Patch Notes - R42 - 11/18 Discussion

124

Comments

  • ccseifert wrote:
    Shirikawa wrote:
    I love this patch so far

    the bars are nice but please bring back the "pulse"

    I agree with this. I like 99% of this patch, the only thing I wish it still had was the pulsing tiles when a power is available. I know that's indicated in the bars, but when I'm focusing on the tiles, I'm not looking at the bars. There have been several times when I looked up at the bars and was surprised to see powers available.


    This ^
  • Make the flashing tiles a toggle in options/settings please? I tend to agree, I like everything about the UI update except for how powers are now presented during the match. Having them summarized in one place is nice, but I'd prefer numbers instead of bars.
  • Shirikawa wrote:
    I love this patch so far

    the bars are nice but please bring back the "pulse"

    I'm glad the pulse is gone. It's much easier to concentrate on the tiles/gems now.
  • I don't miss the pulse but I do miss the old animation for showing gems coming in. Also, would prefer to see the numbers of each color rather than the hero/color bar presentation. Probably a COA that was discussed but I would prefer that rather than having the icons for each hero have a row of colors with a counts in the bubble. Push the right color bubble when it is flashing to get the list that we used to get when pressing the flashing tile. Perhaps under each bubble show what the enemy has of that color in a smaller font that is not a button. That is the key information.
  • ApocryphicV
    ApocryphicV Posts: 118 Tile Toppler
    Very happy with roster/ cache/ rewards changes. Don't mind the new interface and like the new aesthetic changes in the PvE backgrounds.

    One thing I don't like tho is the supposedly improved way to get better rewards and it is prompted by the pop up. I finally built a strong enough team to battle Level 115 Ragnarok 'boss' in PvE. I have been **** so many times by him before but with the aid of boosts and a stronger team I am now able to beat him, post patch. Was looking forward to 50 Hero Points and instead I got this.

    NOTE: before this I have zero prizes from the potential pool of 2 x 50 Hero Points, 2 x Standard cover tokens.

    1st attempt: won, got a standard cover token (got green Juggernaut... sold him).
    2nd attempt: got ****. Green to red to cascade spam.
    3rd attempt: nearly won but Rag edged me out in the end, needed one more match but didn't work in my favor.
    Waited for healing packs.
    4th attempt: won, pretty convincingly. 20 Iso. What?
    5th attempt: won, again only loss one character. 20 Iso reward again. Not cool.
    Waited for healing.
    6th attempt: ****. same as 2nd attempt
    7th attempt: won, again one character loss. 50 Hero Points, finally.
    8th attempt: won, 20 Iso's. Okay, I'm done.

    Rewards seem like same old, same old to me.
  • its straight up probability. after the first one, 50% chance to win one. then 50% chance to win another.

    its like tossing a coin, sometimes u can guess it 9 times in a row, sometimes u mess up 9 times in a row.

    in the previous system, getting 20 iso 5-10 times in a row was common. now, not as much.

    basically helps ur odds but won't give u a prize every attmpt.
  • Very happy with roster/ cache/ rewards changes. Don't mind the new interface and like the new aesthetic changes in the PvE backgrounds.

    One thing I don't like tho is the supposedly improved way to get better rewards and it is prompted by the pop up. I finally built a strong enough team to battle Level 115 Ragnarok 'boss' in PvE. I have been **** so many times by him before but with the aid of boosts and a stronger team I am now able to beat him, post patch. Was looking forward to 50 Hero Points and instead I got this.

    NOTE: before this I have zero prizes from the potential pool of 2 x 50 Hero Points, 2 x Standard cover tokens.

    1st attempt: won, got a standard cover token (got green Juggernaut... sold him).
    2nd attempt: got ****. Green to red to cascade spam.
    3rd attempt: nearly won but Rag edged me out in the end, needed one more match but didn't work in my favor.
    Waited for healing packs.
    4th attempt: won, pretty convincingly. 20 Iso. What?
    5th attempt: won, again only loss one character. 20 Iso reward again. Not cool.
    Waited for healing.
    6th attempt: ****. same as 2nd attempt
    7th attempt: won, again one character loss. 50 Hero Points, finally.
    8th attempt: won, 20 Iso's. Okay, I'm done.

    Rewards seem like same old, same old to me.

    No, they changed a lot, the problem here is, that the specific second reward like you wanted to get is now a little bit harder to get (75% vs 50%). You got it after your third try, chance for this to happen in this order (20 Iso, 20 Iso, prize) is 12,5%, so not that much of a surprise. The third reward is the same as the old system but the good thing is with the 4th reward who is now much easier to obtain. The new rule of thumb regardless how many prizes (after the first) you got in the level is:

    If you play the level 5 times in a row, chances to get at least one reward are over 95%.

    Today I farmed a few things I hadn't got in PvE before and I can assure you, in the long run it's now much faster ^^
  • Very happy with roster/ cache/ rewards changes. Don't mind the new interface and like the new aesthetic changes in the PvE backgrounds.

    One thing I don't like tho is the supposedly improved way to get better rewards and it is prompted by the pop up. I finally built a strong enough team to battle Level 115 Ragnarok 'boss' in PvE. I have been **** so many times by him before but with the aid of boosts and a stronger team I am now able to beat him, post patch. Was looking forward to 50 Hero Points and instead I got this.

    NOTE: before this I have zero prizes from the potential pool of 2 x 50 Hero Points, 2 x Standard cover tokens.

    1st attempt: won, got a standard cover token (got green Juggernaut... sold him).
    2nd attempt: got ****. Green to red to cascade spam.
    3rd attempt: nearly won but Rag edged me out in the end, needed one more match but didn't work in my favor.
    Waited for healing packs.
    4th attempt: won, pretty convincingly. 20 Iso. What?
    5th attempt: won, again only loss one character. 20 Iso reward again. Not cool.
    Waited for healing.
    6th attempt: ****. same as 2nd attempt
    7th attempt: won, again one character loss. 50 Hero Points, finally.
    8th attempt: won, 20 Iso's. Okay, I'm done.

    Rewards seem like same old, same old to me.
    Using forgrim's coin toss analogy (with heads for rewards and tails for 20 ISO) and cleaned out losses and guaranteed rewards, it becomes:
    4th attempt: tails
    5th attempt: tails
    7th attempt: heads
    8th attempt: tails
    Not exactly enough data to say anything with reliability.
  • Nemek
    Nemek Posts: 1,511
    Yeah, 2 rewards out of 5 tries isn't THAT bad. (Granted, one of them was guaranteed...)
  • i perfected every mission before patch r41 and let me say, i've gotten 20 iso 9-15 times in a row before that last prize before so this system is much much better
  • Just remember that the odds are ALWAYS 50%. You might get a run of bad (or good) luck, but the coin flip doesn't care what the last coin flip was, or the one before that, or the one before that, etc.

    A professor I had in college for Probability had half the class flip coins 100 times and the other half write down heads/tails on a piece of paper without flipping a coin. He said he could always tell which was which by looking at the papers -- the coin flips always had a run of at least 5 heads or tails in a row, while the people making it up themselves never did because it seemed too unlikely.
  • Zathrus wrote:
    I'm glad the pulse is gone. It's much easier to concentrate on the tiles/gems now.
    I agree. It's much more "tidy" now.
  • I would still love to know the opponents count. Otherwise great update.
  • While I liked the pulse, the bars are much better for planning. Make the character icon smaller or more of a background item and make the bars more prominent and visible. That would go a long way towards alleviating the issues with not noticing that abilities are ready.
  • Now if only we could see the opponent's AP values without going out of our way
  • Sadly, on an iPhone 4 there is no way info about the opponent's AP values would fit on the screen without it looking horribly cluttered. Longer phones like the iPhone 5 would have room though.
  • It is hard to make a single UI that is the same on all devices. I play on my iPad and the art looks to be lifted from the iPhone version (black bars on the sides and the resolution on the art is clearly not as high as it could be). There is a ton of room for more information. The black bars on the sides would probably hold all the color counts without having to shift back and forth.
  • Loving th enew UI. It's a little laggy on the Galaxy SIII, but still loving it. Nice changes to the UI, reward covers, and the cache. Nicely done.

    Not liking with: All mission rewards after the first now have a 50% chance of giving a non-consolation reward until all rewards have been earned.
  • I just want to second the 'please let me turn off animations' option.

    There's entirely too much motion and it's making me quite uneasy. The new version makes my head hurt. Those little colored bubbles flowing into meters are no part of fun for me to look at.
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,322 Site Admin
    greggray24 wrote:
    It is hard to make a single UI that is the same on all devices. I play on my iPad and the art looks to be lifted from the iPhone version (black bars on the sides and the resolution on the art is clearly not as high as it could be). There is a ton of room for more information. The black bars on the sides would probably hold all the color counts without having to shift back and forth.
    That'll be getting better in the next couple releases. Same UI, but better usage of scaling on it so everything is crisper on higher resolution devices (regardless of size of device).