X-Men Vs. Apocalypse - Event Details (11/7/18)
Comments
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Bowgentle said:Oh look, it's still the same single player rewards structure that has 8been used for 3 years.
Seriously, 2.520 ISO for a full personal clear is a joke.
So is 50 HP.
You have Shield Clearance Levels.
Use them.
If the rewards were something like...
2 HP x SCL
20 ISO x SCL
Or whatever... I'm not doing full math right now, just posting an example.
You'd think that this structure would reward and incentivize players to keep playing. Keep playing, keep leveling, get more stuff. Simple.
Maybe that's not feasible with CP, but I think it works with the other resources.0 -
PiMacleod said:Bowgentle said:Oh look, it's still the same single player rewards structure that has 8been used for 3 years.
Seriously, 2.520 ISO for a full personal clear is a joke.
So is 50 HP.
You have Shield Clearance Levels.
Use them.
If the rewards were something like...
2 HP x SCL
20 ISO x SCL
Or whatever... I'm not doing full math right now, just posting an example.
You'd think that this structure would reward and incentivize players to keep playing. Keep playing, keep leveling, get more stuff. Simple.
Maybe that's not feasible with CP, but I think it works with the other resources.Bowgentle does make a valid point.I've not had time to play Simulator properly at all this time around (not even to get progression for Domino's cover ) but just by playing the left hand side matches once each I could bag the 3500 Iso prize. That seems insane in comparison.0 -
PiMacleod said:Bowgentle said:Oh look, it's still the same single player rewards structure that has 8been used for 3 years.
Seriously, 2.520 ISO for a full personal clear is a joke.
So is 50 HP.
You have Shield Clearance Levels.
Use them.
If the rewards were something like...
2 HP x SCL
20 ISO x SCL
Or whatever... I'm not doing full math right now, just posting an example.
You'd think that this structure would reward and incentivize players to keep playing. Keep playing, keep leveling, get more stuff. Simple.
Maybe that's not feasible with CP, but I think it works with the other resources.0 -
I don't know. Four 4* covers, 2 LTs, and a nice enough chunk of CP... all for, what, less than 2 days' worth of work? And a substantially more casual, relaxed, and breezy two days than typical PVE? I'm fine with that.
Trust me, I'd LOVE more Iso-8 because I am wildly in need of it at the moment, but overall, I think the rewards on Boss Events are pretty generous for what they are.
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NotBAMF said:
I don't know. Four 4* covers, 2 LTs, and a nice enough chunk of CP... all for, what, less than 2 days' worth of work? And a substantially more casual, relaxed, and breezy two days than typical PVE? I'm fine with that.
Trust me, I'd LOVE more Iso-8 because I am wildly in need of it at the moment, but overall, I think the rewards on Boss Events are pretty generous for what they are.
But I wanna clarify that my # x SCL idea was ideally meant for any/every event. Make SCL mean something more than just a chunk of ISO we claim once in a while (that is, after you've unlocked all 9 levels of entry).
Plus, it promotes more gameplay because each step of progression rewards can be a multiplier based on SCL, which would only grow as you play more. It's a self feeding system.
Of course, you can NEVER please the masses, though. You could implement this change today, and there would be players that wouldn't find this fair. They would think the raw number isn't high enough, or it's too unfair to entry level players. This suggestion is purely to make use of a system in place, to mitigate a problem that some players have.1 -
PiMacleod said:NotBAMF said:
I don't know. Four 4* covers, 2 LTs, and a nice enough chunk of CP... all for, what, less than 2 days' worth of work? And a substantially more casual, relaxed, and breezy two days than typical PVE? I'm fine with that.
Trust me, I'd LOVE more Iso-8 because I am wildly in need of it at the moment, but overall, I think the rewards on Boss Events are pretty generous for what they are.
But I wanna clarify that my # x SCL idea was ideally meant for any/every event. Make SCL mean something more than just a chunk of ISO we claim once in a while (that is, after you've unlocked all 9 levels of entry).
Plus, it promotes more gameplay because each step of progression rewards can be a multiplier based on SCL, which would only grow as you play more. It's a self feeding system.
Of course, you can NEVER please the masses, though. You could implement this change today, and there would be players that wouldn't find this fair. They would think the raw number isn't high enough, or it's too unfair to entry level players. This suggestion is purely to make use of a system in place, to mitigate a problem that some players have.
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DAZ0273 said:Wish that Mr. F cover was blue! Otherwise, all the rewards will be champion rewards apart from 2* Torch - go go Johnny! I guess that is OK.I figure this boss is also perfect to chuck my fledgling 2 cover Kitty Pryde at boss Apocalypse for some lower rounds as her Circuit Breaker power should mess with Pestilence special tile malarky straight off the bat (I'll bring along boostedTeen Jean for insurance and Cyclops for the big boom/AP creation).0
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shardwick said:DAZ0273 said:Wish that Mr. F cover was blue! Otherwise, all the rewards will be champion rewards apart from 2* Torch - go go Johnny! I guess that is OK.I figure this boss is also perfect to chuck my fledgling 2 cover Kitty Pryde at boss Apocalypse for some lower rounds as her Circuit Breaker power should mess with Pestilence special tile malarky straight off the bat (I'll bring along boostedTeen Jean for insurance and Cyclops for the big boom/AP creation).
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NotBAMF said:
I don't know. Four 4* covers, 2 LTs, and a nice enough chunk of CP... all for, what, less than 2 days' worth of work? And a substantially more casual, relaxed, and breezy two days than typical PVE? I'm fine with that.
Trust me, I'd LOVE more Iso-8 because I am wildly in need of it at the moment, but overall, I think the rewards on Boss Events are pretty generous for what they are.
0 -
broll said:PiMacleod said:Bowgentle said:Oh look, it's still the same single player rewards structure that has 8been used for 3 years.
Seriously, 2.520 ISO for a full personal clear is a joke.
So is 50 HP.
You have Shield Clearance Levels.
Use them.
If the rewards were something like...
2 HP x SCL
20 ISO x SCL
Or whatever... I'm not doing full math right now, just posting an example.
You'd think that this structure would reward and incentivize players to keep playing. Keep playing, keep leveling, get more stuff. Simple.
Maybe that's not feasible with CP, but I think it works with the other resources.Failing to use SCLs has also made these boss events less fun because they've been surpassed by the strength of the characters. When you're in 3* or even 4* territory (as long as Grocket/Gamora aren't boosted) they're entertaining because you have to think differently to play the event and win. With champed 5* characters you can pretty much overpower them all. You definitely don't have to think much until the final level of the boss.So you either have to artificially limit yourself and choose weaker characters, or you just waltz through it and the interesting element of these things is largely lost. Use the SCLs and you could both sort out the rewards and push up the difficulty for people using 5*s to give them a challenge again.3 -
Richyyy said:broll said:PiMacleod said:Bowgentle said:Oh look, it's still the same single player rewards structure that has 8been used for 3 years.
Seriously, 2.520 ISO for a full personal clear is a joke.
So is 50 HP.
You have Shield Clearance Levels.
Use them.
If the rewards were something like...
2 HP x SCL
20 ISO x SCL
Or whatever... I'm not doing full math right now, just posting an example.
You'd think that this structure would reward and incentivize players to keep playing. Keep playing, keep leveling, get more stuff. Simple.
Maybe that's not feasible with CP, but I think it works with the other resources.Failing to use SCLs has also made these boss events less fun because they've been surpassed by the strength of the characters. When you're in 3* or even 4* territory (as long as Grocket/Gamora aren't boosted) they're entertaining because you have to think differently to play the event and win. With champed 5* characters you can pretty much overpower them all. You definitely don't have to think much until the final level of the boss.So you either have to artificially limit yourself and choose weaker characters, or you just waltz through it and the interesting element of these things is largely lost. Use the SCLs and you could both sort out the rewards and push up the difficulty for people using 5*s to give them a challenge again.1 -
DAZ0273 said:
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Nick441234 said:Definitely poor rewards but I never complain when I get Saturday and Sunday off.
Awards need a bump but it is nice getting a break. Personally be using it to grind Shield Sim and PVP.
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Richyyy said:It's such a shame that they came up with a new alliance event that had rewards at good levels that made everyone happy... then went right back to running all the old alliance events with the same old reward tables that haven't changed for eons (bar adding useless red iso). Come on, you've shown that you know what the reward levels should be for a newly installed alliance event - just bring them into play for these ones you've been running for ages.
I'm actually curious when that event will be run again and if it would have the same level of rewards. It would surprise me if it became a part of the regular rotation of events with that reward structure, but time will tell.0 -
I'm fine with most of the rewards, but find it kind of funny to look at (after the riso increases everywhere) the fact that we get more red iso now than normal iso in these boss events.
I actually value red iso more, as I have nothing to use my normal iso on at the moment, so I'm fine with that; but I'm sure many disagree.0 -
Sweet, my recently champed Thor is going to get some covers!0
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wingX said:DAZ0273 said:0
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Tony_Foot said:Richyyy said:It's such a shame that they came up with a new alliance event that had rewards at good levels that made everyone happy... then went right back to running all the old alliance events with the same old reward tables tYou really expect these boss events to have 8LT's and a bucket of CP each time they run one? Even if they ran that event again outside of the anniversary I will be amazed if it's not a lot lot less rewards for your time.The trouble is they raised expectations and now the entitlement bar has also been raised.Three four stars covers and a couple of LT's for so little work, where else can I get rewards like that for so little game time?
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Dormammu said:Richyyy said:It's such a shame that they came up with a new alliance event that had rewards at good levels that made everyone happy... then went right back to running all the old alliance events with the same old reward tables that haven't changed for eons (bar adding useless red iso). Come on, you've shown that you know what the reward levels should be for a newly installed alliance event - just bring them into play for these ones you've been running for ages.
I'm actually curious when that event will be run again and if it would have the same level of rewards. It would surprise me if it became a part of the regular rotation of events with that reward structure, but time will tell.
So no, i dont think it is unfair to ask for more rewards when the value of the reward went down 25% due to inflation (or is it 33%? Where are my accountants and math junkies?)
Edited to fix what i was talking about0 -
Alliance boss events are all about all for one and one for all, so allowing SCL seems to be contradictory because it doesn't adhere to this. If one member chooses, SCL 5, other SCL 6 and others SCL 9, there are no sense of alliance. It's just another PvE with no need to speed run the events.
Places of Power is different because the objectives and the designs are clear. There's no boss as well.
I think it's pretty relaxing and easy to achieve rewards for boss events. There are fewer total nodes to clear to get the rewards too.
1
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