I just realized 2 things i've never noticed before
Comments
-
I don't think that's the case. Strange's passive fires whenever a power is fired, so it's not necessarily the goon in front. If I remember correctly, it's RNG who fires once there's enough AP.I think there's also often a designated goon who fires their CD tile first. There are a few nodes where when I remember, I park them in front of Strange and watch them die for their effort.
Play a goon node and take note of who drops CDs first. Then on the subsequent playthroughs, adjust the enemy line so you target the tile dropper first. That way you're not playing catchup on CDs that may resolve before you can kill the tile dropper.2 -
pheregas said:
I don't think that's the case. Strange's passive fires whenever a power is fired, so it's not necessarily the goon in front. If I remember correctly, it's RNG who fires once there's enough AP.I think there's also often a designated goon who fires their CD tile first. There are a few nodes where when I remember, I park them in front of Strange and watch them die for their effort.
Play a goon node and take note of who drops CDs first. Then on the subsequent playthroughs, adjust the enemy line so you target the tile dropper first. That way you're not playing catchup on CDs that may resolve before you can kill the tile dropper.0 -
Are you thinking of ‘spy’?1
-
Once upon a time when it was roster based scaling it was always the highest leveled goon that placed the CD. You could in those days get an odd level on the goons (ie something like 200/200/201) due to roster based scaling not dividing perfectly by 3.Now it's all fixed scaling (same levels for all 3 goons) but I wonder if the game has retained which goon got the odd numbered level first and so sometimes it's the 2nd or 3rd goon that always drops the CD instead of the first one.KGB0
-
I just noticed that if you stun the Teisatsu ninja before you down him he won't put out the three attack tiles, I've done it a few times since, I wonder if it would work on 5* Phoenix, Doom, or Loki2
-
Pantera236 said:I just noticed that if you stun the Teisatsu ninja before you down him he won't put out the three attack tiles, I've done it a few times since, I wonder if it would work on 5* Phoenix, Doom, or Loki
2 -
Pantera236 said:I just noticed that if you stun the Teisatsu ninja before you down him he won't put out the three attack tiles, I've done it a few times since, I wonder if it would work on 5* Phoenix, Doom, or Loki
2 -
TPF Alexis said:Pantera236 said:I just noticed that if you stun the Teisatsu ninja before you down him he won't put out the three attack tiles, I've done it a few times since, I wonder if it would work on 5* Phoenix, Doom, or Loki0
-
just wanted to check in with the Thano5 cascade thing - I now believe it's my Elemental Guns fortifying a strike mid-cascade that's doing it.0
-
ThaRoadWarrior said:just wanted to check in with the Thano5 cascade thing - I now believe it's my Elemental Guns fortifying a strike mid-cascade that's doing it.Yeah, those will interrupt a cascade, and then once anything does interrupt it, Court Death resolves.JSP869 said:TPF Alexis said:Pantera236 said:I just noticed that if you stun the Teisatsu ninja before you down him he won't put out the three attack tiles, I've done it a few times since, I wonder if it would work on 5* Phoenix, Doom, or Loki0
-
Malcrof said:Cascade damage always goes down with each cascade by a certain %. It is here somewhere, will find it and link it.
edit: found
https://forums.d3go.com/discussion/30756/cascade-damage
So if you have strikes that will do a total of 5,000 damage+match damage, if you get a cascade you'll do a minimum 5K damage each match, no matter how much your match damage diminishes. Unless, of course, one or more of your strikes gets matched or cleared.2 -
Warbringa said:marvel075 said:the first thing: whenever you place a critical tile on the board, it generates 1 AP in the tile it replaces, (try it out with 2 star bullseye and see for yourself)
the second thing: idk why it took me this long to notice it but the damage of cascades do LESS damage than making the original match, (like if you match purple, it does full damage, but if you cascade 3 times and it makes another purple match within that cascade, it would do like half the damage of matching it originally)
what else have you guys JUST now noticed or noticed before in-game relating to the gameplay?1
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements