Patch Notes - R42 - 11/18 Discussion
Comments
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forgrim wrote:i haven't seen this behavbior yet, since i can't dl the patch til i get on wifi (which is several hours), but that's hilarious.
imagine lightning tourneys with 200% buffed villains. ragnarok with 18k hp.
game over everyone.
There is an easy counter to that, 200% buffed Bullseye can dish out 21k in one hit0 -
only ones are buffed hood/magneto/loki/ragnarok, so those would be able to combat things of that nature. i guess. but still going to aim for non high level rags to save time.0
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My modern BW is locked in the Juggie tourney?0
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Ah, and the "bug" / feature that the buffed characters matched tiles by their base stats vanished again. I'm really happy that I grinded to 3000 before the patch because now the default hawkeye doesn't match anything over my Iron Man Mk 40... That also is missing in the Patch Notes
EDIT: Oh Twanbon pointed that out before me ^^0 -
I have sound for the game turned off in the game settings. Yet I still get sound when choosing a power.
Also perhaps disable tile animations for opponent, as it appears like I'm getting AP for the AI's moves (I'm not - but it just looks that way due to the new tile animation).0 -
The stupid new animation of gaining AP is making this game run like **** on my Galaxy S30
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Works just fine on my S3...0
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DumDumDugn wrote:The stupid new animation of gaining AP is making this game run like **** on my Galaxy S3
Perhaps an option to turn the animations off completely would be good. They are unnecessary and annoying.0 -
With the exception of a small sound bug I've found (http://www.d3pforums.com/viewtopic.php?f=9&t=762), I think R42 is a winner. I really like the changes thus far though I'm still getting used to the tiles not pulsing but that's just from habit.0
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Just updated the Patch Notes with the non R42 pieces.
UI-
- Fixed an issue where buffed characters and characters with lowered AP costs would not display these changes on their Character Info Panel in the Boost Select Screen.
- Minions now display Effective Level instead of Normalized Level. This has no actual gameplay effect, simply displaying the correct level as with the Heroes showing theirs.
Gameplay-
- Buffed characters now again properly take over tile attacks based on their buffed Color Strengths.
- Strike tiles now properly add to cascade damage.
- Damage that defeats a character now counts only the damage done to defeat that character, not all damage done in that single attack.
They're not *really* R42, but they happened same day, so in with the rest they go.0 -
Strange, I haven't got the update yet ?0
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Alienrespawn wrote:Strange, I haven't got the update yet ?
You have to download manually from the App Store. It doesn't force you to do so this time.0 -
Misguided wrote:Alienrespawn wrote:Strange, I haven't got the update yet ?
You have to download manually from the App Store. It doesn't force you to do so this time.0 -
that's a great chance ice, last time being forced to download when i did not readily have access to wifi caused some headaches. at least we have time to go home and in my case, extended stay hotel and hook onto a wifi and download instead of draining our data plans.0
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Cool thanks.
I guess then the question is will it make it easier to finish heroic Juggernaut or harder
Decisions, decisions0 -
The patch significantly hampers how farmable the heroic jugg mission is. I wish I didn't download it until tomorrow.0
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DumDumDugn wrote:The patch significantly hampers how farmable the heroic jugg mission is. I wish I didn't download it until tomorrow.
If you are referring to the change in Storm's yellow, that was made server-side, not part of the download. I had realized something was up before I came on the forums (I'd seen her yellow not go off when Ragnarok hit poor Hawkeye with 14 hit points left).
You can see the post where IceIX mentions this here0
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