3.3 Release
Comments
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FindingHeart8 said:Now you're saying WotC (that's successfully released over 80 sets of MTG cards) allowed MTGPQ to release Ixalan cards with incorrect information, poor grammar, obvious spelling errors? That just doesn't add up, please tell me I'm misunderstanding what you're saying here.
I agree an opportunity was missed to tease RNA content early. Usually some kind of teaser does happen. This time around, perhaps unexpected extra work (such as discussing and/or changing the way xp/levelling affects existing players, which they've said they are doing) took time away from that.
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Volrak said:FindingHeart8 said:Now you're saying WotC (that's successfully released over 80 sets of MTG cards) allowed MTGPQ to release Ixalan cards with incorrect information, poor grammar, obvious spelling errors? That just doesn't add up, please tell me I'm misunderstanding what you're saying here.
I agree an opportunity was missed to tease RNA content early. Usually some kind of teaser does happen. This time around, perhaps unexpected extra work (such as discussing and/or changing the way xp/levelling affects existing players, which they've said they are doing) took time away from that.
According to Brigby, there is at least a level of content reviewing that should be thorough enough to catch the errors it took myself and many other players about 10 seconds to notice when reviewing the original Ixalan set.
And yeah, perhaps the leveling, the new timer system, something. It's all fun speculation since we're left in the dark
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All fun speculation, sure. Just don't see what "doesn't add up". There's no inconsistency between WoTC's meticulous attention to detail on their own products, and passing a lore/IP gatekeeping check on another company's assets containing typos, even if some were easily spotted.I also wouldn't assume that processes have remained static since the time of XLN (over a year ago).0
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Volrak said:All fun speculation, sure. Just don't see what "doesn't add up". There's no inconsistency between WoTC's meticulous attention to detail on their own products, and passing a lore/IP gatekeeping check on another company's assets containing typos, even if some were easily spotted.I also wouldn't assume that processes have remained static since the time of XLN (over a year ago).
Alright I'll try to elaborate further. First, Brigby didn't say the review was exclusively lore, just that lore was a part of the process.Brigby also said earlier:"The biggest part is the approval process, which really sets the foundation on what we can share and when. Wizards of the Coast is a great partner in that they not only value the consistency and canon of content we provide players, but they're also pretty good about the speed of reviewing and approving assets.
Having said that though, it can still be an inherently lengthy process to approve final assets that will be made available to players. On top of that, if there is anything that needs to be changed or adjusted during the review process, then that adds on additional days or even weeks required to make those changes and get them reviewed again."So Brigby has stated that:1) The lengthiest part of delays is assets (cards and planeswalkers in this case) details and canon approval by Wizards.2) WoTC reviews the products, and anything that needs to be changed or adjusted, there is a mandatory second review before any content gets the "okay" for release.
Now I don't have images of the old Ixalan cards (I probably have some, but I'd have to search waaay back to find them) but the first player comment on the original Ixalan release page briefly sums up how bad the content was when it was presented to players as a final product:
https://forums.d3go.com/discussion/70478/ixalan-card-gallery-2-12-18-updated/p1
If there was truly a lengthy and thorough process, with multiple reviews, the mistakes of Ixalan would have never happened; because it's extremely unlikely that WoTC, with 80 complete and successfully released mtg sets under their belt, all with correct spelling, would allow blatant grammatical and typo errors to proceed to the final stage.
Now I guess you could argue that WotC decided to not follow their normal reviewing protocol on Octagon, considering it was their first set. However that also seems unlikely, as generally first products of new subsidiary companies get priority attention successful parenting-corporations, not the opposite.
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After digesting the announcement over the weekend, I truly dread the launch of 3.3 and the end of my MTGPQ experience... I have made many friends on these forums, in discord and slack, all thanks to MTGPQ. I will still communicate with them, but the enjoyable game I loved has been taken from me over the past 18 months and turned into something not worth investing in.2
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nerdstrap said:After digesting the announcement over the weekend, I truly dread the launch of 3.3 and the end of my MTGPQ experience... I have made many friends on these forums, in discord and slack, all thanks to MTGPQ. I will still communicate with them, but the enjoyable game I loved has been taken from me over the past 18 months and turned into something not worth investing in.
Hopefully the timer isn't nearly as bad as it sounds, or it gets changed to something more appropriate relatively quickly. RNA cards seem pretty awesome, and War of the Spark in April should be one epic set.0 -
Mburn7 said:nerdstrap said:After digesting the announcement over the weekend, I truly dread the launch of 3.3 and the end of my MTGPQ experience... I have made many friends on these forums, in discord and slack, all thanks to MTGPQ. I will still communicate with them, but the enjoyable game I loved has been taken from me over the past 18 months and turned into something not worth investing in.
Hopefully the timer isn't nearly as bad as it sounds, or it gets changed to something more appropriate relatively quickly. RNA cards seem pretty awesome, and War of the Spark in April should be one epic set.2 -
starfall said:FindingHeart8 said:
If there was truly a lengthy and thorough process, with multiple reviews, the mistakes of Ixalan would have never happened.
They certainly wouldn't be the only company that doesn't really care much what content goes into MTGPQ.0 -
Brigby said:Hi Everyone. We've just released a new blog post from the team that explains the Loop Prevention System in more detail. You can check it out HERE
Our issue is Most of us understand how the mechanic works, and we believe it will really hurt the game.2 -
I'm one of those who say its a good thing... i'm tired of loops that let me watch an hour's worth of tv and not have to look at my screen. I want to play the game not wait on some pathetic person who has a need to be a pain in the butt.0
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Outersider said:I'm one of those who say its a good thing... i'm tired of loops that let me watch an hour's worth of tv and not have to look at my screen. I want to play the game not wait on some pathetic person who has a need to be a pain in the butt.
Today I played a deck with avaricius dragon....that card will be fun in 3.3...0 -
Outersider said:I'm one of those who say its a good thing... i'm tired of loops that let me watch an hour's worth of tv and not have to look at my screen. I want to play the game not wait on some pathetic person who has a need to be a pain in the butt.
I understand you can be in favour of a loop prevention system, there is no way someone can be in favour on THIS LPS.0 -
(Please excuse the copy-pasta. Just trying to quickly spread the word out to everyone!)
Thank you all for the insightful and constructive feedback. I just spoke with the team this morning, and they will be changing the 18 seconds per phase to 90 seconds.
This change will be a transitional adjustment, as the team will continue to monitor and work towards finding the right balance between solving infinite loop issues and maintaining player play styles following the 3.3 update.
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Brigby said:(Please excuse the copy-pasta. Just trying to quickly spread the word out to everyone!)
Thank you all for the insightful and constructive feedback. I just spoke with the team this morning, and they will be changing the 18 seconds per phase to 90 seconds.
This change will be a transitional adjustment, as the team will continue to monitor and work towards finding the right balance between solving infinite loop issues and maintaining player play styles following the 3.3 update.2
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