Strike tile cascading nerf?

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Comments

  • With 4 strike tiles and 3 cascades after the original match the damage difference is 1348 vs. 1006.

    All these numbers are assuming only matches of 3.

    Doesn't appear to be overly dramatic whatsoever, and comes in line with the way cascades are intended. Now a freak 7 or 8 chain cascade won't instakill someone.
  • It seems logical that if the damage of a tile match degrades in a cascade, that the attack bonus ought to degrade as well. It seems like a mistake that someone could make, misplacing the code that applies the damage bonus. It also seems like it would be something easy to miss in QA/QC.

    348 seems pretty significant. I would be mad too. What would have been the damage without the bonus?

    Edit: I see your other post was updated. It doesn't seem much but it is significant.
  • Bugpop wrote:
    It seems logical that if the damage of a tile match degrades in a cascade, that the attack bonus ought to degrade as well. It seems like a mistake that someone could make, misplacing the code that applies the damage bonus. It also seems like it would be something easy to miss in QA/QC.

    348 seems pretty significant. I would be mad too. What would have been the damage without the bonus?

    Edit: I see your other post was updated. It doesn't seem much but it is significant.

    Without any bonus, at 100 base damage, a chain of 3 would do 232 damage.

    (Yes I realize 100 damage isn't possible with a match 3, I just did it for simplicity)
    And yes, I realize the difference can be extremely measurable with a decent amount of strike tiles. I'm arguing that the original bugged mechanics were too powerful and therefore exploitable and the bonuses now, while less, are still extremely useful and do not at all nullify the usefulness of strike tile generation, it just lessens it under certain extreme situations.
  • _fulu_ wrote:
    Bugpop wrote:
    It seems logical that if the damage of a tile match degrades in a cascade, that the attack bonus ought to degrade as well. It seems like a mistake that someone could make, misplacing the code that applies the damage bonus. It also seems like it would be something easy to miss in QA/QC.

    348 seems pretty significant. I would be mad too. What would have been the damage without the bonus?

    Edit: I see your other post was updated. It doesn't seem much but it is significant.

    Without any bonus, at 100 base damage, a chain of 3 would do 232 damage.

    (Yes I realize 100 damage isn't possible with a match 3, I just did it for simplicity)
    And yes, I realize the difference can be extremely measurable with a decent amount of strike tiles. I'm arguing that the original bugged mechanics were too powerful and therefore exploitable and the bonuses now, while less, are still extremely useful and do not at all nullify the usefulness of strike tile generation, it just lessens it under certain extreme situations.


    I agree with you. I sympathize with those who focused on Wolverine and Daken. I have a fully leveled Daken myself. I felt cheated when they nerfed Loki.