bbigler said:I wish, wish, wish they would stop releasing new characters for a time and devote all resources to developing new events and addressing players complaints about existing events.
broll said: Or keep creating new tiers, maybe even retire one when you make a new one. Then they could keep releasing characters all the time while not overly diluting. Also if they retired older tiers they could reuse the same or slightly modified art assets and moves in newer tiers freeing up time that would be spent on new characters for events and features.
bbigler said: broll said: Or keep creating new tiers, maybe even retire one when you make a new one. Then they could keep releasing characters all the time while not overly diluting. Also if they retired older tiers they could reuse the same or slightly modified art assets and moves in newer tiers freeing up time that would be spent on new characters for events and features. Introducing a 6* tier and stopping development on the 4* tier would cause a major problem. If the release schedule was 5*, 5*, 6*, then you wouldn't have enough time to cover the new 5*s before they leave the pool. The 6 week rotation of 5*s fits well with LT pull rates of 5* players. If you shorten it, then it becomes impossible to cover them without hoarding. The 4*/5* cover acquisition rates fit well with their 4*, 4*, 5* schedule, and whales have been riding the system for a long time. So, I think they don't want to mess it up and hurt their cash cows. But.......riding the cash wave for too long has created a problem with 4* dilution and Classic 5* dilution too.How would I fix this problem? Since it appears they don't want to stop releasing new characters, I would make many changes at the same time:1) Introduce a 6* tier and change the release schedule to 5*, 5*, 6*2) Change the LT odds to be 1:5 for 5*s and 1:10 for 6*s3) Increase all rewards in SCL 8 and 9, specifically giving out more 4* covers and CP4) Create more 5* feeders, so that 2 x 4*s feed 1 x 5*5) Increase the frequency of DDQ Clashes to every 3 days instead of 5
AardvarkPepper said: Real talk, there isn't much of a discussion for 4* characters because there's just not much use for most 4*s, and the "select" 4*s are more or less understood.First, "just not much use" - yes 4*s do 4* tier damage, and have particular powers. But as another poster wrote, whether PvP or PvE, you're going for speed, though I'd add also that players need to have health pack conservation in mind as well. So the meta really comes down to 4* Rocket and Groot and probably 4* Medusa for heal, 4* Gamora for stun, then you're looking at Captain Marvel and Coulson, America Chavez, Vulture, some others I won't get into here.But really, what use are most of them? You won't use them in PvP or PvE either if you have something better. Even if another 4* is boosted, often it's better just to go with your usual setup rather than figure something new out. That's just the game mechanics.Second, "more or less understood" - I don't mean all the finer points of all the characters are understood, nor the combinations. But really, what does it matter if you can go infinite with 4* Nightcrawler given the right conditions or given the right setup, when it takes a long time to get going, and you can just punch things in the face with 4* Rocket and Groot / Gamora? Or you can exploit AI weaknesses with 4* Captain Marvel or Rogue, or set up stuns and team damage, or whatever, depending on the situation. Why talk about weaker combos, or combos that take more setup, or combos that require more thought on the part of the player, when you have a few tried and tested solutions that work in multiple situations? That's not a rhetorical question.In sum, I think there's not much discussion because there's just not much need for discussion, given the current structure of the game.
Dormammu said: ThaRoadWarrior said: Even as solid 4* player, I've stopped dropping down to 7 to try for t100 and stayed in SCL8 to get the same reward for t200 placement on releases. SCL 7 & 8 are the same - T100 gets new release covers. You have to be in SCL 9 before it changes to T200.
ThaRoadWarrior said: Even as solid 4* player, I've stopped dropping down to 7 to try for t100 and stayed in SCL8 to get the same reward for t200 placement on releases.
broll said:You misunderstand my suggestion.Today rarity is:1* abundant2* common3* normal4* rare5* ultra-rareWhat's I'm suggesting is when a new tier drops in,everything shifts:1* dropped some kind of a compensation given based on number of covers and levels/etc.2* abundant 3* common4* normal5* rare6* ultra-rareSo after that change STs would have 2*,3*,4*, ETs 3* & 4*, HTs 3*,4*,5*, LTs 5* & 6*The rarity system they have works, if it's not over diluted. Rotate them through to keep pools from being over diluted.EDIT: With about 17 new 4*s a year doing this would give the game a much cleaner longer life. With 29 5*s today it would be at least a year or two before the dilution problem reared it's ugly head there.1*s are only useful for like the first 2 weeks of playing I doubt anyone would miss them, they'd need to revamp the prologue though (which bonus might get the option to replay if they did)
bbigler said: broll said:You misunderstand my suggestion.Today rarity is:1* abundant2* common3* normal4* rare5* ultra-rareWhat's I'm suggesting is when a new tier drops in,everything shifts:1* dropped some kind of a compensation given based on number of covers and levels/etc.2* abundant 3* common4* normal5* rare6* ultra-rareSo after that change STs would have 2*,3*,4*, ETs 3* & 4*, HTs 3*,4*,5*, LTs 5* & 6*The rarity system they have works, if it's not over diluted. Rotate them through to keep pools from being over diluted.EDIT: With about 17 new 4*s a year doing this would give the game a much cleaner longer life. With 29 5*s today it would be at least a year or two before the dilution problem reared it's ugly head there.1*s are only useful for like the first 2 weeks of playing I doubt anyone would miss them, they'd need to revamp the prologue though (which bonus might get the option to replay if they did) That idea is certainly more radical than mine. So, new players would start the game with 2*s instead of 1*s then? If distribution of these covers is simply shifted, then it undermines the hard work everyone spent to get the upper tiers. It wouldn't feel good. Everyone would have to start over collecting the new "5*" tier. Because the tiers have a different number of characters, shifting distribution would cause major resource problems for new players. They wouldn't have enough iso and hp to handle the larger tier at an earlier stage in the game.
HoundofShadow said: There are 5* players (at least 5 champed 5*) jumping down to SCL 6. It happens every time for new 4* release. It's not a feeling but if you have team members playing in SCL 6, you can get them to check the leaderboard.As for introducing 6*, isn't this a short term solution because it's moving the dilution problem to 5* instead? We have 29 5* now. A year or two from now, dilution is going to be a topic again. New players will focus on jumping to 5* land and put 5* as a priority since their match damage is so many times higher than 3* or 4* characters.
HoundofShadow said: 1) Switch the rate from 4/4/5 to 3/4/5 . Instead of 35 new 4* in 52 weeks, it will be reduced to 17 4* a year. Vets can take some pressure off from covering new 4* quickly. 3* can be easily covered for vets.
mega ghost said: They used to post teasers of the abilities a week or two in advance of the character release as well. Now we either just get a clue to think on for a few days, or there is no clue and it's MCU tie-in content.
Tony_Foot said: mega ghost said: They used to post teasers of the abilities a week or two in advance of the character release as well. Now we either just get a clue to think on for a few days, or there is no clue and it's MCU tie-in content. I can see why they don't bother anymore, the spoiler rooms. They can post any old obscure clue and a person I know from that room/s has, as if by magic reverse engineered the answer as though they have plucked it from thin air. A waste of time trying to come up with anything.I'd hazard a guess half the people here that bother to find a forum for a match 3 game or one of the facebook groups already know the next three characters coming out. I used to fight knowing who was coming myself but 5* RNG and planning a hoard is such a knife edge I gave up and embraced knowing.