**** Human Torch (Jim Hammond) ****
Comments
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The animation for placing the Wildfire repeater was really fast. I thought the animation looks nice when Wildfire activates. The tiles were also on fire.
Blaze Beyond Control did about 8k+ damage to the team, which is pretty good after adding all the strike tiles.
I quite like his abilities and his Wildfire animation.
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I like him a lot. Makes me even sadder my Mysterio is lacking in the cover department.0
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3/5/5I didn't get a chance to fire Blaze Beyond Control because Mockingbird was bogarting all the red, but his green was doing work. It helped that there wasn't much green on the board, so once it got going, the Repeaters almost never got matched away. And when they did, it was only one or two, so they were back pretty quickly. Regardless of where he ends up power level-wise, he seems like he's going to be fun to play.
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5/5/3The passive on his green specifies that you can have up to 5 of his “green” repeaters on the board. Does that mean that you could potentially have more if you were to change their colour with someone like jubilee or 5* prof x (using the jubilee power)?1
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3/5/5MrEd95 said:The passive on his green specifies that you can have up to 5 of his “green” repeaters on the board. Does that mean that you could potentially have more if you were to change their colour with someone like jubilee or 5* prof x (using the jubilee power)?
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I remember that someone tried using Jubilee with America Chavez to activate her trap tiles by changing the colours of her trap tiles and it worked.
It's a possibility but the two characters that I can think off to change special tile colours are 5* Prof X and Jubilee.1 -
3/5/5HoundofShadow said:I remember that someone tried using Jubilee with America Chavez to activate her trap tiles by changing the colours of her trap tiles and it worked.
It's a possibility but the two characters that I can think off to change special tile colours are 5* Prof X and Jubilee.
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5/5/3TPF Alexis said:HoundofShadow said:I remember that someone tried using Jubilee with America Chavez to activate her trap tiles by changing the colours of her trap tiles and it worked.
It's a possibility but the two characters that I can think off to change special tile colours are 5* Prof X and Jubilee.
What about hydro man from the basilica event? Didn’t he have a colour changing power?
Edit: He does, and so does molten man, but obviously they are only helpful if you are fighting them.0 -
Interestingly, I had the 5 repeaters running and got 6 more green AP so I tried playing his Wildfire again. It allowed me to place a 6th repeater (all green obv). I got a couple of them fortified so I fired his red for nearly 10k team damage. That's unbelievable. Plus a match or two from the tile cascade.
Low health with high damage output potential, true to the other iterations of Torch.
I'll join the boat that expects 4orch will stop auto-creating wildfire repeaters at 5, regardless if any of their colors have changed.
EDIT: As HoundofShadow has tested below, i'm glad to be incorrect!0 -
Good news for those thinking of maximizing his repeaters. I had 4 Wildfire repeaters on the board, which is the maximum for loaner Torch. I used Jubilee's ability to change the colour of his repeaters and he started popping up green Wildfire repeaters the following turns. I had 7 of his Wildfire repeaters on the board and I also made sure that it doesn't belong to the enemy's Torch, by clicking on the repeaters.
I just realise he transforms into the fire form when his yellow passive power activates.
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Wildfire is insane with Okoye once it gets going. Love it.0
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HoundofShadow said:Good news for those thinking of maximizing his repeaters. I had 4 Wildfire repeaters on the board, which is the maximum for loaner Torch. I used Jubilee's ability to change the colour of his repeaters and he started popping up green Wildfire repeaters the following turns. I had 7 of his Wildfire repeaters on the board and I also made sure that it doesn't belong to the enemy's Torch, by clicking on the repeaters.
I just realise he transforms into the fire form when his yellow passive power activates.
I'll try to test it out with 5* Professor X purple etc.1 -
3/5/5I really like the mechanic on his green - definitely made me think of a wildfire, what with the fire getting bigger and bigger every turn (unlike 3* torch, which gets weaker each turn). Running Gritty and the loaner in the current Torch PvP, I had quite a few evil chuckles when his repeaters were dropping enemies left and right. I let Kitty use the red, which not only gave her a nice additional strike tile to play with, but improved the chances of his repeaters sticking around.1
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Something I noticed in his PvP event is that he's a nice subtle way to hinder Thorkoye a bit. He puts his strike tiles on yellow whenever anyone else on your team fires off a power. That means that half-health Gladiathor won't destroy them, and you'll need to get your yellow AP the old fashioned way. That means less healing for Okoye, and more health packs used up.
And don't forget wildfire creating Green Repeater tiles, which means Thor can't get rid of that either.2 -
5/5/3HoundofShadow said:Good news for those thinking of maximizing his repeaters. I had 4 Wildfire repeaters on the board, which is the maximum for loaner Torch. I used Jubilee's ability to change the colour of his repeaters and he started popping up green Wildfire repeaters the following turns. I had 7 of his Wildfire repeaters on the board and I also made sure that it doesn't belong to the enemy's Torch, by clicking on the repeaters.
I just realise he transforms into the fire form when his yellow passive power activates.0 -
Ugh. The T100 reward is T4rch's one non-active ability that requires other team members. 1 v 1 against Red Hulk (well, anyone, really) with no powers is textbook lucky board or lose design.0
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There's always supports - one of the best thing in this game. It can turn difficult nodes into easy node or turn a 3* or 4* into a semi-5*.
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I got a yellow from PVP, and was able to take that node on primarly match damage. I finally did a team up that wasn't overly powerful (i just get whatever shows up, i don't request or curate those) just to get a strike on the board and do a little damage. It wasn't that bad.
You guys remember when we used to get bespoke boosts for these new characters so they wouldn't be so awful on their ST solo nodes? wonder why those went away?1 -
ThaRoadWarrior said:You guys remember when we used to get bespoke boosts for these new characters so they wouldn't be so awful on their ST solo nodes? wonder why those went away?Total guess: People didn't use them.Not that they are bad or anything - it's sort of the hoarding syndrome of video games. If a game gives something that might be useful later, some players will save it for the "better" time that may never come and brute force wherever the game intended it to be used.In this particular game, brute force is a viable solution to most problems, so there was also not a perceived need by other players.So when they start piling up, it now becomes a UI/database issue. Look at something like sending Team Ups: that UI was definitely not designed for players with 300+ characters. Notice how the little navigation dots give up after a few pages.1
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I'm confused are all of the wildfire tiles supposed to do damage or just one? I had 4 tiles on the board and only 1 of them counted down and did damage. Am I misunderstanding this?
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