Gritty - nerf, or counter?
Comments
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formula11 said:They just need to change Groot to make 5 tiles at 210 strength instead of 7 tiles at 150 strength. The total is still 1050 strength so it doesn't effect the 4* combos you just have a chance now to stop Kitty.0
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What I think is funny is right now the characters screaming for nerfs are 4* characters. Grocket and Bishop being the top. I personally climb in PVP it’s Doom and DD because I got sick of Thor Okoye, but if I am going to float I put out gritty kitty defensively. I am not sure what the overall answer to the game is but I would like to see more characters get rebalanced. A lot of characters don’t need massive changes but small subtle ones to become better characters.0
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I'll fight Gritty teams now with just about anybody, but if Bishop is part of it, I often have to construct a 4* team to do it. I think that tells me that Kitty isn't the problem on any of these teams. I almost never see her on all-5* teams, it's always transitional teams of Kitty/4ocket and then Medusa or Bishop. The "hard counters" that have been coming out have been to rocket, not Kitty, which solves the Rocket/Medusa/G4mora 4* meta that persisted for ages also, and I think that's good.
Dazzler is a cool counter to a bishop team, if you have her at a good level. I don't, but the way she works is great. Take damage, stun the attacker (probably bishop), remove enemy strikes. She's not a play-up 4* unless you have a 5* that doesn't share colors (sadly my only 5* champ -GRRR -until i get the iso for Doom is a 1:1 color match to her).
I think what makes Sabertooth great is that free board shake. Combined with Main Event, you have a very strong chance of clearing the board right out front. In a featured character PVP you won’t see Bishop in the mix.
Th4nos/Rogue is probably a strong counter too, I don’t know yet since I haven’t been chasing him. But Rogue can 1-shot a similarly leveled Bishop off that green, And mitigates most of the strike damage. Else you can use Th4nos to crush half the board.0 -
Haven't I seen this thread several times already?
Firstly:Dormammu said:Do you need to climb to 900 for a 4-star cover in PvP? Run Gritty. Do you want to quickly clear out some PvP seed teams? Use Gritty. Need to hit 2000 in SHIELD Sim? Gritty is your team. Want to place higher in PvE? Don't bother with the boosted 5-star, just put Gritty with your Thanos. Basically, if you want to play faster and easier in MPQ, kitty and 4-star Rocket & Groot are the ideal choice in almost all aspects of the game.
I reject your hypothesis.
I mainly use Thor/Okoye for climbing in PVP, sometimes all the way to 1200.
I use Thanos with seed teams to knock Thor down to 50% health.
Sim is the same for PVP, except i get to include any number of 5* teams.
There can only be 10 people in the top 10 for PVE, so not everyone can take the advice to "place higher." I do well enough with Thor/Okoye, or 5*e/America, or Strange/5*e, or Thanos /DD, or etc....
They may be faster, but they can't be easier. I can play MPQ while watching TV, and get double doses of damage from 50% Thor or America or Strange on goon nodes. Most times, i just need to look for just a couple of colors to match, and pass the time during leisure activities without overthinking it, making sure not to accidentally lose strike tiles or setting up the AI to match away strike tiles.
Next, as mentioned in all the other threads on this topic are the three main points, which need to be reiterated.
1. They rarely nerf people with any kind of nuance. Everyone suggesting "slight" tweaks to either Kitty or Grocket are either too new to know the history of nerfs, or consciously oblivious to the history of past nerfs. You mentioned specifically Gambit and OML. Where are they now? How did those turn out? You really want to see that again? And when the next meta arrives, will you clamor to knock them down and out as well?
2. Speaking of Meta, There will always be a Meta! Stop acting like this is a new thing. Throughout the history of the game, there have been "power couples" that dominate top tier play. And alongside the history of the game, there is the history of the people on the forum complaining about them. This is not new, and even if you do convince them to knock these two off their pedestal, it's not like we will immediately see an increase of all the other 100+ characters. No, it will be approximately the same percentage of characters being used as it is now. Nothing will change, except you will make it worse for everyone else, see below.
3. And most importantly, imo, is that the current iteration hurts no one. This isn't tapping, for example. This has been the status quo for 6 years. If you have the meta, congrats, enjoy them while it lasts. If you don't, save up your resources, and gamble them on the next meta. Not to mention, this has the net benefit of people with marginal covers towards the meta have an easier, and more fun, time. And that helps us all. By allowing newer players to get better rewards earlier, they are (I am assuming here) more likely to stick around and play longer. The more people that stick around and play longer, the more likely the game is to continue.
I think we need to take the advice of your last line, and maybe see the end of these threadsDormammu said:Or do you feel like the situation doesn't need a response - let things be and wait for the new flavor-of-the-month to roll around.
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kitty is a mediocre 5* at best without special tiles on the board. she's not the problem.3
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Maybe we’ll get a 5* Omega Red who has a souped up version of Kraven’s power sap in the same way Kitty is a 5* Nico0
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ThaRoadWarrior said:I'll fight Gritty teams now with just about anybody, but if Bishop is part of it, I often have to construct a 4* team to do it. I think that tells me that Kitty isn't the problem on any of these teams. I almost never see her on all-5* teams, it's always transitional teams of Kitty/4ocket and then Medusa or Bishop. The "hard counters" that have been coming out have been to rocket, not Kitty, which solves the Rocket/Medusa/G4mora 4* meta that persisted for ages also, and I think that's good.I don't agree with your analysis. If you take a R&G/Kitty/Bishop team and substitute someone else in for Kitty, you've got a strong team, but nowhere near as deadly. It might have high damage due to the strike tiles, but it isn't ramping up every turn. You've also got the freedom to play with teams that rely more on special tiles, knowing that Kitty won't just overwrite them.Most of the counters that have been released so far will be useful against any character that relies on special tiles. While that certainly affects R&G, it will also affect any character that synergises with Kitty.0
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Before Kitty, the team everybody was so tired of was Medusa/Rocket/Gamora for the same reason: turn 1 auto damage with a cheap stun in the middle. If you remove Rocket from that team, or the kitty based team, you have a team nobody is scared to face. The strikes on opponent turn 1 are the problem.1
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Right, but there are multiple teams that act as effective counters to Rocket/Gamora/Medusa. How many of them work against a Rocket/Kitty team? How effective are Thing's protect tiles if Kitty is going to overwrite them and continue buffing Rocket's strike tiles? It's the synergy that takes Rocket from strong but manageable to out of control.As for Bishop, I kind of agree he could do with a bit of a nerf. One change that I think would make a big difference would be to change his blue so that the power flips from General Reserves to Energy Conversion immediately on hitting 10 AP, rather than at the beginning of his next turn. As things are right now, a big cascade could result on him hitting 30 AP before the AP generation turns off. I do kind of wonder if the current behaviour is a bug or unintended behaviour.1
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I'll go with Counters.
Nerf helps no one.4 -
I don't have a Kitty yellow so it would be prety annoying if Gritty got nerfed before I had a chance to play (like what happened with Gambit!) so counters for me.
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jamesh said:ThaRoadWarrior said:I'll fight Gritty teams now with just about anybody, but if Bishop is part of it, I often have to construct a 4* team to do it. I think that tells me that Kitty isn't the problem on any of these teams. I almost never see her on all-5* teams, it's always transitional teams of Kitty/4ocket and then Medusa or Bishop. The "hard counters" that have been coming out have been to rocket, not Kitty, which solves the Rocket/Medusa/G4mora 4* meta that persisted for ages also, and I think that's good.I don't agree with your analysis. If you take a R&G/Kitty/Bishop team and substitute someone else in for Kitty, you've got a strong team, but nowhere near as deadly. It might have high damage due to the strike tiles, but it isn't ramping up every turn. You've also got the freedom to play with teams that rely more on special tiles, knowing that Kitty won't just overwrite them.Most of the counters that have been released so far will be useful against any character that relies on special tiles. While that certainly affects R&G, it will also affect any character that synergises with Kitty.
To say that kitty is the problem, or that r&g is the problem, is not accurate. They are both solid characters individually. Neither of them are top tier Individually. It is the synergy that raises them.
They are a meta duo. That is ok. There are other meta duos in the game. There are effective counters and strategies to beat them.5 -
Spudgutter said:Haven't I seen this thread several times already?
I also think that a point which gets lost in the shuffle, is if the developers are working so hard to produce counters when does the new meta arrive? I think it stifles creativity a bit with these new characters when part (or all) of their design is so focused on dealing with two other characters.0 -
I took the original post to have an implied "knowing what happens when characters get nerfed around here, do you WANT these characters nerfed?"0
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If we are talking about nerfs then it is worth considering how it affects the playerbase as widely as possible.When OML yellow was nerfed it was a massive blow to everybody. When I was a 3* player I could PvP way above my level with a 2 cover yellow OML and a champed IM40 & Thor. I'm pretty sure I wasn't alone.In comparison, the nerf to 5* Gambit meant nothing to me and affected my gameplay not in any single way. This was a high end problem.So the real question is what impact would it have to the widest portion of the playerbase if we nerfed Kitty or R4G? I am going to go out on a limb and suggest the widest portion are not 5* players, so how many players at the mod tier or widest point are running and using this team? If the answer is a lot then we should tread carefully in my opinion.0
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I’m gonna speak on a few things.
#1 The nerf to OML wasn’t because he was “too strong”, per se. He saved health packs even with 2 covers and he was used in a way that was unintended. He was on a lot of teams with 2-3 covers. It was easy to overcome but really stupid and unintended.
#2 Gambit was ridiculously oppressive and everywhere. Even the 3* version. Lots of people were running 0/5/5 or 0/0/5 Gambit. Like.... wth? It was crazy. There’s no way that was intended. And battling him was terrible and that was even when we had half-life thor. Was he nerfed “too hard”? I don’t think so. He’s still usable on the right team which is what my next point is about.
#3 I don’t want gritty nerfed. Because it’s not one character. It’s a really great TEAM/DUO. This game isn’t one-on-one (other than DPQ of course). It’s 3-on-3. Finding a great team is what this game is about and why I believe they won’t be nerfed and would rather create counters. Counters create more teams and more possibilities. Kitty and grocket can’t be thrown on nearly any team with 2 covers or at 0/0/5 and wreck shop by themselves. Kitty + Thorkoye is a waste of a slot. Grocket with Thor+AC is also a waste of time. I don’t want good teams being discouraged to be made.
#4 there will always be a meta team. Nerfs/buffs/tweaks won’t matter. A new strong team will arise. What are you gonna do? Nerf every team that’s strong?2 -
Dormammu said:Spudgutter said:Haven't I seen this thread several times already?
I also think that a point which gets lost in the shuffle, is if the developers are working so hard to produce counters when does the new meta arrive? I think it stifles creativity a bit with these new characters when part (or all) of their design is so focused on dealing with two other characters.
It was more my frustration that we see threads on the meta all the time, going back to Thorverine, oml/Phoenix, Panthos, all the way to groot/gamora/medusa.
I can appreciate that people need to vent about them. I really do. My frustration stems from people asking for nerfs, and/or suggestions for nerfs. In other games, both mobile or otherwise, i have seen minor adjustments to characters. We dont see that here. Also, aside from the save cover situation, i cant recall a change coming from the community that they listened to, maybe the original iteration of 3* iron fist?
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Colognoisseur said:I champed Sabertooth last night and then took him into Sim to take on Bishop Gritty. Those matches are now easy. Get the right cascade and you can win on turn 1; I did twice. Sabertooth is a complete counter to Gritty play the powers correctly paired with Okoye and the strike tiles will be gone then it is just a matter of getting six red to kill what's left.I much prefer this solution than nerfing. If you want to beat Gritty you have a couple of solutions now.
Of course, countering GRitty with a 5 is much harder as most people need A LOT of time to get a 5 into usable level, so I don't see this as an option (it is also a bit sad that BSSM is so meh).
That is why Rocket should be nerfed. All games nerf characters, and nerfing a 4 is not a big deal when most of us have 70+ ranked 4s.
And for those that say Gritty is the only thing that makes PvE bearable I say, maybe the problem is not nerfing Rocket, maybe it is PvE, maybe you should concentrate on asking Devs into making PvE fun (even though I doubt this would happen now after 5 years). Also, what happens then with the people that doesn't have Gritty, you have a MASSIVE advantage over them in PvE (and Kitty is not easy to get).
Again, NERF ROCKET.0 -
Polares said:
Of course, countering GRitty with a 5 is much harder as most people need A LOT of time to get a 5 into usable level.
That is why Rocket should be nerfed. All games nerf characters, and nerfing a 4 is not a big deal when most of us have 70+ ranked 4s.
And for those that say Gritty is the only thing that makes PvE bearable I say, maybe the problem is not nerfin Rocket, is PvE, maybe you should concentrate on asking Devs into making PvE fun (even though this would not happen after 5 years). Also, what happens then with the people that doesn't have Gritty, you have a MASIIVE advantage over them in PvE (and Kitty is not erasy to get).
Again, NERF ROCKET.
If there is going to be a nerf (and I'm against it) the least painful thing to do is change Kittys buff so that on specials created by 4* and below characters it only buffs at 1/3 the rate and buffs at regular rate on specials created by 5* characters. Voila, problem solved not only with Rocket but every other 4* and below character (Carnage for example) and any future character in the 4* an below tier while leaving her untouched in the 5* tier (which is presumably what you are hoping for as a 5* player).
My personal guess is there won't be a nerf because there is no history of nerfing synergies between characters (otherwise Charlies Angels would have been nerfed years ago). All the Nerfs (Gambit, OML, 3* Fist, 3* Rags, 4* Wolvie, 4* Thoress and the rest I haven't listed) were on characters who were over powered in their own right with no partner needed. Nerfing this combo would set a new precedent that would immediately spark a cry for a nerf to the Thorkoye synergy which would then spark a cry for the next synergy. Hence I don't see it happening.
KGB0 -
Polares said:Colognoisseur said:I champed Sabertooth last night and then took him into Sim to take on Bishop Gritty. Those matches are now easy. Get the right cascade and you can win on turn 1; I did twice. Sabertooth is a complete counter to Gritty play the powers correctly paired with Okoye and the strike tiles will be gone then it is just a matter of getting six red to kill what's left.I much prefer this solution than nerfing. If you want to beat Gritty you have a couple of solutions now.0
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