5 year Anniversary events, how would you rate it?
5 year Anniversary events, how would you rate it? 165 votes
Comments
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D-Below Average
This was a very hyped event to the point of making the off season coming into this event drag on and on and on and on. Here are my thoughts.
Good:
New PVE event
Double PISO
More RISO
Nice Vault
Bad:
Taskmaster Limited: Such a good character with a very interesting power set and will never use him. Great.
New PVE Event: The communication on this event was the worse I have seen in a very very long time from Demi and D3. It was insane on how bad they rolled this out. While I get trying to keep some things a "secret" not answering some questions was just nuts. Very glad some ally's worked on this together to see what to do and being very cautious on our approach. After we figured this out, this event, minus the rewards, was very boring. Clear and make sure your ally mates to the same. That's it. By the last day many were just glad this was done.
5* Feeders: While yes we did get one in JJ, this was at the end of these events. We got no other ones including Kitty that they made a 5* E without a feeder, which they started to do. This would have been the perfect time to release the rest of them and would have made this a lot better.
Lighting Rounds: Didn't have the 20 person brackets like in the past. Again, same old lighting rounds with more iso.
As it seems with some of the roll outs, just seems this missed the mark for me. Many things they could have added in but didn't.
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C-Average
Generally – I am not going to complain – there were lots of tokens, tons of iso and the regular PVE’s chosen were good choices in my opinion in terms of player engagement. The PvP'S were a mixed bag - Deadpool was horrible for some reason as was Howard but IM40 was fairly bonkers and Devil Dinosaur showed that a bunch of players got to champ this year!
As I judge these things generally on the strength of releases and new events, it means that I skewed a little lower than I might have otherwise.
As a 4* player, character wise as much as I love both of the releases (and I really do like Cable a lot) neither are going to do much for my roster advancement sadly due to difficulty in obtaining. I’ll just be satisfied with whatever Cable I can get though and be on the look out for Taskmaster opportunities I guess.
I was disappointed about the lack of actual new content. The new PvE event didn’t really contain a story or anything actually “new” besides a convoluted scoring system. I would have preferred a new Boss event personally, especially as they are now in regular rotation. In fact, I would have been happy with them re-vamping Boss Rush and giving that another go – how bad could it have been?
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B-Above AverageI didn't like the new PVE event, take away the excellent rewards (which is what will happen if they run it again) and it was dull. Four clears and done, no special battle like Ksilly and no increased puzzle element. Also I don't like how critical it was for everyone to do the hardest nodes. Hopefully when they remove 90% of the rewards for the next run it will slacken up on that front.Liked the vault but it didn't have me emptying. I don't personally care about chasing limited characters and the Fan Favs didn't interest me enough to pour through my HPchasing tokens. But if you wanted them I think the reward level was great.Double Iso, best thing about the event for me. Working towards finishing off my four stars and getting to post ISO and this helps a lot. I have no idea going forward how new players are ever going to not just quit this game without that flow rate being the norm. Even if you can champ a 4* per week that still a hideous amount of game time.Taskmaster being limited doesn't bother me, will never use him anyway and I can finish him off next year. Seems nice enough.Feeders, we got one and I'm happy but TBH I don't get the clamor for feeders in the 5* tier, it affects such a small percentage of players. Clearing up 3 to 4 star feeders and adding multiple sources there is far more relevant to the game than adding one for the 5* covers. It would help new players with dilution in the 4* tier. They could add a feeder to every 5* and it would make so little difference to me as my 4*s average around 295. It's nice when we get a feeder but I think there are better ways to use Dev time than just helping the top end of the game.An enjoyable season and I think they gave plenty.3
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D-Below AverageI enjoyed it until the giant "forget you" at the end
//Removed Profanity -Brigby1 -
B-Above AverageI loved the off-the-timer nature of the Raid as well as the rewards. Anniversary vaults are always fun - I emptied mine twice. Taskmaster has an interesting design and the underlying tech could open up some cool new characters.
Why didn't it get an A? Though I was a big fan of the Raid format, it didn't really have a sense of "newness" to like a new Boss event does. Introducing new mechanics that keep the game play fresh are really important and it would have been nice to see something new during the Anniversary.
Overall, really good, but missing that secret sauce to make it extra special.1 -
B-Above Averageabove average - it was double iso, can't remember the rest0
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A-GreatI thought this was the best anniversary since the first one.
Vaults were great and if you played through the entire anniversary season you should have come close to emptying it.
New pve event was great as an example of non competitive pve. It would have been nice to have more information headed into it but after five years I know better than to expect that.
Taskmaster is a great addition to the limited characters. He is another fun character and will be useful here and there.
double iso and more red iso was what I expect and I received it.
Overall this was a huge success for me7 -
A-GreatGot iso, new characters, new events, didn’t have time for lightning rounds as usual. Alliance worked together. Talked about strategies and who got what out of vaults. Fun time was had by all.0
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F-BadI was having a great time until the devs showed their true colors with the 200hp + Dino cover slap in the face 'compensation'.1
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C-AverageI finished the 4* tier, got a new 5* champ (Black Panther), and spent over 50K HP on the anniversary vaults. The alliance event was decent, and I hope that future more PVEs will take that route as far as the lack of timers. The lack of any character reworks remains the most disappointing thing about MPQ for me. I like to actually use the 4* and 5* champs that I've worked hard to finish, but they remain on the shelf because there is usually no reason to use anything but Thokoye in PVP (unless you actually like a challenge, heaven forbid!). The lack of additional feeders was also disappointing. Overall, I didn't love it, didn't hate it, it was fine. #nerfThor #nerfOkoye #nerfGambitandOMLagain #nerfeveryonebutWasp
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C-AverageI really expected more than what we got.The new PVE was great change of pace, and hopefully this eliminates the the rush in starting and ending with the current PVE system. They play at your own speed was perfect. I felt it needed better communication from the DEVs. the disclaimer should have stated, if youre a beginner alliance, go easy, if you're an advanced alliance - go deadly. None of this madness, of dividing your internal alliance into each category and making it mathematically impossible to get any progression with less people.I'm post ISO, so double iso didn't do much for me.What i expected, but didn't get:CL10 PVP and PVESupports: if we're being forced to use it, make it more obtainable.Bonus hero vault 3* / 4*Automatic 4* bonus hero in heriocs, like the 3* in standard.DDQ: new nodes, 4* cover daily, Red ISO added to vault, Supports added to Vault, Less 2* in every vaultRoster slot price reductionA way to obtain older 5* through rewards, since most are uselessMatch damage increases to older 5*A change to Dilution in 5* land, a 15cp, 20cp 25cp legendary classic optionsA change to dilution in 4* land,1 to 1 cover exchange for 5* characters. not the current 3 to 1.increase or fix the actual 1:7 drop rates.An actual half price sale and not an increase in digital curreny, like other developers.Monthly 5* added to daily resupply, biweekly 4* added to daily resupply.(this should be standard for anyone playing for over 3 years.) like really, we've been supporting this game for a long time. They could try harder.lastly, bring the GAUNTLET back.I get that, we are the 1%, and majority does not play at the level most of us in here play. but for the 1% , we are big fans and consistent players. we know what the community wants. It should not be difficult.6
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D-Below AverageThere were many factors that pulled the rating down:
- same old, boring lightning rounds. They could have done something different besides double iso even if it was just for the anniversary event. How long have we been asking for a change to them for variety's sake?
- DDQ wasn't improved/altered. Besides temporary double iso, the enemies, the format, and the reward structure remain unchanged.
- Poor communication prior to the Places of Power event. It felt like we were being kept in the dark intentionally about needing 10 alliance members in each deadly node to reach the LT rewards. The write-up made it seem like we could divvy up our alliance between the hard and deadly nodes (for example, 4 in each hard and 6 in each deadly) and reap ALL the rewards. Additionally, we faced the same enemies and had no new mechanics. The top personal progression was a single 4 * cover for all that effort.
These "dings" alone only put the anniversary into the B-/C+ range. What really dragged the rating into the toilet was the anniversary vault reset bug (more specifically, how it was handled). I was supposed to receive with my 13 tokens (awarded AFTER the season ended) and only 11 pulls left: 3900 hp (actually have a screenshot as proof), a Dino, a Duck, two 4 *s, four 3 *s, and a 2 *. A single DD and 200 hp to EVERYBODY that played during the affected timeframe whether their vault was reset or not doesn't cut it. I had to pull my tokens right before the reset vault expired: 2 iso rewards, five 3 *s, and six 2 *s. I'm still working with support to hopefully have them replace the covers I received with what should have been awarded. I am not optimistic, though.
*edited to remove redundant rating at the top2 -
C-AverageI'm going to be honest, I feel like I totally missed this anniversary. I played the whole way through and placed pretty well, but it felt like a regular, shortened season with a vault that all of the events paid into. The "raid" wasn't really a raid and definitely more boring than a standard PvE if that's possible. But prizes were definitely quite good. (They will be gone next run, be forewarned)
All of this led me to wonder, why aren't all seasons like this? Would they be a general improvement on the existing format?!?!
1. Reduce the season length to 5-6 events. Takes away some of the slog I think, and means more frequent season rewards.
2. The events were fun and interesting. Is there a reason we have to have 3* or 4* featured events as the standard? It seems to me it's pretty easy to come up with neat themes. Avengers, Defenders, Villains, Spiderverse, Girls of Marvel, People Killed in Infinity War.
- That took less than a minute to list. C'mon. It really is THAT easy
3. Have a single vault running throughout the season, and have all the PvP's award tokens to that vault. What would be in the vault? Why, the new 4* from the previous season of course! Maybe people would buy more token packs in that case.
It really seems to me that the above are pretty easy to implement, would promote engagement and break up the monotony. This game is on auto-run at this point. The events are all repeats, and the metas NEVER shift until they are forced to do so. Make the anniversary the standard and then do something SPECIAL for anniversary like change Lightning Rounds for crying out loud.
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B-Above AverageBy definition the of "Average", this Anniversary was:
Not better than #1
Way better than #2
Better than & #3
Slightly better than #41 -
B-Above AverageOn the whole I enjoyed the season
my only complaints are that taskmaster; an interesting character is only available once a year
secondly, having hyped up the new alliance event so much, when it finally arrived it was poorly designed and not enough information given out
I voted above average because I felt it was a big improvement and the amount of awards was really good for most events0 -
B-Above AverageBetter:
+ The double Iso went on for longer so that alone makes it better than average. I got real work done on my 4* champ list and my farm is back up (Miles/Ghost/MK/Howard say Hi!)
+ New Content with Places of Power; players forget the background art and mix of villains and all the wave nodes that make each of the places stand out. If your just speed racing then yeah it was probably boring but thats a play style and shouldn't knock against the event. The prizes were fantastic! and I think alliances got caught up in the idea that 2 LT's a day were the goal but if you look carefully at the reward tables there is a case for spreading out and getting more varied rewards at the expense of one of the LT's. First run of the event, give it a break already
+ Cable is fan fav and strong kit
+ return of forum prizes ; wow that's a lot of Dr. Strange!
About the same:
= about as many free tokens(compensation for vault reset does not count)
= fan favorites seemed to be the same ol randomness; Xforce wolv and 5* Strange? doubt it.
= sales lasted exactly as long. Why not run these the whole time, you would have had more purchases. You be looking at old metrics devs, and/or your valuation is outdated
= Lightning rounds; who cares if they were villainous? same ol same ol. see above comment about 20 player brackets
= Supports maintained the status quo, nothing updated.
= SCL/daily rewards/DPD unchanged (slight minus for Taskmaster as soon as he was)
= Devil Dino still sucks and isn't worth chasing
Needs Improvement:
- Communication; I mean really with the Places of Power rollout.
-Vault bug - Wasn't affected but I could see how infuriating it would be to lose out on the last of a vault that I'd been chipping away at. That would leave a very sour taste to the whole experience
- Taskmaster at DevilDino level Limited. why? why? why? (also Devil Dino sucks)
- Taskmaster sword as season reward. If you hadn't had a prolonged period of no season before Anniversary it wouldn't seem so ridiculous. Compare with an infinity stone. It is just super boring. plus all the usual gripes about availability and the clunky missing 2/4 perks
-feeders: huh? Merica to JJ? whhaaaa?? and.....that is all. see also rebalances
So basically we got double iso and a slightly better vault. otherwise MPQ just carried on as usual. Technically the releases they keep pushing didn't make dilution worse but they didn't do all that much different than any other 3 week stretch of time.1 -
Where are the Support tokens!?
I thought for sure we might get access to some more supports, but as of right now the feature seems firmly locked behind a paywall making it utterly irrelivant.
Would it have been that hard to throw a few support tokens in an anniversery vault? If this is supposed to be a celebration of another year in MPQ how come one of the most noteable recent additions to the game was left unaddressed?
I'm left feeling that this new feature is either so poorly concieved the developers dont know how to properly impliment it or it is just a cash grab.
Poor form.0 -
C-AverageI LOVED LOVED LOVED how you played at your own pace for the alliance event. Pure progression is how story events should be.
I have been asking for Taskmaster for 4 years. If you look at comments I have made on the forum here you can see all my requests for him. SO YEAH I finally get him!!! But he is limited... Really? You had to make him limited? Awesome character, awesome abilities, and hardly anyone will be able to use him. On top of that every anniversary usually rains covers of the new limited character. But alas not this time. Yeah I got a bunch of Dinos and Ducks but it should have rained all three limited characters not just the old ones.0 -
B-Above AverageChamp'd my Howard (among others), got Taskmaster 2/2/3, scored some quick HP, and loved the extra ISO.
It improved my game, and I enjoyed it!
Just wish I could get my Alliance behind the new PvE event.0 -
84% rated it an A/B compared to 5% giving it a D/F. Nice job, developers!!
For me I’d go B+ or A-. Fun time, definitely sad it’s over. My main two gripes are similar to others.
Taskmaster is the first 4* I’ve gotten excited for in awhile (and I’m a 4* player!), and it turns out he’s limited. Super bummed because he’ll never be boosted past this week and thus I won’t get to use him.
I like that they tried something new with the alliance raid, but I found it super boring. Prefer normal PVE and even boss events much more. But again, I give props for trying something new.
Other than those two things, I really enjoyed anniversary!
(By the way, I agree the vault bug sucks. But it’s not like they planned for it and it’s not feasible for them to compensate each person individually. I’m not going to knock the anniversary for that.)
2
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