R183 Release Notes (7/22/19)
Comments
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I would love to have 4* Juggy in the game. He's too great a character to be left to 1* land forever.
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Leaning towards 4* Juggernaut seeing as we're getting a new X-men themed pvp.
But any hammer-wielder from Fear Itself would be awesome too.0 -
They should have added him during sinister six and pasted a horn on his head ad called him Rhino for kicks.Falconfreak said:I would love to have 4* Juggy in the game. He's too great a character to be left to 1* land forever.1 -
Why not both? Rhino, Electro, Shocker would all be fun to add to the game. Hobgoblin would be great as well!Malcrof said:
They should have added him during sinister six and pasted a horn on his head ad called him Rhino for kicks.Falconfreak said:I would love to have 4* Juggy in the game. He's too great a character to be left to 1* land forever.
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So many releases... Wish I had more time to upgrade and play with all the existing ones. Dilution is a pain.1
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5* MC Hammer incoming0
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Stop it's H.A.M.M.E.R. Time says Deadpool within the Deadpool vs. MPQ. 5* Deadpool confirmed0
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Looks like Facebook broke the news early...0
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Instagram announced the new Juggernaut (Fear Itself) as the new character.0
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Wow that seems a strange choice to pluck out of the air for 4* Juggs. Admittedly I thought Fear Itself was pretty terrible so I'm biased but feels more like this would have been a costume?
Still, if they are gonna have some left field stuff like this then maybe we could get some interesting twists.0 -
Any 4* Juggy is a welcome addition. I just hope he's more useful than Mysterio.
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I expect tiles destruction or match-4 related abilities, ignoring of protect tiles, charged tiles.
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No repeaters? No traps? No repeating traps????HoundofShadow said:I expect tiles destruction or match-4 related abilities, ignoring of protect tiles, charged tiles.
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I wouldn't expect charged tiles, but some combination of the rest seems likely. Maybe some protect tiles of his own or passive damage reduction to show how "unstoppable" he is, could be interesting to mix that with ignoring protects.HoundofShadow said:I expect tiles destruction or match-4 related abilities, ignoring of protect tiles, charged tiles.
I just thought of something that could be interesting (and almost certainly won't be part of the character just to spite me). It would be cool if Juggernaut made protect tiles, and then could ignore enemy protects based on how many or how strong his own were. So the more protects he has, the more Unstoppable he is (both because his protects deflect damage, and because he gains the ability to bypass damage reduction), it would be cool to see more escalating mechanics like that.0 -
I find brute strength characters like Juggernaut don't resonate with traps and repeaters.

I think a new but niche ability would be that opponents will always receive full damage of his attack. So characters like Rogue, SMIW, Colossus will not take reduced damage to showcast "unstoppable". Or characters who like to jump in front will receive twice the damage.
Protect tiles are pretty underrated in the game, so Juggernaunt could help elevate them a little as well.0 -
Is it bad that I kinda hope that one of his powers is just a massively beefed up version of headbutt? just deliverering an appropriately large ton of damage?
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Also, can he please have 3 powersMrEd95 said:Is it bad that I kinda hope that one of his powers is just a massively beefed up version of headbutt? just deliverering an appropriately large ton of damage?
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A chavez-like capability to get better as you stack some kind of resource would be thematically appropriate.0
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I would hope his 3rd power would be a passive that makes him immune to stun since he's 'unstoppable'.
Looking forward to a 4* Juggs. Just hope he doesn't replace the easy 1* in all the PvE events
KGB0 -
I'm almost expecting 4* Juggs to be immune to stun. It would be an anti Bishop thing to do right now6
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