Patch Notes - R42 - 11/18 Discussion

135

Comments

  • Misguided wrote:
    DumDumDugn wrote:
    The patch significantly hampers how farmable the heroic jugg mission is. I wish I didn't download it until tomorrow.

    If you are referring to the change in Storm's yellow, that was made server-side, not part of the download. I had realized something was up before I came on the forums (I'd seen her yellow not go off when Ragnarok hit poor Hawkeye with 14 hit points left).

    You can see the post where IceIX mentions this here

    oh, gotcha

    That's great, it levels the playing field.

    The mission is still pretty easy but i'd say the new change hampers farming by half maybe. At the very least you need to bring a high level thor in with you since you'll most likely only get 2 tempests off now, rather than 3-4.
  • DumDumDugn wrote:
    Misguided wrote:
    DumDumDugn wrote:
    The patch significantly hampers how farmable the heroic jugg mission is. I wish I didn't download it until tomorrow.

    If you are referring to the change in Storm's yellow, that was made server-side, not part of the download. I had realized something was up before I came on the forums (I'd seen her yellow not go off when Ragnarok hit poor Hawkeye with 14 hit points left).

    You can see the post where IceIX mentions this here

    oh, gotcha

    That's great, it levels the playing field.

    The mission is still pretty easy but i'd say the new change hampers farming by half maybe. At the very least you need to bring a high level thor in with you since you'll most likely only get 2 tempests off now, rather than 3-4.

    All you need is a maxed IM 35 now instead of thor. Thor becomes backup. Maxed IM 35 has almost 9000 hit points and his red blast does almost 3000 damage.
  • Number one in my bracket is at 10,500 right now. :/
  • re the new roster/rewards cache. in the rewards cache it used to sort by expiry in Ascending order so you saw the soon to expire on the top. it now sorts in Descending order with expire on the bottom... annoying with 20+ covers. can we change it back to most recent expiry at the top?

    also i notice 2 of my covers were given 99d expiry, yay! is it a permanent change that new covers get 99 days? if so can you please push out a hotfix that grants *all* existing rewards cache covers 99days expiry?

    Thanks
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,322 Site Admin
    Catalyst wrote:
    re the new roster/rewards cache. in the rewards cache it used to sort by expiry in Ascending order so you saw the soon to expire on the top. it now sorts in Descending order with expire on the bottom... annoying with 20+ covers. can we change it back to most recent expiry at the top?

    also i notice 2 of my covers were given 99d expiry, yay! is it a permanent change that new covers get 99 days? if so can you please push out a hotfix that grants *all* existing rewards cache covers 99days expiry?

    Thanks
    Any covers that were in the cache when it changed over got a free 99 days. Anything added afterwards gets the normal week. As for ordering, I'll look into it. Makes sense in any case.
  • oh wow, the new ui changes ... take a bit of getting used to. for sure. so uncomfortable for me currently, especially if yellow power and red power of a character is filled up, it tends to focus on the more amount of ap ability so it throws me off when i try to use thor's red instead of yellow
  • Nemek
    Nemek Posts: 1,511
    forgrim wrote:
    oh wow, the new ui changes ... take a bit of getting used to. for sure. so uncomfortable for me currently, especially if yellow power and red power of a character is filled up, it tends to focus on the more amount of ap ability so it throws me off when i try to use thor's red instead of yellow

    I've gotten a lot more used to it in the first day. Looking at the actual bars that fill up has been been pretty nice. The only thing that really throws me still is when characters switch position. One thing that was nice with the last set up was I always knew what order the abilities were in match to match.
  • Hi two quick questions

    1) If I have a third iron man 40 yellow cover and I am still deciding whether to add it to him or not, do I only get 7 days to decide with new patch?
    2) Can you combine two characters in the roster like you currently do in the collection or can it only be done from the rewards cache

    Thanks
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,322 Site Admin
    Hi two quick questions

    1) If I have a third iron man 40 yellow cover and I am still deciding whether to add it to him or not, do I only get 7 days to decide with new patch?
    2) Can you combine two characters in the roster like you currently do in the collection or can it only be done from the rewards cache

    Thanks
    Each Cover shows how much time is left on it in the Cache. If you got it before the changeover, you should have 100 days. If you got it after, you should have 7. Once you create a new copy of a character, you can't combine that character with another one. Think of the Roster as being real people, the Cache as being potential. Once you make another real person, you can't use that potential to power someone else.
  • Cool patch. I don't know how I feel about buffing hp, but pretty cool.
  • Liking the update so far. Already gotten used to gauging the bars, though I still often swipe to see enemy AP. I think I would've preferred just numbers. Also, not a fan of symbols and would prefer portraits like fighting game HUDs do. Sometimes characters randomly switch and the symbols aren't particularly distinct.

    Still feels on the slow side. I don't know people gotta add animations to everything. Sure they look fancy, but get tiring after a while when you have to wait for them to finish before you can press anything.

    New roster and cache is very nice. Hated getting collection is full popups.
  • Shamusyeah wrote:
    Cool patch. I don't know how I feel about buffing hp, but pretty cool.


    I think it will help the 1-star's when they get buffed
  • Like the new UI. Cleaner display

    Just one question. So missions rewards will be easier to earn?

    I hope so I hate replaying the missions for 20 isos icon_lol.gif
  • Good updates. except i feel the game is slower than before. no need for meter bar actually
  • The new UI is pretty, but I would find it far more useful to be able to see the AP numbers for both sides without having to scroll around. The bars do the same as the glowing tiles, just when you have 2 skills of the same colour you can more easily tell what is ready.

    The numbers are what matters, so much of the gameplay requires knowing how many AP of a given colour you have, and the opponent has so you know what to get, what to deny the opponent, when you have 2/3/4 uses of a particular skill ready. Its especially important for low AP skills.

    So please please please give us visible numbers both for the AI and our own AP. Numbers are everything.
  • for the love of God… please, please, please, put in an option to disable animations.

    the game flashes so frequently i feel like i'm gonna get epilepsy from playing.
  • Shirikawa
    Shirikawa Posts: 4 Just Dropped In
    I love this patch so far

    the bars are nice but please bring back the "pulse"
  • Unknown
    edited November 2013
    It looks pretty but the gameplay is much slower. My attention has to constantly be on two different places instead of one.

    Those seconds add up to minutes in the course of play.

    The roster/cache changes are excellent. Well done.
  • I'm just happy that the rewards on the first set of prologue missions now show as 25/25, that was killing my OCD before!!!
  • Shirikawa wrote:
    I love this patch so far

    the bars are nice but please bring back the "pulse"

    I agree with this. I like 99% of this patch, the only thing I wish it still had was the pulsing tiles when a power is available. I know that's indicated in the bars, but when I'm focusing on the tiles, I'm not looking at the bars. There have been several times when I looked up at the bars and was surprised to see powers available.