‘waste’ with BH. The fact that you could change your BH and luck out and pull that character on the next pull is I’m guessing what you’re meaning. It would be nice if you collected shards for a tier vs for just a single character but I think that would make the system to powerful for the devs to ever implement. Ultimately wether anything is ‘wasted’ is totally a fabrication created by your mindset. With this system from my mindset it’s ensuring nothing will ever be wasted. What I mean by this is:- No 'It took me 20% before I got my BH instead of the intended 5%' (I think that’s what it is, I just got back so if that’s wrong someone correct me). - No ‘I had x 5* favorited for 9 months and never pulled him once. 'With this system every single pull is progress. With this system you have predictable/plannable progression beside your unplannable ridiculously over-diluted RNG. Nothing is ‘wasted’ you just might not get exactly what you want. It’s like the difference between playing the lottery vs putting that same cost into a bank account. You’ll rarely win in the lottery, but while it’s not as exciting you’re continuing to build up money with every transaction. You could say you ‘wasted’ that money if the numbers you would have picked do get pulled, but there was no guarantee that was going to happen. By not playing the lottery nothing was ‘wasted’ you still added money to your account, you just didn’t get a potential exciting windfall of money.
Wonko33 said: CARROT MAN!!!!
spatenfloot said: This is a game. Players want excitement, not a savings account earning 0.15%
broll said:spatenfloot said: This is a game. Players want excitement, not a savings account earning 0.15% I guess that depends on the player. You know there are entire games around business sims right?
broll said: With this system every single pull is progress. With this system you have predictable/plannable progression beside your unplannable ridiculously over-diluted RNG. Nothing is ‘wasted’ you just might not get exactly what you want. It’s like the difference between playing the lottery vs putting that same cost into a bank account.
broll said: Wonko33 said: CARROT MAN!!!! With the powers of impeccable dark vision spatenfloot said: This is a game. Players want excitement, not a savings account earning 0.15% I guess that depends on the player. You know there are entire games around business sims right?
spatenfloot said: broll said: Wonko33 said: CARROT MAN!!!! With the powers of impeccable dark vision spatenfloot said: This is a game. Players want excitement, not a savings account earning 0.15% I guess that depends on the player. You know there are entire games around business sims right? Yes, but that isn't what this game is supposed to be. It isn't Stark Industries Tax Attorney simulation.
KGB said:The worst part of this is that they didn't have to do this at all. A generic shard pool at each tier fixes the entire problem instead of generating a lot of ill-will. KGB
broll said:Many people have suggested open shards per tier, I think that's probably a little to open, but there should be something to allow us to recover shards that some consider 'wasted'.Have the ability to convert shards from one character to another for a cost or be able to sell them for resources (if sold for resources the resources should be based on tier 3* sell for ISO, 4* sell for HP, 5* sell for CP)Example:I'm chasing my 13th cover for X 5*. I pull it organically when I have 470/500 shards. Many players consider that now to be wasted effort/resources. Give us the ability sell and/or convert those shards to a different character with some penalty (have to pay ISO, only 2/3rds of the shards transfer, you can't trade them but you can trade them in for other resources, etc)
purplemur said:So for the 4 or 5 forumites still taking the fight to everyone else challenging us about how stupid we are for calling it "waste"- pull your heads out your tinykitty and stop being so pedantic.
purplemur said:but still there are those few who want to call 30 pages of "feedback" as the minority, they want to make out that if we don't like it it is because of our own stupidity for having expectations(but then hold a BH on a char despite multiple "wasted" 5* BH), They want to make it out that percentages lie and most players have bad outlying luck with BH rates, Call everyone else in the room irrational but fail to understand why using basic human psychology players would have an emotional reaction to surprise free covers because of course they do that's how brains work, They attack us for acting like we are the only type of player but then actively go after people with the tact of that doesn't apply to me because the way I play is perfect (read better than you) : just total double speak and disingenuous at best and loathsome trolling at worst.
broll said: KGB said:The worst part of this is that they didn't have to do this at all. A generic shard pool at each tier fixes the entire problem instead of generating a lot of ill-will. KGB Yeah they could just give us 10 LTs & 10,000 HP per event also.... As nice as it being tier based sounds, that would take away too much RNG. As much as I hate RNG it is a part of the game that has to exist if it's still gonna be game. Your suggestion IMO is unbalanced, I did put in my idea for a similar solution in the suggestion thread: