New Feature: VIP Membership *Updated (6/17/19)
Comments
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TomB said:jtwood said:stikxs said:Was "we removed RT so it wasn't running every week" driven by players complaining about it coming up every week? Or was it driven by "we need to stop injecting X amount of currency into the system every week"? One of those makes sense, the other makes "unrelated VIP" more appealing.Or it could just be "we don't want players logging in"...They have previously "retired" events. This isn't the first time and may not be the last.0
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Brigby said:TomB said:jtwood said:stikxs said:Was "we removed RT so it wasn't running every week" driven by players complaining about it coming up every week? Or was it driven by "we need to stop injecting X amount of currency into the system every week"? One of those makes sense, the other makes "unrelated VIP" more appealing.Or it could just be "we don't want players logging in"...They have previously "retired" events. This isn't the first time and may not be the last.
It is not the first time that we face that "latest set starvation" under the lead of Oktagon but it has never been pleasant.
However, this time the daily event IS gone at the same time. No recent boosters, no crystals, no jewels ... No incentive to play ...
Overall, the problem isn't RT being scheduled or not in the future ... The problem is nothing being scheduled instead of it at the moment.
Note that I know that you, @Brigby, have nothing to do with it ... But the fact can't be ignored.3 -
Brigby said:TomB said:jtwood said:stikxs said:Was "we removed RT so it wasn't running every week" driven by players complaining about it coming up every week? Or was it driven by "we need to stop injecting X amount of currency into the system every week"? One of those makes sense, the other makes "unrelated VIP" more appealing.Or it could just be "we don't want players logging in"...They have previously "retired" events. This isn't the first time and may not be the last.Well, across ixalan isn't retired as well, but scheduled less frequently. Once a month, right? The daily, weekly and monthly events are different kinds of content. Pushing one from a frequent to a less frequent schedule without content to replace it (which was the case with AcrI) might not be the same as getting rid of it, but cutting the overall availability of "stuff to do" harshly. If I don't find something to trigger my attention and desire to play, why should I log in? It's just TG (which a lot of us don't care about anymore), totp (which is kind of stale) and maybe some 200 times played legacy event. Or a new pve event which I can clear in ten minutes by repeating the first match. Nothing interesting.1
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Brigby said:TomB said:jtwood said:stikxs said:Was "we removed RT so it wasn't running every week" driven by players complaining about it coming up every week? Or was it driven by "we need to stop injecting X amount of currency into the system every week"? One of those makes sense, the other makes "unrelated VIP" more appealing.Or it could just be "we don't want players logging in"...They have previously "retired" events. This isn't the first time and may not be the last.
Additionally, any word on the bug/not-a-bug in Rising Tensions, where the secondary objectives are/are-not supposed to give bonus runes?
Now, had Rising Tensions been "retired" when War of the Spark was coming in, even the week, before, there probably would have been less problem.
As @Bil just said, we know it's not you making these plans, but since the ONLY person we hear from IS you, not an Executive Producer, Producer or even Project Manager, you're unfortunately the one who gets tagged to see these messages.
And for the record, the games I've paid $15 or $30 a month for have had Exec Producers, or at least that game's direct Producer, leave monthly updates or "looking ahead" letters for the player-base.They were also the voice of encouragement and enjoyment in developing the game (I'm thinking Holly Windstalker from EQ, atm).
Even as games like The Secret War or LOTRO went F2P, they still have those same updates and newsletters for the playerbase. Your higher-ups just aren't delivering on that and leaving it to you to do all the "leg work". Just seems like what they want for VIP isn't really making anyone feel that "I" at all.
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The game is dieing without new content (events) and the brilliant solution to this is to reduce the availability of the newest and less boring event of them all.
If this game dies nobody can say players didn't warned how poor your decisions are.10 -
In the meantime, i felt really bold and decided to write a ticket to customer support because of a freeze I had in the last coalition event, Race to Orazca. With RT gone, the only decent way of getting jewels, is doing well in the coalition events. I had a perfect run, except one targeting freeze. I never took the effort to report the other 4 events in which my perfect run was ruined by this bugginess of this game, but with RT gone, I want what i should have gotten. Of course, the answer is... sorry we can't compensate bla bla... Well @Brigby: how can we improve "customer" support? I provided very detailed information, sent about 8 screenshots of the situation that also clearly shows I'm -9 due to an error caused by the game. Losing 220 jewels like this is a big blow to the face, because the time investment during the weekend events is real. RT gone is one thing, but loses even more resources like this is unacceptable. I haven't let customer support go off the hook just yet. Players are helpless against these brutal decisions and one of the only things left to do is complain and say goodbye. If you continue like this, there will be no one left to sell your VIP program to.
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This is the first time in the almost 3 years I’ve been playing this that i am not excited about an update.1
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@Machine While I can't speak for the Customer Support team's policies, if you message me, I can see what I can do about taking a look at your ticket and seeing where I can help.
As for the bugginess, I can certainly understand the frustration that comes with it, however many of the soft-lock issues players have been experiencing lately will be fixed in this upcoming 3.4 update. That's why we're very much looking forward to this build being approved and added into the game as soon as possible.0 -
Brigby said:@Machine While I can't speak for the Customer Support team's policies, if you message me, I can see what I can do about taking a look at your ticket and seeing where I can help.
As for the bugginess, I can certainly understand the frustration that comes with it, however many of the soft-lock issues players have been experiencing lately will be fixed in this upcoming 3.4 update. That's why we're very much looking forward to this build being approved and added into the game as soon as possible.0 -
Brigby said:@Machine While I can't speak for the Customer Support team's policies, if you message me, I can see what I can do about taking a look at your ticket and seeing where I can help.
As for the bugginess, I can certainly understand the frustration that comes with it, however many of the soft-lock issues players have been experiencing lately will be fixed in this upcoming 3.4 update. That's why we're very much looking forward to this build being approved and added into the game as soon as possible.
Thanks @Brigby! I sent you a message. You got my hopes up! Enjoy your holiday.0 -
STOPP!We all have opened tickets to customer support or send reports here in the forums describing those softlog problems spoiling our perfect scores etc etc etc. showing pictures of the bug + battlelog.If Brigby is helping one of us than he should help everyone of us.Thats why customer support is not able to compensate.Everything else would be unfair.More than 2 Month of softlog bugs now, that is impossible to compensate.Naabaldan, MTGGOLDFISH
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IMO it'd still be fait to compensate that player. I wouldn't grudge him, and if you'd do :consider that this would set an example to use for future reference.I've had that very discussion multiple times over and over again with the CS..and the no compensation for potential missed rewards always annoyed me because it's so unfair to every single player.Even if 3.4 removes lots of soft locks etc - it would be the first update not to introduce new bugs and soft locks since the beginning of the game. The difference will be that we all have to find out about the new triggers, the beta testers who we are.1
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So now that this update is live, the 'Pro' rewards description in the app says that you get 20 Mana Jewels on a monthly basis instead of 40. So I don't know why we weren't told about this change, but I feel deceived.
EDIT: It also appears the "Newest" booster has been replaced by a "VIP" booster, whatever that means. And instead of being regular boosters the others are all "Basic" boosters which I presume means only 3 cards per pack. This feels like a bait and switch.0 -
Klep said:So now that this update is live, the 'Pro' rewards description in the app says that you get 20 Mana Jewels on a monthly basis instead of 40. So I don't know why we weren't told about this change, but I feel deceived.
EDIT: It also appears the "Newest" booster has been replaced by a "VIP" booster, whatever that means. And instead of being regular boosters the others are all "Basic" boosters which I presume means only 3 cards per pack. This feels like a bait and switch.More than likely that it's either a typo or poor governance over communication. In general, I feel like most of the many errors related to this game are subject to Hanlon's Razor.0 -
Bait and switch .... what else do you expect from a very untrustworthy company.....2
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