*** Spider-Man (Classic) ***

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Comments

  • Personally, I don't really see a problem with Spiderman.

    Rags needed to be nerfed because he was just ridiculous. I remember my phone regularly going to sleep while waiting for his endless cascades to finish. Thor and A.Wolvie were just too powerful for their class -- everyone (including myself) were using them perpetually. I still think they are excellent characters, Thor especially, and frankly, it's really nice to be able to play PvP without fighting the same team over and over. Makes things a lot more interesting.

    Now Spidey..

    In full disclosure, I have him currently on my A-Team sitting around 90. It hasn't always been that way though, and I only chose him because he filled out specific duties and completed the rainbow.

    I agree that performing a 'stun lock' is pretty powerful, but he is a Rare and his abilities are fitting to his station. 5-Blue stun is no more dangerous than a 5-Black Hulk Rage, 5-Red Punisher Retribution, or Doom's 5-Black Summon Demons. If we were matching head to head, yeah, I think this would be out of control. However, the AI isn't able to exclusively target and control the board monopolize blue and keep the stuns alive forever. I was doing this very recently to get through the later stages of the recent PvE nightmares and trust me -- it's not fun, easy, or cheap. Keeping the enemy team perpetually stunned is very time consuming (which will lose you ranks for sure), uncertain, typically requires expensive boosting, and is very boring. Personally, I'm much more concerned about his Purple matches than his Blues. If an AI Spidey is keeping you perpetually pinned down, I think it's time to readjust strategy.

    I've never shied away from Spidey matches, even when I didn't use him. He changes the dynamics of the match, but I don't see him as any larger a threat than other Rares. He is no different than fighting OBW or GSBW -- prioritize the target, starve them of their colors.
  • Spider-Man is a defensive liability as long as you have a Spider-Man of your own.

    That's why he doesn't need to be overly nerfed. A Spider-Man on defense will throw out a couple stuns and then boom, free web tiles you didn't have to create, now you can stun on your own. He's also fairly squishy, doesn't take too long to take him down.

    The difference with Rag was that at 2 red AP leading to all that green, Rag could be unstoppable on defense. There was no way to avoid him.

    I've only ever been super stun-locked once to the point of losing a round in the last number of weeks, otherwise Spider-Man fizzles out.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    I don't mind Spiderman, it's the other guys on the team that are building AP because he has my whole team stunned, then mass heal icon_e_sad.gif, then the rest go off. Spiderman is a great card he's just a little too undercosted, Make his Blue cost 6 AP, and leave the rest, boom, he's good.
  • Spidey's whole kit is just so good with web tiles, and scales ridiculously well considering how cheap his blue is at max rank. They just need to alter the web creation a bit, maybe have his stun cost 6-9 blue and create 2-3 web tiles, but leave his core the same. That's all they really need to do
  • FYI, the next Spider-man Tourney is scheduled for the day after he is nerfed...
  • With a fully maxed Stun, it takes 6 AP to secure a free turn. This means that you need to make at least 2 Blue matches before you can proc and extra match, and 2 additional per round for the next 3 round to sustain that stun. This is also taking for granted that Blue lines up enough to make this happen and you are able to cycle through targets to selectively upkeep the stun (which the AI cannot do). It's a lot of variables for a weak AI to juggle when they only need to make a few Purple matches with Widow to own your face icon_e_wink.gif I suppose if you leave AI Spidey as your last target and the AI has other priorities, this might be an issue. But as it is, I think he's one of the weaker links for PvP matches -- I hesitated running him for that reason.

    Regardless, he's on the list and nothing is going to change that. I don't think I'd mind a readjustment too much, so long as they keep his abilities intact. I enjoy using him because of the variety of tools he offers, not necessarily because they are inexpensive or easy to exploit.
  • WilliamK99 wrote:
    FYI, the next Spider-man Tourney is scheduled for the day after he is nerfed...

    So true.
  • spidey needs to be nerfed as soon as possible because the blue ability is too powerful...
    magneto is also another target need to be nerfed next ... dev pls do the nerf immediately...
  • If PvP were actually true PvP then I'd agree that he's too powerful. But since you're always playing AI I don't know why people care so much. The computer isn't smart enough to stunlock your whole team and he's relatively weak offensively. He's also absolutely necessary to win any lvl230+ matches and I've lost more matches then I can count even with 5 blue and boosts. If you're lucky enough to get a few blue drops then yes, you will win, and it will take 15 minutes.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    SUPERTOM wrote:
    If PvP were actually true PvP then I'd agree that he's too powerful. But since you're always playing AI I don't know why people care so much. The computer isn't smart enough to stunlock your whole team and he's relatively weak offensively. He's also absolutely necessary to win any lvl230+ matches and I've lost more matches then I can count even with 5 blue and boosts. If you're lucky enough to get a few blue drops then yes, you will win, and it will take 15 minutes.

    I agree with you completely. He is not that powerfull in PvP and without him (and after devs nerfed Wolverine and Thor) I don't know how are we supposed to win Hammer and Maggia 230lvl fights.

    Devs don't nerf Spidey!!!

    And you could say that in some degree Spiderman is Marvel's Batman, a character that regardless his lack of powers can win any character in the DC universe. Spiderman is by far not the most powerfull character in the Marvel universe but he can win anybody if he really wants to.
  • itstime1234
    itstime1234 Posts: 369 Mover and Shaker
    I have him with 5 blue now and he is great on offense but I am never scared when I see someone with 5 blue since really he is only defense, his HP arent insanely high and if you have your own spidey he actually helps by stunning you a couple of rounds since now your stun is even stronger.

    Overall, overpowered, maybe to an extent, but he is 3* and should be considerably better than OBW and the other 2* characters.
  • I like playing against spiderman and have a spiderman myself. I kill him last because he doesn't deal any damage and creates spider webs which my spiderman uses to heal our team.

    Personally, I feel like spiderman is a bit weak, and if I could use a damage dealer hero instead I would. But my team needs a healer and spiderman and that's what spiderman does.
  • kubrick wrote:
    spidey needs to be nerfed as soon as possible because the blue ability is too powerful...
    magneto is also another target need to be nerfed next ... dev pls do the nerf immediately...
    Ok, nerf these guys because I lose to them. In fact just nerf everyone but my top three. Screw everyone else, they're taking advantage of an unfair character, even though I am just as likely to get covers for him as they are. No, because I choose not to use him, no one can.
    Come on man, don't be so selfish. I don't even use spidey and I see nothing wrong.
  • SUPERTOM wrote:
    If PvP were actually true PvP then I'd agree that he's too powerful. But since you're always playing AI I don't know why people care so much. The computer isn't smart enough to stunlock your whole team and he's relatively weak offensively. He's also absolutely necessary to win any lvl230+ matches and I've lost more matches then I can count even with 5 blue and boosts. If you're lucky enough to get a few blue drops then yes, you will win, and it will take 15 minutes.
    This.
  • @OP: Soon(TM)*

    Values for soon may vary, please consult your local dealer for details
  • Jachdo wrote:
    With a fully maxed Stun, it takes 6 AP to secure a free turn. This means that you need to make at least 2 Blue matches before you can proc and extra match, and 2 additional per round for the next 3 round to sustain that stun. This is also taking for granted that Blue lines up enough to make this happen and you are able to cycle through targets to selectively upkeep the stun (which the AI cannot do). It's a lot of variables for a weak AI to juggle when they only need to make a few Purple matches with Widow to own your face icon_e_wink.gif I suppose if you leave AI Spidey as your last target and the AI has other priorities, this might be an issue. But as it is, I think he's one of the weaker links for PvP matches -- I hesitated running him for that reason.

    Regardless, he's on the list and nothing is going to change that. I don't think I'd mind a readjustment too much, so long as they keep his abilities intact. I enjoy using him because of the variety of tools he offers, not necessarily because they are inexpensive or easy to exploit.
    He's on the list because he's so powerful on offense.

    He doesn't automatically need two blue matches to start a stunlock. He can start it at turn one with boosts, potentially allowing you to finish without taking a single hit at all.

    His heal is also very strong in the hands of a player. He negates the need for Health Packs by letting you finish fights at full health, which reduces downtime and allows players to keep playing longer.

    Right now, every PVE event has to be balanced on the assumption that Spidey will be on the team, and will probably have boosts. Enemies need to be capable of doing enough damage to kill him before his stun becomes self-sustaining. When you have to balance the entire game around a single character, it's a problem. I'm hoping that any nerfing will allow them to rebalance other areas in the game so we don't have another terrible event like Oscorp Heroic.
  • Bacon Pants
    Bacon Pants Posts: 1,012
    Bugpop wrote:
    I'm sure it's no fun to be on the recieving end of All Tied Up however if you play against him enough times you get a feel on how to effectively deal with him.

    If I see Spidey on an opposing team I just counter with my 85 Spidey. I don't mind getting stun locked as I will return the favor.
  • I wish I recorded this...I got stuned from turn 2 by the AI and by turn 4-5 complete lockdown. The AI cascaded a few blue and it was game over. I was frustrated. I was angry. I wanted my own max blue spidey. and I think that skill has to be changed as the 2 ap meta is going to go away with min being around 5-6. Rags went from 2AP red to 6 AP red. My guess is that Spidey Blue will go to 6 AP as well and as well as Mags. If 5-6 ap min. is the floor then its only fair to change that for all heroes that utilize the minimum AP cast amount.
  • The thing with Spidey is it's not as simple as increasing the blue cost. His Yellow and Purple will probably also need review, because you will likely be cutting his web tile generation by at least 66%. Both the strength of his heal and the strength of his Protect Tiles rely on those web tiles, so his whole web-tile mechanic will need to be reviewed.
  • the logic behind nerf is simple...which character is the most popular...that one should be nerfed first...

    this is the only way the game can be funbalanced...